ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-361-g289a535 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10471167871753210635, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Zagger -rc /var/dcss/gamedata/dcss-trunk/rc-files/Zagger.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Zagger.macro -morgue /var/dcss/gamedata/dcss/morgue/Zagger/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Zagger:2024-02-18.11:10:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7a40d8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7addce]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7a4540]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7fa846e944c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7fa84723a269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7ad579] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7ad721] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x9a075f] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK6player27base_ac_with_specific_itemsEiSt6vectorIPK8item_defSaIS3_EE+0x34) [0xbe91c4]: player::base_ac_with_specific_items(int, std::vector >) const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK6player32armour_class_with_specific_itemsESt6vectorIPK8item_defSaIS3_EE+0xb9) [0xbe94b9]: player::armour_class_with_specific_items(std::vector >) const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK6player12armour_classEv+0x30) [0xbf96b0]: player::armour_class() const /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xbc235b] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11print_statsv+0x966) [0xbc79c6]: print_stats() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe0c3ba] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe0dc03] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe0ee6d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6fba3c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fa846e7f840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6fc519]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fa847239f2a in __waitpid (pid=10172, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fa847239f2a in __waitpid (pid=10172, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007a3f55 in call_gdb (file=file@entry=0x7fa847224540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 10047\000\000\000\000\000\000\000" #2 0x00000000007addea in do_crash_dump () at dbg-asrt.cc:692 t = 1708254789 dir = "/var/dcss/gamedata/dcss/morgue/Zagger/" name = "/var/dcss/gamedata/dcss/morgue/Zagger/crash-Zagger-20240218-111309.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed." file = 0x7fa847224540 <_IO_2_1_stderr_> #3 0x00000000007a4540 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007fa84723a269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x00000000007ad579 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff9891e590 "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed.", assert=true) at dbg-asrt.cc:818 No locals. #7 0x00000000007ad721 in AssertFailed (expr=expr@entry=0xe1e10d "item.base_type == OBJ_ARMOUR", file=file@entry=0xe32ab2 "item-prop.cc", line=line@entry=1530, text=text@entry=0x0) at dbg-asrt.cc:856 mesg = "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed.\000\060\000\000\000\260摘\377\177\000\000\360员\377\177\000\000\001\000\000\000\370\377\377\377\002\000\000\000\000\000\000\000\260摘\377\177\000\000\200葘\377\177\000\000\027", '\000' , "\021\000\000\000\000\000\000\000\214\065\356F\250\177\000\000;\000\000\000\036\000\000\000\341\326\374G\250\177\000\000\000摘\377\177\000\000\060yA\003\000\000\000\000\260\346\000\000\000\000\000\000\a\003\242\003\000\000\000\000\344摘"... args = {{gp_offset = 1193421152, fp_offset = 32680, overflow_arg_area = 0x0, reg_save_area = 0xa25260 &, coord_def const&, opacity_func const&, circle_def const&)+736>}} fileName = #8 0x00000000009a075f in get_armour_slot (item=...) at item-prop.cc:1530 No locals. #9 get_armour_slot (item=...) at item-prop.cc:1525 No locals. #10 0x0000000000be91c4 in player::base_ac_with_specific_items (this=this@entry=0x13059a0 , scale=scale@entry=100, armour_items=std::vector of length 1, capacity 1 = {...}) at player.cc:6293 item = 0x1307118 __for_range = std::vector of length 1, capacity 1 = {0x1307118 } __for_begin = __for_end = AC = 0 #11 0x0000000000be94b9 in player::armour_class_with_specific_items (this=0x13059a0 , items=...) at player.cc:6378 AC = #12 0x0000000000bf96b0 in player::armour_class (this=0x13059a0 ) at player.cc:6335 No locals. #13 0x0000000000bc235b in _boosted_ac () at output.cc:623 No locals. #14 0x0000000000bc79c6 in _print_stats_ac (x=1, y=5) at output.cc:1031 text_col = LIGHTGRAY ac = "\000\000\000\000\000\000\000\000\020\225\275\003\000\000\000\000\060O\021\003\000\000\000\000\300G\277\003\000\000\000\000\003", '\000' , "Q", '\000' , "\220{\261\003\000\000\000\000\340\266\277\003\000\000\000\000\060\357\306\003\000\000\000\000`\372\305\003\000\000\000\000N\000\000\000\000\000\000\000N\000\000\000\000\000\000\000 staff).