Zagger the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a book of Weapons (35, 14, D) a staff of earth (unseen) (35, 15, D) a ring of flight (36, 0, D) a +2 great mace of protection (36, 14, D) a wand of digging (4) (36, 15, D) a book of Annihilations (37, 0, D) a +2 plate armour of poison resistance (37, 14, D) the +10 plate armour of the Treeataur {Rampage Str+9 Int-3} Str+9: It affects your strength (+9). Int-3: It affects your intelligence (-3). Rampage: It bestows one free step when moving towards enemies. (unseen) (37, 15, D) a +0 arbalest of freezing (unseen) (38, 14, D) 4 potions of heal wounds (38, 15, D) the amulet of Zelooxum {RegenMP rF+ MP+9 Str+3} [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). (unseen) (38, 19, D) a hell hog corpse (38, 21, D) a wind drake corpse (39, 5, D) a +0 quarterstaff a +0 robe (39, 14, D) a manual of Armour (39, 15, D) a wand of mindburst (5) (40, 5, D) a +0 robe a water moccasin corpse a skyshark corpse (40, 14, D) a staff of death (unseen) (40, 15, D) a staff of alchemy (unseen) (41, 1, D) a staff of earth (41, 5, D) a +0 quarterstaff a +0 animal skin a hydra corpse a spriggan corpse a komodo dragon corpse (41, 14, D) a wand of flame (11) (41, 15, D) a staff of conjuration (unseen) (42, 0, D) a +0 ring mail of fire resistance (42, 1, D) the +9 halberd of the Exceptional God {antimagic, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (42, 14, D) the +5 plate armour "Rojay" {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (42, 15, D) a +0 long sword of flaming (unseen) (43, 14, D) Hiq Ter's Atlas of Synthesis Spells Type Level a - Sting Conjuration/Alchemy 1 b - Mercury Vapours Alchemy/Air 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Olgreb's Toxic Radiance Alchemy 4 (unseen) (43, 15, D) a wand of iceblast (5) (48, 16, D) a +1 spear of venom 2 javelins a +0 leather armour (49, 12, D) a +4 scale mail of cold resistance (49, 17, D) a +4 rapier of speed a +0 robe (50, 0, D) a +0 sling of flaming (50, 1, D) a +1 great sword of protection (50, 3, D) a rime drake corpse (50, 4, D) a wyvern corpse (50, 5, D) a swamp dragon corpse (50, 12, D) a +5 sling of flaming (50, 13, D) a staff of alchemy (50, 16, D) a +5 spear 2 javelins a +0 leather armour a snapping turtle corpse (50, 17, D) a sea snake corpse (50, 24, D) a +4 battleaxe of flaming (50, 25, D) a +3 leather armour of cold resistance (50, 36, D) a staff of earth (50, 37, D) the +2 long sword of Infinity {spect, Will+ Int+3 Stlth+} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (51, 0, D) a staff of conjuration (51, 1, D) a +5 heavy hand axe (51, 5, D) +0 ice dragon scales an ice dragon corpse (51, 12, D) a +2 robe of positive energy (51, 24, D) a dragon-blood talisman (51, 25, D) the +10 dagger "Wotedura" {venom, *Noise rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (51, 40, D) a +1 heavy broad axe a +0 plate armour a +0 kite shield a +4 scimitar of flaming a ring of flight a +0 war axe a +0 robe the human corpse of Donald (skeletalised by now) (51, 41, D) a +1 great sword 5 javelins a +3 scale mail of positive energy the orc corpse of Urug (skeletalised by now) (52, 0, D) a +5 ring of evasion a +2 pair of boots of stealth an amulet of the acrobat a ring of flight a ring of protection from cold 2 potions of brilliance a ring of willpower (52, 4, D) a swamp drake corpse a death drake corpse a wyvern corpse (52, 5, D) +0 fire dragon scales a rime drake corpse a death drake corpse a steam dragon corpse a fire dragon corpse (52, 12, D) the +5 rapier of Wondrous Power {flame, rElec Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (52, 24, D) a +7 great sword of draining (52, 40, D) a +0 dagger of chaos a +2 robe a +0 dagger a +0 robe the human corpse of Psyche (skeletalised by now) (53, 12, D) a book of Winter (53, 13, D) a +1 heavy quarterstaff (53, 16, D) a +8 rapier of protection a +0 robe a merfolk corpse (53, 25, D) the +3 leather armour of Elyvilon's Inspiration {^Contam Harm Will- Str+6} Str+6: It affects your strength (+6). Will-: It decreases your willpower. