Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 15491445868105036032 38 Zagger the Shooter (level 3, -4/24 HPs) Began as a Demonspawn Wanderer on Jan 21, 2024. Slain by Terence ... wielding a +0 morningstar (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1449 turns). Zagger the Shooter (Demonspawn Wanderer) Turns: 1449, Time: 00:01:11 Health: -4/24 AC: 4 Str: 14 XL: 3 Next: 25% Magic: 4/4 EV: 11 Int: 12 God: Gold: 40 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . e - +0 leather armour rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . i - +0 pair of boots Will +.... (no amulet) Stlth + f - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: horns 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) c - a +0 dagger Missiles b - 8 boomerangs (quivered) Armour e - a +0 leather armour (worn) i - a +0 pair of boots (worn) Jewellery f - a ring of willpower (left hand) Scrolls d - 3 scrolls of vulnerability h - a scroll of identify Potions g - a potion of cancellation Skills: + Level 0.3 Fighting + Level 3.5 Ranged Weapons + Level 1.7 Throwing + Level 1.0 Armour + Level 0.2 Dodging + Level 1.0 Spellcasting + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 16% 2x1d4 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 36% 1 Volatile Blastmotes Fire/Tloc 8% 2d10 52% 3 Dazzling Flash Conj/Hex 0% N/A 73% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 73% 3 Passwall Erth 0% N/A 73% 3 Stone Arrow Conj/Erth 0% 3d7 73% 3 Brom's Barrelling Bould Conj/Erth 0% 2d3 98% 4 Curse of Agony Necr 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Spells you cast may paralyse adjacent enemies. Message History Terence is heavily wounded. Terence hits you with a +0 morningstar. You shoot an arrow. The arrow barely misses Terence. Terence barely misses you. x2 You shoot an arrow. The arrow closely misses Terence. Terence hits you with a +0 morningstar. You shoot an arrow. The arrow hits Terence but does no damage. Terence is heavily wounded. You feel a little less mighty now. Terence hits you with a +0 morningstar. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow hits Terence. Terence is severely wounded. Terence looks scornfully at you. Terence barely misses you. You shoot an arrow. The arrow barely misses Terence. Terence hits you with a +0 morningstar. Terence barely misses you. You shoot an arrow. The arrow barely misses Terence. Terence barely misses you. You shoot an arrow. The arrow closely misses Terence. Terence hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 morningstar! You die... Terence says, "Rest in peace." .........)....# #######.#####.# #.# #.# #.# #.#### #.# #.... #.# #..# #.#####>.# #......@.# #######@## #........ #######.# You could see Terence. Vanquished Creatures A dart slug (D:2) 4 ball pythons 4 endoplasms 3 giant cockroaches (D:2) 4 goblins 3 hobgoblins (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 2 bats (D:2) A frilled lizard (D:2) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zagger the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Zagger set off with the following items: a +0 shortbow, 8 | boomerangs, a +0 dagger, a scroll of vulnerability, a +0 | leather armour; and the following spell memorised: Foxfire; | and the following spells available to memorise: Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 220 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 220 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/3 1063 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1063 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/4 1436 | D:2 | Noticed Terence 1449 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, kennysheep_boxes D:2: layout_loops_ring, uniq_terence Skill XL: | 1 | ---------------+----+----- Fire Magic | 3 | 3.0 Ranged Weapons | 3 | 3.5 Fighting | | 0.3 Throwing | | 1.7 Armour | | 1.0 Dodging | | 0.2 Spellcasting | | 1.0 Action || total ---------------------------++------- Fire: Shortbow || 109 Use: Scroll || 4 Potion || 2 Armour: Leather armour || 31 Dodge: Dodged || 37