Dungeon Crawl Stone Soup version 0.35-a0-291-g0a58930ff6 (webtiles) character file. Game seed: 9479069566909609361 10289 Yulgok the Destroyer (level 11, -11/54 HPs) Began as a Deep Elf Conjurer on Apr 21, 2026. Was an Initiate of Gozag. Killed from afar by a rime drake (shapeshifter) (22 damage) ... with an icy flash freeze ... on level 12 of the Dungeon. The game lasted 00:38:27 (12533 turns). Yulgok the Destroyer (Deep Elf Conjurer) Turns: 12533, Time: 00:38:27 Health: -11/54 AC: 12 Str: 8 XL: 11 Next: 34% Magic: 29/43 EV: 11 Int: 37 God: Gozag Gold: 1272 SH: 0 Dex: 13 Spells: 15/34 levels left rFire . . . (100%) f - +1 dagger "Hakhled" {freeze, Int+3} rCold . . . (100%) g - orb {Glass} rNeg + + . (20%) k - +0 leather armour "Joumoa Ukecs" {Regen+ MP+5 Str+2 Slay+6} rPois . (100%) n - +2 hat {Snipe} rElec . (100%) l - +5 cloak of Death's Door {+Inv rN+ Will-} rCorr . (100%) (no gloves) SInv . h - +0 pair of boots "Gochenat" {Str+2} Will +.... (no amulet) Stlth ++ d - ring of wizardry HPRegen 1.09/turn j - ring of Lufiloow {rN+ Will+ MP+9 Int+6} MPRegen 0.56/turn %: wizardry (x1) @: no status effects A: magic regeneration a: Renounce Religion (0%), Evoke Invisibility (28%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 12 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 2 branches of the dungeon, and saw 13 of its levels. You collected 2203 gold pieces. You spent 769 gold pieces at shops. You paid 162 gold pieces to Gozag. Inventory: Hand Weapons f - the +1 dagger "Hakhled" (weapon) {freeze, Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles a - a throwing net Armour g - an orb of glass (worn) h - the +0 pair of boots "Gochenat" (worn) {Str+2} (You bought it in a shop on level 4 of the Dungeon) Str+2: It affects your strength (+2). It cannot be enchanted further. k - the +0 leather armour "Joumoa Ukecs" (worn) {Regen+ MP+5 Str+2 Slay+6} (You found it on level 8 of the Dungeon) Regen+: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). Str+2: It affects your strength (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. l - the +5 cloak of Death's Door (worn) {+Inv rN+ Will-} (You found it on level 8 of the Dungeon) +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. n - a +2 hat of sniping (worn) Jewellery c - a ring of flight d - a ring of wizardry (worn) e - a ring of protection from cold j - the ring of Lufiloow (worn) {rN+ Will+ MP+9 Int+6} (You bought it in a shop on level 4 of the Dungeon) [ring of magical power] rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Int+6: It affects your intelligence (+6). Wands a - a wand of flame (15) e - a wand of paralysis (4) Scrolls c - a scroll of blinking {unknown} h - 2 scrolls of poison {unknown} e - a scroll of torment {unknown} r - 4 scrolls of revelation g - 2 scrolls of fog t - 2 scrolls of teleportation f - 5 scrolls of fear u - a scroll of enchant weapon {unknown} W - a scroll of brand weapon s - 2 scrolls of summoning x - a scroll of amnesia B - 2 scrolls of vulnerability {unknown} I - a scroll of immolation D - 2 scrolls of silence {unknown} Potions g - 2 potions of magic d - a potion of lignification {unknown} f - 2 potions of brilliance {unknown} m - 6 potions of might l - 2 potions of berserk rage {unknown} c - 8 potions of curing p - 4 potions of heal wounds {unknown} s - a potion of haste {unknown} t - 2 potions of enlightenment {unknown} x - a potion of mutation {unknown} Skills: - Level 3.6 Dodging - Level 3.8 Stealth - Level 12.0 Spellcasting - Level 12.0 Conjurations + Level 11.8 Fire Magic + Level 3.7 Air Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 30% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 61% 2d13 (+2d71% 4 e - Blink Tloc 44% N/A 1% 2 f - Plasma Beam Fire/Air 34% 2x1d47 6% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 44% N/A 1% 1 Kinetic Grapnel Frge 88% 1d7 1% 1 Sandblast Erth 44% 2d11 1% 1 Slow Hex 88% N/A 1% 1 Summon Small Mammal Summ 88% N/A 1% 1 Grave Claw Necr 44% 2d10 1% 2 Scorch Fire 100% 2d9 1% 2 Inner Flame Hex/Fire 60% N/A 1% 3 Flame Wave Conj/Fire 84% 2d18 1% 4 Arcjolt Conj/Air 34% 1d44 1% 5 Airstrike Air 24% 2d(4-20) 2% 4 Call Canine Familiar Summ 22% N/A 3% 3 Gloom Hex/Necr 44% N/A 3% 3 Launch Clockwork Bee Frge 22% N/A 3% 3 Vhi's Electric Charge Tloc/Air 70% N/A 4% 4 Conjure Ball Lightning Conj/Air 34% 3x3d11 6% 6 Dimensional Bullseye Hex/Tloc 11% N/A 11% 4 Yara's Violent Unravell Hex/Alch 11% 3d6 26% 5 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (0/5) D:9 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 =:*[[ D:5 * D:9 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The mystic blast hits the rime drake! The rime drake is moderately wounded. You hear a shout! The rime drake bites you but does no damage. The yaktaur shoots a bolt. The bolt barely misses you. The rime drake breathes ice at you. The icy flash freeze misses you. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yaktaur shoots a bolt. The bolt hits your fulminant prism!! Your fulminant prism detonates feebly. The rime drake barely misses you. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the rime drake! The rime drake is heavily wounded. The rime drake is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The ice encasing you melts away. The yaktaur shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The rime drake breathes ice at you. The icy flash freeze hits you!! You die... Your body crumbles into a pile of gold. # $## +++ .JJ# ###.###JG.$ ##.....##J9. #++##...⌠...## ##..#.........# +..##....<....# +..#@....