Zagger the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 heavy hand axe (unseen) (49, 37, D) the Meditations on Distorted Accomplices Spells Type Level a - Call Imp Summoning 2 b - Volatile Blastmotes Fire/Translocation 3 c - Call Canine Familiar Summoning 3 d - Malign Gateway Summoning/Translocation 7 (50, 36, D) a wand of paralysis (4) (50, 37, D) the +5 falchion "Orb Guardian's Peril" {heavy, *Noise rElec rF++ Will+} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. *Noise: It may make a loud noise when swung. (unseen) (51, 36, D) a +2 plate armour of cold resistance (unseen) (51, 37, D) a +5 mace of protection (unseen) (52, 36, D) an Everburning Encyclopedia (52, 37, D) the +1 glaive "Kukhy" {elec, rC+} rC+: It protects you from cold. (unseen) (53, 36, D) a wand of iceblast (3) (53, 37, D) the staff of Ruination {Will+ Str+2 Int-2 Conj Hexes} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (54, 36, D) a +1 hat (unseen) (59, 36, D) a staff of death (unseen) (59, 37, D) a +0 trident of protection (unseen) (60, 36, D) a dragon-blood talisman (60, 37, D) the Dissertation on the Snowy Catacomb Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Dispel Undead Necromancy 4 c - Death Channel Necromancy 6 d - Ozocubu's Refrigeration Ice 7 (61, 0, D) a book of the Wilderness (61, 2, D) a +0 club (61, 8, D) a staff of fire (61, 12, D) a +0 dagger a +0 ring mail (61, 20, D) a +0 shortbow (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a +0 orcbow of flaming (unseen) (61, 37, D) a +5 halberd of flaming (unseen) (62, 0, D) a book of Minor Magic (62, 1, D) a +5 long sword of flaming (62, 2, D) a +0 hand axe (62, 3, D) a +0 whip a +0 leather armour (62, 8, D) a staff of fire (62, 9, D) an amulet of guardian spirit (62, 11, D) a +0 dagger (62, 12, D) a +0 club (62, 17, D) an amulet of guardian spirit (62, 21, D) a +0 trident 3 boomerangs (62, 26, D) the +3 falchion "Soicwu" {spect, rF+ Int+7} Int+7: It affects your intelligence (+7). rF+: It protects you from fire. (62, 30, D) a +0 trident (62, 36, D) a wand of polymorph (6) (62, 37, D) a staff of death (unseen) (63, 0, D) an amulet of magic regeneration (63, 2, D) a +0 hand axe (63, 8, D) a staff of cold (63, 13, D) a +0 dagger (63, 16, D) the +2 ring mail of Nenenyan {rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (63, 17, D) a +6 orcbow (63, 20, D) a +0 trident a boomerang (63, 21, D) a +0 trident 3 boomerangs (63, 27, D) a +3 morningstar of protection (63, 36, D) a +2 scale mail of cold resistance (unseen) (63, 37, D) a +3 scale mail of cold resistance (unseen) (64, 16, D) a flux talisman (64, 20, D) a +0 shortbow a centaur corpse (64, 21, D) a +0 trident 2 boomerangs (64, 26, D) a staff of fire (64, 27, D) a +5 sling of electrocution (65, 22, D) a +0 shortbow (65, 31, D) a +0 glaive a +0 robe a +0 scimitar a naga corpse a naga corpse (65, 32, D) a +0 war axe a +0 robe a naga corpse (67, 0, D) the Secrets of Elsewhere Spells Type Level a - Gell's Gravitas Translocation 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Summon Forest Summoning/Translocation 5 (68, 0, D) a book of Iron (69, 0, D) an amulet of magic regeneration (69, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 36, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (70, 8, D) a +1 flail of protection (70, 9, D) a +2 plate armour of willpower (70, 10, D) a +0 heavy scythe a +0 robe (70, 11, D) a +0 dagger a +0 robe a wand of flame (5) (70, 36, D) a +4 hand cannon of draining (70, 37, D) a +0 spear of venom (70, 40, D) 4 large rocks (70, 41, D) a +0 trident a boomerang (71, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe (71, 10, D) a +3 quarterstaff of chaos (71, 12, D) a +0 club a +0 robe a +0 cloak (71, 16, D) an amulet of magic regeneration (71, 20, D) a +0 club (71, 27, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (71, 36, D) a book of Frost (71, 37, D) a +4 heavy orcbow (71, 40, D) a +0 trident (71, 41, D) a +0 trident 3 boomerangs a +0 trident a merfolk corpse (72, 9, D) a +2 rapier of freezing (72, 16, D) a book of the Hunter (72, 17, D) a +2 heavy glaive (72, 20, D) a +0 dagger a +0 robe (72, 22, D) a +0 dagger a +0 robe (72, 26, D) the +0 plate armour of the Monk {+Blink rPois} rPois: It protects you from poison +Blink: It lets you blink. (72, 36, D) a +3 trident of protection (72, 37, D) a book of Storms (72, 40, D) a +0 trident 3 boomerangs a merfolk corpse (72, 41, D) a +0 trident (72, 43, D) a +0 orcbow (73, 1, D) a +5 heavy long sword (unseen) (73, 11, D) a +3 heavy scimitar a +1 robe of willpower (73, 16, D) Sif Muna's Discursus on Nocuous Arcane Combat Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Dazzling Flash Conjuration/Hexes 3 (73, 22, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (74, 19, D) a +0 dagger a +0 robe (75, 1, D) a +0 rapier of protection