Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 7145425124199287225 78 Zerd the Magician (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on June 24, 2022. Slain by a river rat (3 damage) ... on level 3 of the Dungeon. The game lasted 00:06:55 (1802 turns). Zerd the Magician (Deep Elf Conjurer) Turns: 1802, Time: 00:06:57 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 15% Magic: 1/13 EV: 12 Int: 25 God: Gold: 60 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} h - a scroll of silence {unknown} Potions b - a potion of degeneration {unknown} c - a potion of resistance {unknown} e - a potion of mutation {unknown} f - a potion of invisibility {unknown} g - a potion of haste {unknown} Skills: * Level 2.7 Dodging - Level 2.4 Stealth - Level 5.1 Spellcasting - Level 5.1 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (severely wounded, 100% to hit) The magic dart hits the river rat. The river rat is almost dead. The river rat bites you. The river rat misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (almost dead, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is almost dead. The river rat bites you. The river rat barely misses you. The river rat completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (severely wounded, 100% to hit) Okay, then. The river rat bites you but does no damage. The river rat bites you. You hear the slow rusting of a drain very nearby. The river rat bites you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, 77% to hit) The searing ray hits the river rat. The river rat is almost dead. (Press . to maintain the ray.) The river rat bites you. You die... #.##.## ###.#.####.# #†#...## #..........# ####......#####.#######..# #.............#.# #..# #.##......###.#.# #<.# #.##.#...## #...# #..# ##.##.##..######.# #..# ...##.....†.....r# #..# #######.....####@# #..# #....†................ ###....########..###.# #...## # .# ##.## ### You could see a river rat. Vanquished Creatures 3 adders 3 worms (D:3) A dart slug (D:2) 3 ball pythons 5 bats 5 endoplasms 2 giant cockroaches A goblin (D:2) 7 hobgoblins 3 kobolds (D:1) A quokka (D:1) 4 frilled lizards 2 rats 40 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:3) 3 withered plants (D:3) 5 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zerd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 405 | D:1 | You fall into a shaft and drop 1 floor! 428 | D:2 | Learned a level 2 spell: Searing Ray 990 | D:2 | Reached skill level 5 in Spellcasting 990 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/11 1596 | D:3 | Found a faded altar of an unknown god. 1656 | D:3 | Reached skill level 5 in Conjurations 1656 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/13 1802 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, minivault_11 D:2: layout_rooms, minmay_misc_feat_enclosed, hex_intersection D:3: layout_loops_ring, grunt_temple_overflow_forces_of_nature, ebering_ecumenical_altar_petrified, lightli_sewer_entry_pipes, minmay_mini_jars Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.1 Dodging | | 2.7 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 69 | 12 || 81 Searing Ray | 3 | 3 || 6 Armor: Robe | 2 | 1 || 3 Dodge: Dodged | 2 | 3 || 5