Dungeon Crawl Stone Soup version 0.32-a0-899-geb5ba95 (webtiles) character file. Game seed: 8148901239084198597 28 Yulgok the Magician (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Apr 4, 2024. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 3 of the Dungeon. The game lasted 00:00:55 (499 turns). Yulgok the Magician (Deep Elf Conjurer) Turns: 499, Time: 00:00:56 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 4/9 EV: 11 Int: 22 God: Gold: 4 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting - Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Blink Tloc 10% N/A 16% 2 Lesser Beckoning Tloc 10% N/A 16% 2 Inner Flame Hex/Fire 5% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Irradiate Conj/Alch 7% 3d14 75% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. A ribbon worm comes into view. A gnoll comes into view. It is wielding a +0 club and wearing a +1 plate armour of poison resistance. The gnoll shouts! You hear a shout! x2; You hear an angry hiss. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and wearing a +1 plate armour of poison resistance (90% to hit) The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The searing ray hits the gnoll. The gnoll is lightly wounded. An adder comes into view. A hobgoblin comes into view. The searing ray hits the gnoll but does no damage. The gnoll is lightly wounded. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The gnoll hits you with a +0 club. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! Ouch! That really hurt! You die... .............# #.... #.#.##.##...#####...# #.##...).....# .#> #.##..........†# .....##.##<....#.#..... ..............#.....##? ..###...##......###.# ..........#..#.# .. #.###†..####..@g###.#. ##.## #.##..K..# #. #.###w#..g.. #. #.# .S...#. #. #.# ##.# # #.# ... #. #.. ..# .. You could see a ribbon worm, a gnoll, an adder, a hobgoblin and a kobold. Vanquished Creatures A gnoll (D:3) An adder (D:2) 2 goblins (D:2) 2 bats A kobold (D:2) 4 rats 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yulgok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 61 | D:2 | Reached XP level 2. HP: 14/15 MP: 0/9 244 | D:2 | Learned a level 2 spell: Searing Ray 499 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, serial_shops, shop, chequers_serial_rivers_micro_e, dreamdust_wishing_well D:2: layout_rooms, minmay_misc_feat_secret_circle D:3: layout_loops_ring, lemuel_tele_altar, ebering_ghost_sewer_f, minmay_fractal_squares_5, uniq_robin Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 19 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 500 | 484 | 16 | 247 | 152 | 3 | 166.7 | Dungeon | 500 | 484 | 16 | 247 | 152 | 3 | 166.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 230 daAuts D:2: 196 daAuts D:3: 73 daAuts