\000\000\000\000\000\000\000\000\201\000\000\000\000\000\000\000\200~\021\003\000\000\000\000\t\002S\003\000\000\000\000\260\236$\003\000\000\000\000\340n\306\003", '\000' , "\220\355\265\003\000\000\000\000p\177\260\003", '\000' ... sh = "" text_col = ac = sh = #15 print_stats () at output.cc:1516 ac_pos = 5 ev_pos = 6 coff = {cstate = false} rows_hidden = 0 #16 0x0000000000e0c3ba in _prep_input () at main.cc:2453 No locals. #17 0x0000000000e0dc03 in _input () at main.cc:1099 player_disabled = {was_disabled = false} #18 0x0000000000e0ee6d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #19 0x00000000006fba3c in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #20 main (argc=, argv=0x7fff9891f678) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 10047) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = rooms, absdepth0 = 2 Level vaults: layout_basic makhleb_altar_promises_db mainiacjoe_overflow_alcove_1 lemuel_blue_sif_altar serial_shops shop_fountains uniq_crazy_yiuf_cottage Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You shoot an arrow. The arrow hits the rat but does no damage. The rat is severely wounded. You shoot an arrow. The arrow hits the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found 7 stones. No target in view! You see here 7 stones. Found an escape hatch in the floor. There is an escape hatch in the floor here. A bat comes into view. A bat is nearby! You shoot an arrow. The arrow hits the bat but does no damage. You shoot an arrow. The arrow closely misses the bat. The bat barely misses you. You shoot an arrow. The arrow barely misses the bat. The bat barely misses you. You shoot an arrow. The arrow hits the bat. The bat is moderately wounded. The bat barely misses you. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The bat closely misses you. A bat is nearby! You shoot an arrow. The arrow closely misses the bat. The bat hits you but does no damage. You shoot an arrow. The arrow hits the bat but does no damage. The bat is moderately wounded. The bat closely misses you. You shoot an arrow. The arrow misses the bat. The bat misses you. You shoot an arrow. The arrow hits the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. A ball python comes into view. You shoot an arrow. The arrow hits the ball python. The ball python hisses angrily. The ball python is severely wounded. You hear a shout! You hear a loud squeak. You shoot an arrow. The arrow barely misses the ball python. A goblin comes into view. It is wielding a +0 club. You shoot an arrow. The arrow hits the ball python. You kill the ball python! You shoot an arrow. The arrow closely misses the goblin. The goblin hits you with a +0 club. You shoot an arrow. The arrow hits the goblin. You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 club; a bat corpse You see here a ball python corpse. A kobold and a rat come into view. There are monsters nearby! You shoot an arrow. The kobold shouts! The rat squeaks loudly. The arrow hits the rat. The rat is heavily wounded. You shoot an arrow. The arrow hits the rat. You kill the rat! A dart slug comes into view. You shoot an arrow. The arrow hits the dart slug. The dart slug is lightly wounded. A quokka comes into view. You shoot an arrow. The arrow hits the kobold. You kill the kobold! You shoot an arrow. The arrow hits the dart slug! The dart slug is almost dead. You shoot an arrow. The arrow closely misses the quokka. You shoot an arrow. The arrow hits the quokka. The quokka is heavily wounded. The quokka twitches its whiskers. The quokka closely misses you. You shoot an arrow. The arrow hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel agile. x2 You shoot an arrow. The arrow hits the dart slug. You kill the dart slug! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A goblin comes into view. It is wielding a +0 dagger. The goblin moves out of view. A ball python comes into view. You shoot an arrow. The arrow hits the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! f - a viscous sapphire potion No target in view! No target in view! No target in view! Found a stone staircase leading down. There is a stone staircase leading down here. A rat comes into view. Found 12 gold pieces. You shoot an arrow. The arrow hits the rat but does no damage. The rat squeaks loudly. You hear a shout! You shoot an arrow. The arrow hits the rat but does no damage. The rat misses you. The rat closely misses you. You shoot an arrow. The arrow hits the rat. You kill the rat! You shoot an arrow. The arrow hits the goblin. The goblin is severely wounded. You shoot an arrow. The arrow hits the goblin! You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 16 gold pieces (gained 12). You see here a +0 dagger. You see here a ball python corpse. You open the door. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! You shoot an arrow. The arrow hits the kobold. The kobold shouts! The kobold is severely wounded. You shoot an arrow. The arrow closely misses the kobold. The kobold misses you. You shoot an arrow. The arrow closely misses the kobold. The kobold barely misses you. You shoot an arrow. The arrow hits the kobold! You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an open door here. You see here a +0 dagger. You open the door. A bat comes into view. There is an open door here. You shoot an arrow. The arrow hits the bat but does no damage. The bat hits you but does no damage. The bat barely misses you. You shoot an arrow. The arrow hits the bat! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. You open the door. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You shoot an arrow. The arrow hits the goblin. The goblin is severely wounded. You shoot an arrow. The arrow hits the goblin. You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! g - a scroll labelled GAPHOU ITEUC Things that are here: a +0 club; a quokka skeleton; a ball python skeleton Found a stone staircase leading down. There is a stone staircase leading down here. Found a spear. No target in view! Found a dragon-blood talisman. You see here a +0 spear. A giant cockroach comes into view. A giant cockroach is nearby! You shoot an arrow. The arrow hits the giant cockroach. The giant cockroach is moderately wounded. You shoot an arrow. The arrow hits the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach closely misses you. You shoot an arrow. The arrow hits the giant cockroach. The giant cockroach is severely wounded. The giant cockroach bites you. x2 You shoot an arrow. The arrow hits the giant cockroach! You kill the giant cockroach! