Zagger Level 1 of the Dungeon (0, 1, D:1) 6 poisoned darts (1, 4, D:1) a +0 club (30, -2, D:1) a +2 dagger of venom (30, 27, D:1) a +0 short sword (31, 14, D:1) a +0 ring mail (32, 12, D:1) a +0 hand axe (38, 23, D:1) a +0 club (42, 25, D:1) a serpent talisman (49, -10, D:1) 7 stones Level 2 of the Dungeon [Shop] Maceagomm's General Store 3 stones (3 gold) a +2 robe of cold resistance (230 gold) a +2 dagger of venom (187 gold) a potion of berserk rage (65 gold) the +1 long sword of Balance {vamp, Will+ Int+2} (419 gold) Int+2: It affects your intelligence (+2). Will+: It increases your willpower. 3 poisoned darts (23 gold) a scroll of identify (26 gold) a +0 dagger (26 gold) a scroll of immolation (52 gold) a +0 club (13 gold) (0, 0, D:2) a +0 dagger (12, 11, D:2) a +0 spear (13, 12, D:2) a +0 whip (14, 13, D:2) a +0 club a +0 whip (20, 24, D:2) a +0 halberd (21, 24, D:2) a +0 club a +0 spear (31, 10, D:2) the +1 pair of boots of Pessimism {rF- rN+ Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (34, 9, D:2) a +0 whip of pain (35, -9, D:2) a +0 club (36, -1, D:2) a +0 dagger (42, 22, D:2) a +0 club (49, -13, D:2) a +0 dagger (54, 10, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 6 boomerangs (7, 1, D:3) 4 stones (7, 43, D:3) a +0 dagger a +0 robe (7, 44, D:3) a +0 flail a +0 club a +0 scale mail (8, 44, D:3) a +0 mace (9, 44, D:3) a +0 whip a +0 chain mail (10, 5, D:3) a +0 dagger (30, 10, D:3) a +0 leather armour (30, 14, D:3) 5 stones (55, 3, D:3) 7 stones (64, 27, D:3) a +0 club (65, 31, D:3) a +0 leather armour a +0 club (65, 34, D:3) a +0 leather armour a +0 hand axe (66, 27, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a granite talisman (2, -1, D:4) a +0 long sword (8, 17, D:4) a +0 club (13, -1, D:4) a +0 short sword 8 poisoned darts (13, 3, D:4) 2 stones (14, 4, D:4) a +0 flail (17, 3, D:4) a +0 whip a +0 flail (22, 15, D:4) a +1 pair of boots (22, 22, D:4) a +0 whip (23, 18, D:4) a +0 dagger a +0 robe 6 stones an orc corpse (skeletalised by now) (24, 17, D:4) a +0 club (24, 18, D:4) a +0 whip (25, -9, D:4) a +0 sling a +0 dagger (25, 17, D:4) a +0 war axe (28, -5, D:4) a +0 club (31, -5, D:4) a +1 dagger of freezing (32, 11, D:4) a +2 heavy hand axe a +0 dagger a +0 dagger a +0 leather armour (32, 13, D:4) a +0 whip (33, -18, D:4) a +0 pair of boots (34, -17, D:4) 7 stones (35, -6, D:4) a +0 war axe (36, -5, D:4) a +1 dagger of holy wrath a +0 robe (37, -6, D:4) a +1 dagger of flaming (40, -14, D:4) a +0 cloak (44, 11, D:4) a +3 heavy war axe Level 5 of the Dungeon (0, 0, D:5) a water moccasin corpse (6, -10, D:5) a hound corpse (7, -11, D:5) a scroll of revelation (10, -10, D:5) 2 poisoned darts (19, 32, D:5) the +1 short sword of Crystal {drain, ^Contam rElec rCorr Stlth+} rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (23, 11, D:5) a +0 chain mail a +0 dagger (23, 20, D:5) a +0 leather armour (26, 16, D:5) a +0 flail (34, 30, D:5) 4 boomerangs