Dungeon Crawl Stone Soup version 0.34-a0-812-g7fd328712a (webtiles) character file. Game seed: 17284902246840634900 403 Yarinoi the Conjurer (level 6, -2/35 HPs) Began as a Tengu Conjurer on Sept 19, 2025. Succumbed to a scorpion's poison ... on level 5 of the Dungeon. The game lasted 00:11:47 (4016 turns). Yarinoi the Conjurer (Tengu Conjurer) Turns: 4016, Time: 00:11:48 Health: -2/35 AC: 2 Str: 7 XL: 6 Next: 86% Magic: 1/20 EV: 27 Int: 21 God: Gold: 212 SH: 0 Dex: 12 Spells: 3/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) f - orb {Energy} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - amulet of guardian spirit Will ..... c - ring of magical power Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.17/turn %: acrobat, guardian spirit, channel magic (16%) @: lethally poisoned (-2 -> -13), acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 212 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of guile d - a +0 leather armour f - an orb of energy (worn) Jewellery c - a ring of magical power (worn) e - an amulet of guardian spirit (worn) Scrolls i - 5 scrolls of identify c - a scroll of silence {unknown} Potions g - a potion of magic L - 2 potions of lignification e - a potion of enlightenment d - a potion of curing {unknown} Skills: + Level 2.0 Fighting + Level 2.6 Staves + Level 3.4 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting + Level 6.2 Conjurations + Level 2.1 Fire Magic + Level 2.6 Air Magic + Level 1.6 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 5% 1 b - Searing Ray Conj 58% 2d6 7% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 58% 4 d - Foxfire Conj/Fire 80% 2x1d8 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 20% 2d7 45% 4 Brom's Barrelling Bould Conj/Erth 16% 2d5 58% 4 Fulminant Prism Conj/Alch 8% 3d7 58% 4 Passage of Golubria Tloc 3% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. The scorpion misses you. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. Nothing appears to happen. Magical energy flows into your mind! You feel sick. The scorpion barely misses you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, ally target, 79% to hit) You miscast Searing Ray. Nothing appears to happen. Magical energy flows into your mind! You feel sick. The scorpion barely misses you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, ally target, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray misses the ufetubus. The searing ray hits the jelly! The jelly is heavily wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! You stop channelling your searing ray. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! You die... ## ... .... .....## ..?....######## ........J5.s..# .....#.######@####... ... ................) # #...######.#######. #...# ###......... #.... #§P§.###### #.... ##.§≈P§#####< #.... #.P§§......... #.P..P#######. #....#..# You could see a scorpion, a jelly and an ufetubus. Vanquished Creatures A water moccasin (D:4) A scorpion (D:4) 2 bombardier beetles An iguana (D:4) 4 gnolls (D:3) 2 adders A white imp (D:5) 3 ufetubi (D:5) 4 dart slugs 2 ribbon worms 2 orcs (D:3) 11 endoplasms 8 hobgoblins 2 quokkas (D:1) 10 ball pythons 4 bats A frilled lizard (D:3) 8 goblins 5 kobolds 9 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yarinoi the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 162 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/6 187 | D:1 | Learned a level 2 spell: Searing Ray 256 | D:1 | Found a faded altar of an unknown god. 739 | D:1 | Reached skill level 1 in Staves 739 | D:1 | Reached XP level 3. HP: 20/20 MP: 1/7 838 | D:1 | Reached skill level 1 in Air Magic 1050 | D:2 | Found Utiest's Distillery. 1173 | D:2 | Reached skill level 1 in Fighting 1819 | D:3 | Reached skill level 1 in Fire Magic 2012 | D:3 | Reached XP level 4. HP: 22/25 MP: 8/8 2363 | D:3 | Reached XP level 5. HP: 29/29 MP: 9/9 2900 | D:4 | Noticed a water moccasin 2908 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2919 | D:4 | Killed a water moccasin 2920 | D:4 | Reached skill level 1 in Evocations 2920 | D:4 | Reached XP level 6. HP: 32/35 MP: 7/11 3147 | D:4 | Reached skill level 6 in Conjurations 3653 | D:4 | Learned a level 1 spell: Foxfire 3949 | D:5 | Entered Level 5 of the Dungeon 4015 | D:5 | HP: 1/35 [scorpion (4)] 4016 | D:5 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, chequers_ecumenical_altar_simple D:2: layout_rooms, serial_shops, shop D:3: layout_loops_corners D:4: nicolae_cairo_tiling_very_big, layout_loops_ring, kennysheep_another_room D:5: nicolae_cairo_tiling_large_dashed, layout_loops_ring, serial_demonic, serial_demonic_b, serial_demonic_f, serial_demonic_g, serial_demonic_g, serial_demonic_e, serial_demonic_c, serial_demonic_d, serial_demonic_g, serial_demonic_b, serial_demonic_e, uniq_prince_ribbit1, uniq_sigmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Staves | 1 2 | 2.6 Air Magic | 1 2 | 2.6 Fighting | 1 2 | 2.0 Fire Magic | 1 2 | 2.1 Dodging | 3 | 3.4 Evocations | 1 | 1.6 Conjurations | 6 | 6.2 Spellcasting | 3 | 3.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 86 | 80 || 166 Searing Ray | 3 | 5 || 8 Foxfire | | 7 || 7 Iskenderun's Myst | | 2 || 2 Read: Identify | 1 | 1 || 2 Fear | 1 | || 1 Blinking | | 1 || 1 Poison | | 1 || 1 Armour: Robe | 11 | 16 || 27 Dodge: Dodged | 35 | 30 || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4013 | 3816 | 197 | 0 | 3397 | 5 | 802.6 | Dungeon | 4013 | 3816 | 197 | 0 | 3397 | 5 | 802.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1369 daAuts D:4: 1042 daAuts D:1: 948 daAuts D:2: 587 daAuts D:5: 66 daAuts