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a giant cockroach corpse. You see here a +0 spear. You see here a +0 spear. You see here a giant cockroach corpse. You open the door. There is an open door here. You see here a bat corpse. h - a smoky clear potion Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. As you read the scroll labelled GAPHOU ITEUC, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. It was a potion of might. You feel very mighty all of a sudden. It was a potion of haste. You feel yourself speed up. Your surroundings suddenly seem different. It was a potion of heal wounds. You feel much better. It was a potion of mutation. You feel extremely strange. You feel a hidden potential growing inside you. You feel resistant to heat. You feel less encumbered by your armour. Unknown command. There is a stone staircase leading down here. You climb downwards. Found a sling. Found a stone staircase leading down. There is a stone staircase leading up here. Unknown command. No target in view! Found a potion of haste. Found a mace. You see here a +0 sling. d - a +0 sling You start parting from your weapon. You continue parting from your +0 shortbow {Juan}. x4 You whisper farewell to Juan. You finish parting from your +0 shortbow {Juan}. You start attuning to your weapon. You continue attuning to your +0 sling. x5 You finish attuning to your +0 sling. You welcome your +0 sling "Bangon" into your grasp. Unknown command. An endoplasm comes into view. Found a scroll labelled JAP TEHOULLUNG. The endoplasm quivers. You shoot a sling bullet. The sling bullet completely misses the endoplasm. A giant cockroach comes into view. The endoplasm hits you. You shoot a sling bullet. The sling bullet completely misses the endoplasm. Your extra speed is starting to run out. The endoplasm barely misses you. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You shoot a sling bullet. The sling bullet barely misses the giant cockroach. You shoot a sling bullet. The sling bullet barely misses the giant cockroach. The giant cockroach barely misses you. You shoot a sling bullet. The sling bullet barely misses the giant cockroach. The giant cockroach bites you but does no damage. You shoot a sling bullet. The sling bullet completely misses the giant cockroach. You shoot a sling bullet. The sling bullet hits the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the giant cockroach. You feel yourself slow down. The giant cockroach bites you but does no damage. The giant cockroach bites you. You shoot a sling bullet. The sling bullet hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. The giant cockroach barely misses you. You shoot a sling bullet. The sling bullet closely misses the giant cockroach. You feel a little less mighty now. The giant cockroach bites you. The giant cockroach completely misses you. You shoot a sling bullet. The sling bullet barely misses the giant cockroach. The giant cockroach completely misses you. You shoot a sling bullet. The sling bullet hits the giant cockroach. You kill the giant cockroach! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. e - a potion of haste A ribbon worm comes into view. Found a club. You shoot a sling bullet. The sling bullet hits the ribbon worm but does no damage. You shoot a sling bullet. The sling bullet completely misses the ribbon worm. You shoot a sling bullet. The sling bullet hits the ribbon worm but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The web tears apart. You shoot a sling bullet. The sling bullet hits the ribbon worm but does no damage. You shoot a sling bullet. The sling bullet completely misses the ribbon worm. The ribbon worm bites you. You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm closely misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm but does no damage. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. You shoot a sling bullet. The sling bullet hits the ribbon worm but does no damage. The ribbon worm is heavily wounded. The ribbon worm closely misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is severely wounded. The ribbon worm bites you. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm bites you but does no damage. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. You shoot a sling bullet. The sling bullet hits the ribbon worm! You kill the ribbon worm! f - a scroll labelled JAP TEHOULLUNG You see here a ribbon worm corpse. A kobold comes into view. It is wielding a +0 short sword. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: d) +0 sling {Bangon} Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword, wearing a +0 ring mail and quivering stones (wandering, hasn't noticed you, 58% to hit) You shoot a sling bullet. The kobold shouts! The sling bullet hits the kobold. The kobold is moderately wounded. The kobold throws a stone. The stone closely misses you. Unknown command. Fire: d) +0 sling {Bangon} Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword, wearing a +0 ring mail and quivering stones (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold. Unknown command. Fire: d) +0 sling {Bangon} Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword, wearing a +0 ring mail and quivering stones (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet closely misses the kobold. The kobold hits you with a +0 short