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (53, 37, D) the +0 plate armour of Ignis's Vengeance {Dex+2} Dex+2: It affects your dexterity (+2). (53, 40, D) a +0 hand axe a +0 leather armour the human corpse of Frances (skeletalised by now) (53, 41, D) a +0 flail a +2 scale mail of fire resistance the human corpse of Terence (skeletalised by now) (54, 0, D) a staff of conjuration (54, 1, D) a staff of death (54, 25, D) a +0 arbalest of draining (54, 36, D) a granite talisman (55, 1, D) a +2 long sword of holy wrath (55, 12, D) a +2 plate armour of cold resistance (55, 13, D) a +4 halberd of venom (60, 37, D) a staff of earth (60, 41, D) an elephant corpse (skeletalised by now) (61, 8, D) a +6 ring of intelligence a ring of fire a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +3 heavy arbalest (61, 16, D) the +7 mace of Ronin {antimagic, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (61, 28, D) a +0 trident of protection (61, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 41, D) a +1 antimagic broad axe a +0 animal skin a water moccasin corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 1, D) a staff of fire (62, 8, D) the +9 flail of Sequestration {drain, rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (62, 16, D) a +5 heavy longbow (62, 27, D) the +9 plate armour of the Past {Harm rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. (62, 28, D) a +0 trident 3 boomerangs a +0 orcbow (62, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) the staff "Guzifen" {^Drain rPois rF+ Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison ^Drain: It drains your maximum health when unequipped. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 41, D) an elephant corpse (skeletalised by now) (62, 42, D) a +1 rapier of speed a +0 robe (63, 8, D) a staff of air (63, 16, D) a +2 mace of protection (63, 17, D) a +1 falchion of holy wrath (63, 37, D) a +6 ring of strength a ring of positive energy a +5 ring of evasion an amulet of magic regeneration a +0 war axe (64, 16, D) the +2 quarterstaff of the Freezing Gods {protect, Will+} Will+: It increases your willpower. (64, 27, D) a +0 trident a +0 shortbow a +0 helmet of intelligence a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (64, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a +1 short sword of venom (67, 0, D) the +6 shortbow of the Piercing Hawk {elec, Str+3 Int+4 Dex-2} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (70, 9, D) a +3 ring mail of positive energy (70, 11, D) a +0 long sword a +0 arbalest a +0 scale mail (70, 21, D) a +0 orcbow (70, 23, D) a +0 trident a boomerang (71, 8, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (71, 11, D) a +0 flail a +0 leather armour (71, 21, D) a +0 trident (71, 26, D) a +0 orcbow of draining (71, 36, D) a +2 scale mail of poison resistance (72, 8, D) a staff of earth (72, 9, D) a +1 heavy arbalest (72, 12, D) a +0 great mace a +0 ring mail (72, 20, D) a +0 orcbow (72, 26, D) a staff of air (72, 36, D) a +0 mace of protection (72, 37, D) a +5 quarterstaff of speed (73, 1, D) a +2 leather armour of positive energy (73, 16, D) a +2 short sword of venom (73, 36, D) a +2 battleaxe of electrocution (73, 37, D) a +4 rapier of draining (75, 1, D) a +2 scale mail of cold resistance