Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 8036487106735395872 88 Zerd the Magician (level 4, -17/24 HPs) Began as a Deep Elf Conjurer on May 14, 2022. Killed from afar by Ijyb (33 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:05:24 (2314 turns). Zerd the Magician (Deep Elf Conjurer) Turns: 2314, Time: 00:05:24 Health: -17/24 AC: 2 Str: 4 XL: 4 Next: 30% Magic: 1/14 EV: 12 Int: 25 God: Gold: 122 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - ring of flight MPRegen 0.14/turn (no ring) @: about to teleport, flying A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of flight (left hand) Scrolls d - a scroll of noise {unknown} e - a scroll of enchant weapon g - 3 scrolls of teleportation j - a scroll of torment {unknown} Potions b - a potion of brilliance {unknown} c - a potion of curing {unknown} h - a potion of lignification {unknown} i - a potion of flight {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.1 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Corpse Rot Necr/Air 14% N/A 11% 2 Poisonous Vapours Pois/Air 14% N/A 11% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of acid (9) (moderately wounded, 77% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb hits you but does no damage. The searing ray hits Ijyb! Ijyb is almost dead. Ijyb drinks a potion. Ijyb is healed! The searing ray hits Ijyb but does no damage. Ijyb zaps a wand. The bolt of acid misses you. The searing ray hits Ijyb. Ijyb is lightly wounded. You finish channelling your searing ray. Ijyb hits you with a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of acid (8) (lightly wounded, 77% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb misses you. The searing ray hits Ijyb! Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is severely wounded. Ijyb closely misses you. The searing ray hits Ijyb. Ijyb is almost dead. You finish channelling your searing ray. Ijyb hits you with a +0 dagger. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Ijyb drinks a potion. Ijyb is healed! Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... #.# #)# #....# #.# #....# #.# #....# #.# #....# ####### ####.####### #.... #.....# ..........># ... #.###.# ..########.# #g# #.# #.# ..# #@# #†# #.# ..# ###'#########.# #.# ..# #..........##.# #.# ### #####........##(# #.# # ≈≈≈≈###......##.# #.# ### #≈≈≈≈≈≈......##.# #)# .[# #######.........# #.# ### #..........######.# # #####......+......# You could see Ijyb. Vanquished Creatures A hound skeleton (D:2) 3 adders (D:2) 2 worms (D:2) 2 orcs (D:3) 6 bats An endoplasm (D:3) 2 giant cockroaches 4 goblins 5 hobgoblins A quokka (D:1) 7 ball pythons A frilled lizard (D:3) 6 kobolds 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zerd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Reached skill level 4 in Spellcasting 176 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 338 | D:1 | Found a faded altar of an unknown god. 765 | D:1 | Learned a level 2 spell: Searing Ray 1018 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/11 1019 | D:2 | Reached skill level 5 in Spellcasting 1615 | D:2 | Reached skill level 6 in Spellcasting 1615 | D:2 | Reached XP level 4. HP: 22/24 MP: 7/14 1620 | D:2 | Learned a level 4 spell: Fulminant Prism 1625 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2300 | D:3 | Noticed Ijyb 2314 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, shapermc_ecumenical_altar_petra, feat_on_display D:2: layout_loops_ring, chequers_arboretum D:3: minmay_door_path, layout_basic, chequers_serial_rivers_large_b, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 63 | 12 || 75 Searing Ray | 3 | 6 || 9 Use: Scroll | 1 | 2 || 3 Armor: Robe | 1 | 2 || 3 Dodge: Dodged | | 4 || 4