Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 7685752258984474378 35 Zagger the Ducker (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on Feb 29, 2024. Slain by a hound (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:36 (80 turns). Zagger the Ducker (Djinni Fire Elementalist) Turns: 80, Time: 00:00:37 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 52% Gold: 0 EV: 14 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 0.1 Fighting + Level 5.4 Dodging + Level 3.9 Stealth + Level 0.4 Unarmed Combat + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Kiss of Death Conj/Necr 56% 2d9 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hound bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You feel much better. The hound closely misses you. The hound bites you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is heavily wounded. The hound's fire resistance burns away. The hound bites you but does no damage. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is moderately wounded. The water moccasin's fire resistance burns away. The hound bites you. x2 Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is severely wounded. The hound stops to sniff the ground. The hound bites you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is severely wounded. The ice beast's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The hound is no longer more vulnerable to fire. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. You die... ▓.▓ ▓†▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓h▓ ▓Y▓ ▓S▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a water moccasin (combustible), an ice beast (combustible) and a hound. Vanquished Creatures An orc wizard (D) 2 dart slugs (D) A bat (D) A giant cockroach (D) 2 rats (D) 7 creatures vanquished. Vanquished Creatures (others) 2 foxfires (D) 2 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zagger the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Zagger set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D | Reached skill level 3 in Dodging 34 | D | Reached XP level 2. HP: 14/21 MP: 0/0 69 | D | Noticed an ice beast 69 | D | Noticed a water moccasin 75 | D | Reached skill level 5 in Dodging 75 | D | Reached XP level 3. HP: 6/25 MP: 0/0 75 | D | Learned a level 1 spell: Kiss of Death 80 | D | Slain by a hound Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 3 | 3.9 Dodging | 3 5 | 5.4 Fighting | | 0.1 Unarmed Combat | | 0.4 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Foxfire || 9 Scorch || 10 Use: Potion || 1 Armour: Robe || 19 Dodge: Dodged || 15