Dungeon Crawl Stone Soup version 0.35-a0-325-g92c20a70a4 (webtiles) character file. Game seed: 9020280495797968394 80 Yulgok the Magician (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Apr 28, 2026. Shot with an arrow by a centaur (9 damage) ... on level 6 of the Dungeon. The game lasted 00:03:10 (857 turns). Yulgok the Magician (Deep Elf Conjurer) Turns: 857, Time: 00:03:10 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 18% Magic: 12/14 EV: 11 Int: 25 God: Gold: 131 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 131 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the +5 leather armour of Recklessness {+Inv Will+ rCorr Dex+3} (You found it on level 4 of the Dungeon) +Inv: It lets you turn invisible. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Scrolls c - a scroll of poison {unknown} e - 2 scrolls of identify {unknown} h - a scroll of amnesia {unknown} j - a scroll of acquirement {unknown} k - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - 2 potions of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.1 Spellcasting + Level 4.3 Conjurations + Level 0.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 8% 1 Construct Spike Launche Frge 14% 2d3 11% 2 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish memorising. Spell assigned to 'd'. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. There is a stone staircase leading up here. You encounter a water moccasin. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. Found a scroll labelled MUMOMONICK. Found a stone staircase leading down. k - a scroll labelled MUMOMONICK There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a short sword. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Found a stone staircase leading down. You pick up a parchment of Rimeblight and begin reading... You add the spell Rimeblight to your library. Found a stone staircase leading up. You now have 131 gold pieces (gained 14). You encounter a centaur. It is carrying a +0 shortbow. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You see here 19 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (87% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! You die... #.#....## #.#....## #.##.#... #.##.#### ###.##.# #######...##.# #.......####.# ##.####### #.# #@.# #.## #.♣ #♣. c ≈. ≈. ≈.≈ You could see a centaur. Vanquished Creatures A howler monkey (D:5) A clockroach (D:5) A dart slug (D:2) An orc (D:4) 4 endoplasms (D:4) 2 jackals (D:4) A quokka (D:4) 2 kobolds 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yulgok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 195 | D:4 | Encountered a hound 301 | D:4 | Reached skill level 4 in Spellcasting 301 | D:4 | Reached XP level 2. HP: 15/15 MP: 6/9 326 | D:4 | Learned a level 2 spell: Searing Ray 343 | D:4 | Identified the +5 leather armour of Recklessness {+Inv | Will+ rCorr Dex+3} 431 | D:5 | Entered Level 5 of the Dungeon 501 | D:5 | Encountered a howler monkey 505 | D:5 | Killed a howler monkey 506 | D:5 | Reached skill level 5 in Spellcasting 506 | D:5 | Reached XP level 3. HP: 8/19 MP: 4/12 622 | D:5 | Reached skill level 6 in Spellcasting 622 | D:5 | Reached XP level 4. HP: 6/24 MP: 5/14 644 | D:5 | Encountered a black bear 698 | D:5 | Learned a level 4 spell: Fulminant Prism 703 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 715 | D:6 | Encountered a water moccasin 856 | D:6 | Encountered a centaur 857 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms D:2: layout_loops_ring, uniq_sigmund D:3: layout_loops_corners, mainiacjoe_overflow_catwalk D:4: layout_cave_pools D:5: black_bear_nest_1, layout_rooms, minmay_temple_entry_nine_rooms D:6: layout_loops_ring, mainiacjoe_overflow_paths, serial_bayou_lagoon_a Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 16 | || 16 Searing Ray | 6 | 1 || 7 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 860 | 834 | 26 | 178 | 362 | 6 | 143.3 | Dungeon | 860 | 834 | 26 | 178 | 362 | 6 | 143.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 295 daAuts D:4: 271 daAuts D:6: 133 daAuts D:1: 67 daAuts D:2: 53 daAuts D:3: 40 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+