Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 17109983455813842504 6 Zagger the Magician (level 2, -10/42 HPs) Began as a Djinni Conjurer on Feb 29, 2024. Was an Initiate of Makhleb. Mangled by a jumping spider (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:52 (75 turns). Zagger the Magician (Djinni Conjurer) Turns: 75, Time: 00:00:53 Health: -10/42 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 37 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . w - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . x - +3 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth q - +6 ring of intelligence HPRegen 0.27/turn r - +6 ring of intelligence MPRegen 0.00/turn %: no teleportation, infuse magic (-11 HP) @: confused, berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons w - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) x - a +3 buckler (worn) Jewellery o - a +6 ring of dexterity p - a +6 ring of dexterity q - a +6 ring of intelligence (left hand) r - a +6 ring of intelligence (right hand) s - a +6 ring of strength t - a +6 ring of strength Wands u - a wand of mindburst (7) v - a wand of acid (5) Scrolls f - 4 scrolls of blinking l - 7 scrolls of fog m - 5 scrolls of identify n - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 2 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Skills: + Level 5.1 Fighting + Level 2.1 Dodging + Level 1.5 Stealth + Level 5.3 Spellcasting + Level 5.3 Conjurations + Level 5.3 Hexes + Level 5.3 Summonings + Level 5.3 Necromancy + Level 5.3 Translocations + Level 5.3 Fire Magic + Level 5.3 Ice Magic + Level 5.3 Air Magic + Level 5.3 Earth Magic + Level 5.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 7% 4 d - Iskenderun's Mystic Conj/Tloc 49% 2d11 7% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Necromancy skill gained 2 levels and is now at level 5! Your Translocations skill gained 2 levels and is now at level 5! Your Fire Magic skill gained 2 levels and is now at level 5! Your Ice Magic skill gained 2 levels and is now at level 5! Your Air Magic skill gained 2 levels and is now at level 5! Your Earth Magic skill gained 2 levels and is now at level 5! Your Alchemy skill gained 2 levels and is now at level 5! You have reached level 2! Welcome to arena 1. You enter the transporter and appear at another place. A jumping spider and a tarantella come into view. The tarantella's many legs skitter faintly. Found a +5 halberd of freezing and a staff of alchemy. Found a transporter. Aiming: Corrosive Bolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - tarantella Aim: a tarantella (57% to hit) The bolt of acid hits the tarantella. The acid corrodes the tarantella! The tarantella is lightly wounded. The bolt of acid hits the jumping spider! The acid corrodes the jumping spider! The jumping spider is moderately wounded. The jumping spider's many legs skitter faintly. The tarantella closely misses you. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tarantella Aim: a tarantella (lightly wounded, covered in acid, 57% to hit) The bolt of acid misses the tarantella. You block the tarantella's attack. The jumping spider pounces on you! Ouch! That really hurt! You block the jumping spider's attack. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The tarantella touches you!! * * * LOW HITPOINT WARNING * * * You are afflicted by dizzying energies! You are confused. The jumping spider pounces on you! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.|.).▓ ▓.....▓ ▓..ss.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a jumping spider (corroded) and a tarantella (corroded). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zagger the Djinni Conjurer began the quest for the Orb. 0 | D | Zagger set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 43 | D | Became a worshipper of Makhleb the Destroyer 71 | D | Reached skill level 5 in Fighting 71 | D | Reached skill level 5 in Spellcasting 71 | D | Reached skill level 5 in Conjurations 71 | D | Reached skill level 5 in Hexes 71 | D | Reached skill level 5 in Summonings 71 | D | Reached skill level 5 in Necromancy 71 | D | Reached skill level 5 in Translocations 71 | D | Reached skill level 5 in Fire Magic 71 | D | Reached skill level 5 in Ice Magic 71 | D | Reached skill level 5 in Air Magic 71 | D | Reached skill level 5 in Earth Magic 71 | D | Reached skill level 5 in Alchemy 71 | D | Reached XP level 2. HP: 28/28 MP: 0/0 72 | D | Entered arena 2. 72 | D | Noticed a jumping spider 72 | D | Noticed a tarantella 72 | D | Found a transporter. 75 | D | Mangled by a jumping spider Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.1 Spellcasting | 5 | 5.3 Conjurations | 5 | 5.3 Hexes | 5 | 5.3 Summonings | 5 | 5.3 Necromancy | 5 | 5.3 Translocations | 5 | 5.3 Fire Magic | 5 | 5.3 Ice Magic | 5 | 5.3 Air Magic | 5 | 5.3 Earth Magic | 5 | 5.3 Alchemy | 5 | 5.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Evoke: Wand || 2 Use: Potion || 2 Armour: Robe || 3 Dodge: Dodged || 1 Block: Buckler || 2