sword. Unknown command. Fire: d) +0 sling {Bangon} Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword, wearing a +0 ring mail and quivering stones (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the kobold. The kobold is heavily wounded. The kobold closely misses you. Unknown command. Fire: d) +0 sling {Bangon} Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword, wearing a +0 ring mail and quivering stones (heavily wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the kobold but does no damage. The kobold is heavily wounded. The kobold barely misses you. Unknown command. Fire: d) +0 sling {Bangon} Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword, wearing a +0 ring mail and quivering stones (heavily wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! Unknown command. Fire: d) +0 sling {Bangon} Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? You now have 26 gold pieces (gained 10). Things that are here: a +0 short sword; 2 stones; a +0 ring mail A rat comes into view. The rat squeaks loudly. A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat but does no damage. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! As you read the scroll labelled JAP TEHOULLUNG, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. An endoplasm comes into view. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. The endoplasm jiggles. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is almost dead. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 43 gold pieces (gained 17). A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You shoot a sling bullet. The sling bullet closely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You have reached level 4! You feel agile. An adder comes into view. The adder hisses angrily. You shoot a sling bullet. The sling bullet completely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. The adder barely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. The adder bites you but does no damage. The adder misses you. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder closely misses you. The adder bites you. You shoot a sling bullet. The sling bullet misses the adder. You feel sick. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. You feel sick. You are no longer poisoned. The adder bites you. x2 You are poisoned. The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet misses the adder. You feel sick. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet barely misses the adder. You feel very sick. The adder misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You feel very sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. The adder closely misses you. The adder barely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! You feel sick. Your Stealth skill increases to level 1! You feel sick. You feel sick. You feel sick. You are no longer poisoned. You see here an adder corpse. f - a scroll labelled HAINNI RIUTT You see here an adder corpse. Found a leather armour. Found a stone staircase leading up. As you read the scroll labelled HAINNI RIUTT, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. Unknown command. f - a scroll labelled GOUTAI MIZOIM A jackal comes into view. Found a potion of might. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! g - a potion of might No target in view! No target in view! No target in view! No target in view! No target in view! You start waiting. Done waiting. You start waiting. Done waiting. 3 jackals come into view. Found an escape hatch in the ceiling. The jackal barks! You shoot a sling bullet. The jackal barks! The sling bullet hits the jackal. The jackal is almost dead. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet hits the jackal. You kill the jackal! The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is almost dead. The jackal bites you but does no damage. The jackal closely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal bites you but does no damage. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is lightly wounded. The jackal bites you. The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal closely misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal bites you. The jackal bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal closely misses you. x2 You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. You feel a genetic drift. You feel stronger. Things that are here: a jackal corpse; a jackal corpse You now have 61 gold pieces (gained 18). You see here a jackal corpse. A quokka comes into view. A quokka is nearby! You shoot a sling bullet. The sling bullet hits the quokka. The quokka is moderately wounded. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the quokka. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found an escape hatch in the floor. Found a stone staircase leading down. h - a smoky inky potion You now have 69 gold pieces (gained 8). Found a flux talisman. You see here a flux talisman. You now have 86 gold pieces (gained 17). Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 90 gold pieces (gained 4). A ribbon worm comes into view. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm bites you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm closely misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm but does no damage. The ribbon worm is almost dead. The ribbon worm completely misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm! You kill the ribbon worm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a ribbon worm corpse. A bat comes into view. A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. The bat is severely wounded. You shoot a sling bullet. The sling bullet hits the bat but does no damage. The bat is severely wounded. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! g - 2 potions of might (gained 1) There is an escape hatch in the floor here. Done exploring. Unknown command. Done exploring. Done exploring. No target in view! No target in view! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. You shoot a sling bullet. The sling bullet barely misses the bombardier beetle. You shoot a sling bullet. The sling bullet barely misses the bombardier beetle. You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. The liquid fire burns you! You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is lightly wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You shoot a sling bullet. The sling bullet completely misses the bombardier beetle. The liquid fire burns you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! The bombardier beetle barely misses you. You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! The bombardier beetle bites you but does no damage. You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! The bombardier beetle barely misses you. You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. The bombardier beetle is severely wounded. The liquid fire burns you! The bombardier beetle bites you but does no damage. You shoot a sling bullet. The sling bullet completely misses the bombardier beetle. The liquid fire burns you! The bombardier beetle bites you but does no damage. You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! You shoot a sling bullet. The sling bullet hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Your Ranged Weapons skill increases to level 5! Your Dodging skill increases to level 2! You have reached level 5! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Found a spear. You shake off the liquid fire. You see here a bombardier beetle corpse. Found 9 gold pieces. You see here a bombardier beetle corpse. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. Done exploring. Done exploring. You climb downwards. There is a stone staircase leading up here. Found a robe. You see here a +0 spear. You now have 99 gold pieces (gained 9). Found a stone staircase leading down. A giant cockroach comes into view. You shoot a sling bullet. The sling bullet hits the giant cockroach. The giant cockroach is severely wounded. You shoot a sling bullet. The sling bullet hits the giant cockroach. You kill the giant cockroach! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. You see here a scarf of repulsion. i - a scarf of repulsion You start putting on your armour. You continue putting on your scarf of repulsion. x4 You finish putting on your scarf of repulsion. You are surrounded by a repulsion field. As you read the scroll labelled GOUTAI MIZOIM, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear an angry hiss. An adder comes into view. Unknown command. An adder is nearby! You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet completely misses the adder. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The adder barely misses you. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. e - 2 potions of haste (gained 1) An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found a trident. Found a stone staircase leading up. f - a wand of digging (5) You see here a +0 trident. j - a +0 trident You start attuning to your weapon. You continue attuning to your +0 trident. x4 You finish attuning to your +0 trident. You welcome your +0 trident "Balvinder" into your grasp. It was a potion of lignification. You turn into a tree. Your scarf of repulsion melds into your body. Your +0 leather armour melds into your body. The haze of the repulsion field disappears. Your roots penetrate the ground. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-361-g289a535 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_QUAFF repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Zagger] Species: Coglin Job: Hunter HP: 60/60; mods: 0/0 MP: 5/5; mod: 0 Stats: 15 (15) 7 (7) 19 (19) Position: (62, 58), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 19 | 2 | 295 | 145/150 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 69 | 5 | 944 | 53/357 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 0 | 0 | 7 | 7/59 Dodging | X | 1 | 9 | 2 | 191 | 13/178 Stealth | X | 1 | 3 | 1 | 71 | 12/119 Shields | X | 1 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 0 | 0 | 0 | 0/70 Conjurations | X | 1 | 0 | 0 | 0 | 0/59 Hexes | X | 1 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/59 Ice Magic | X | 1 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 0 | 0 | 0 | 0/59 Earth Magic | X | 1 | 0 | 0 | 0 | 0/59 Alchemy | X | 1 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 0 | 0 | 0 | 0/70 Evocations | X | 1 | 0 | 0 | 0 | 0/29 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #33: 470 Attributes: #12: 99 #27: 3 #49: 164 Mutations: fire resistance: 1 strong: 1 evolution: 1 sturdy frame: 1 off-hand wielding: 1 (innate) slow wielding: 1 (innate) warmup strikes: 1 (innate) warmup strides: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #3: +0 sling {Bangon} eq slot #1, inv slot #8: scarf of repulsion (melded) eq slot #5, inv slot #9: +0 trident {Balvinder} eq slot #6, inv slot #2: +0 leather armour (melded) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.............# #.# #.............# #.# ##########+#.## #.# #.#.# #.# ##.#.########.# #.............# ####...######## #......# #.###♣.# .. #..# ## #..# #..# #<.# ##.# .# ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed. Recursive crash.