Dungeon Crawl Stone Soup version 0.26.1-2-gb8aa6d0 (webtiles) character file. Game seed: 14057357768918926981 418574 Zock the Opulent (level 23, -34/273 HPs) Began as a Gnoll Wanderer on June 2, 2021. Was an Initiate of Gozag. Killed from afar by a frost giant (45 damage) ... with a bolt of cold ... on level 5 of the Vaults on June 3, 2021. The game lasted 08:12:51 (105420 turns). Zock the Opulent (Gnoll Wanderer) Turns: 105420, Time: 08:12:53 Health: -34/273 AC: 24 Str: 25 XL: 23 Next: 66% Magic: 29/42 EV: 21 Int: 18 God: Gozag Gold: 8710 SH: 37 Dex: 24 Spells: 8/52 levels left rFire + . . SeeInvis . a - +2 demon blade of Gecan {elec, rElec rN+ Dex+6 Stlth-} rCold . . . Faith . u - +10 tower shield of Ignorance {rN+ Int-4} rNeg + + . Spirit . g - +5 ring mail {rF+} rPois . Reflect + f - +2 helmet rElec + Harm . O - +2 cloak rCorr . Rampage . o - +2 pair of gloves {Str+3} Will ++... S - +2 pair of boots Stlth .......... G - amulet of reflection HPRegen 0.55/turn n - +6 ring of intelligence MPRegen 0.28/turn V - ring of the Nightingale {Will+ Str+2} @: berserking, lethally poisoned (-34 -> -41), corroded, gold aura, constricted, very quick A: distributed training, fangs 1, screaming 1, strong nose }: 2/15 runes: decaying, gossamer a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Vaults. You worshipped Gozag. Gozag was greatly pleased with you. You visited 10 branches of the dungeon, and saw 46 of its levels. You visited the Abyss 2 times. You collected 25453 gold pieces. You spent 12475 gold pieces at shops. You paid 4268 gold pieces to Gozag. Inventory: Hand Weapons a - the +2 demon blade of Gecan (weapon) {elec, rElec rN+ Dex+6 Stlth-} (You found it on level 1 of the Orcish Mines) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+6). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. b - a +8 hand crossbow of venom c - the +5 war axe of Deowomajo {flame, rF+} (You found it on level 2 of the Spider Nest) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. d - the +2 scimitar of Circularity {pain, rF+ Dex+4 Stlth-} (You bought it in a shop on level 2 of the Depths) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. It makes you less stealthy. x - the +7 dagger of the Old World {protect, +Fly rN+ Str+4} (You found it on level 1 of the Orcish Mines) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It protects you from negative energy. It lets you fly. Missiles A - 1554 bolts Armour f - a +2 helmet (worn) g - a +5 ring mail of fire resistance (worn) o - a +2 pair of gloves of strength (worn) u - the +10 tower shield of Ignorance (worn) {rN+ Int-4} (You took it off a draconian monk on level 5 of the Depths) It affects your intelligence (-4). It protects you from negative energy. O - a +2 cloak (worn) S - a +2 pair of boots (worn) Jewellery n - a +6 ring of intelligence (left hand) E - an uncursed ring of willpower G - an amulet of reflection (around neck) V - the ring of the Nightingale (right hand) {Will+ Str+2} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of willpower] It affects your strength (+2). It affects your willpower, your defense against some magical effects. Wands k - a wand of paralysis (19) B - a wand of acid (5) C - a wand of disintegration (33) I - a wand of iceblast (39) R - a wand of enslavement (29) U - a wand of flame (33) Scrolls i - 5 scrolls of silence l - 8 scrolls of magic mapping m - a scroll of blinking t - 6 scrolls of fog v - a scroll of torment y - 2 scrolls of summoning z - 2 scrolls of vulnerability J - 4 scrolls of identify L - 9 scrolls of fear N - 9 scrolls of teleportation T - 6 scrolls of immolation X - 6 scrolls of holy word Potions e - 25 potions of curing h - 14 potions of brilliance j - a potion of resistance p - 18 potions of lignification w - 3 potions of haste F - a potion of heal wounds H - a potion of might K - 13 potions of ambrosia M - 3 potions of flight P - a potion of magic W - 6 potions of berserk rage Y - 2 potions of invisibility Z - 5 potions of cancellation Miscellaneous q - a lightning rod (4/4) r - a phial of floods s - a box of beasts D - a tin of tremorstones (2/2) Q - a condenser vane Skills: + Level 15.4 Fighting + Level 15.2 Short Blades + Level 15.2 Long Blades + Level 15.2 Axes + Level 15.2 Maces & Flails + Level 15.8 Polearms + Level 15.2 Staves + Level 15.2 Slings + Level 15.2 Bows + Level 15.8 Crossbows + Level 15.2 Throwing + Level 15.8 Armour + Level 15.2 Dodging + Level 15.4 Stealth + Level 15.2 Shields + Level 15.2 Unarmed Combat + Level 15.2 Spellcasting + Level 13.1 Conjurations + Level 13.1 Hexes + Level 13.1 Summonings + Level 13.1 Necromancy + Level 13.1 Translocations + Level 13.1 Transmutations + Level 13.1 Fire Magic + Level 13.1 Ice Magic + Level 13.1 Air Magic + Level 13.1 Earth Magic + Level 13.1 Poison Magic + Level 16.4 Invocations + Level 15.8 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 63% 1% 1 b - Tukima's Dance Hex 57% 1% 3 c - Metabolic Englaciati Hex/Ice 28% 2% 5 d - Silence Hex/Air 28% 2% 5 e - Summon Lightning Spi Summ/Air 57% 1% 4 f - Airstrike Air 28% 1% 4 g - Petrify Tmut/Erth 57% 1% 4 h - Summon Mana Viper Hex/Summ 57% 2% 5 i - Dazzling Flash Conj/Hex 100% 1% 3 j - Agony Necr 57% 2% 5 k - Summon Forest Summ/Tloc 28% 2% 5 Your spell library contained the following spells: Spells Type Power Failure Level Animate Skeleton Necr 100% 1% 1 Apportation Tloc 100% 1% 1 Beastly Appendage Tmut 100% 1% 1 Foxfire Conj/Fire 100% 1% 1 Magic Dart Conj 100% 1% 1 Pain Necr 100% 1% 1 Shock Conj/Air 100% 1% 1 Blink Tloc N/A 1% 2 Call Imp Summ 57% 1% 2 Ensorcelled Hibernation Hex/Ice 100% 1% 2 Slow Hex 57% 1% 2 Swiftness Air 57% 1% 2 Wereblood Tmut 57% 1% 2 Confusing Touch Hex 57% 1% 3 Conjure Flame Conj/Fire 57% 1% 3 Gell's Gravitas Tloc 28% 1% 3 Ignite Poison Fire/Tmut/Pois 57% 1% 3 Inner Flame Hex/Fire 57% 1% 3 Lesser Beckoning Tloc 28% 1% 3 Mephitic Cloud Conj/Pois/Air 57% 1% 3 Portal Projectile Hex/Tloc 100% 1% 3 Spider Form Tmut/Pois 28% 1% 3 Static Discharge Conj/Air 57% 1% 3 Stone Arrow Conj/Erth 100% 1% 3 Teleport Other Tloc 57% 1% 3 Vampiric Draining Necr 28% 1% 3 Animate Dead Necr 28% 1% 4 Cause Fear Hex 28% 1% 4 Dispel Undead Necr 57% 1% 4 Ice Form Ice/Tmut 57% 1% 4 Leda's Liquefaction Hex/Erth 28% 1% 4 Passage of Golubria Tloc N/A 1% 4 Sticky Flame Conj/Fire 57% 1% 4 Summon Ice Beast Ice/Summ 57% 1% 4 Alistair's Intoxication Tmut/Pois 38% 2% 5 Blade Hands Tmut 28% 2% 5 Bolt of Magma Conj/Fire/Erth 28% 2% 5 Borgnjor's Vile Clutch Necr/Erth 28% 2% 5 Fireball Conj/Fire 28% 2% 5 Irradiate Conj/Tmut 28% 2% 5 Iskenderun's Battlesphe Conj 57% 2% 5 Lightning Bolt Conj/Air 28% 2% 5 Summon Demon Summ 28% 2% 5 Yara's Violent Unravell Hex/Tmut 28% 2% 5 Death Channel Necr 28% 16% 6 Eringya's Noxious Bog Tmut/Pois 28% 16% 6 Freezing Cloud Conj/Ice/Air 28% 16% 6 Hydra Form Tmut 28% 16% 6 Invisibility Hex 57% 16% 6 Iron Shot Conj/Erth 28% 16% 6 Ozocubu's Refrigeration Ice 28% 16% 6 Shadow Creatures Summ N/A 16% 6 Simulacrum Ice/Necr 28% 16% 6 Starburst Conj/Fire 28% 16% 6 Statue Form Tmut/Erth 38% 16% 6 Dragon Form Tmut 28% 63% 7 Malign Gateway Summ/Tloc 28% 63% 7 Monstrous Menagerie Summ 28% 63% 7 Orb of Destruction Conj 28% 63% 7 Spellforged Servitor Conj/Summ 28% 63% 7 Summon Greater Demon Summ 28% 63% 7 Discord Hex 28% 100% 8 Ignition Fire 28% 100% 8 Summon Horrible Things Summ 28% 100% 8 Shatter Erth 28% 100% 9 Tornado Air 28% 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:11 Swamp (4/4) Lair:4 Spider (4/4) Lair:3 Slime (1/5) Lair:6 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (0/5) Depths:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Beogh Jiyva Shops: D:8 (!* D:9 ! D:12 [ D:13 [ Orc:1 !:**:}=[[( Orc:2 }[*} Vaults:1 ( Depths:1 :=}= Depths:2 (* Depths:3 !}( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Abyss: Depths:2 Depths:3 Depths:4 Pandemonium: Depths:1 Depths:3 Ziggurat: Depths:1 Annotations: Elf:3 exclusions: deep elf annihilator and deep elf sorcerer Vaults:3 3 runed translucent doors, Feagond's ghost, adept HOMo; Xafer's ghost, adept DsGl; quaternion's ghost, veteran MiFi Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. You occasionally shout uncontrollably at your foes. Message History You closely miss the deep elf elementalist. The deep elf elementalist is moderately wounded. You feel sick. The lich is no longer distracted by gold. You block the tentacled monstrosity's attack. The tentacled monstrosity misses you. You block the tentacled monstrosity's attack. * * * LOW HITPOINT WARNING * * * The tentacled monstrosity constricts you. A yaktaur captain comes into view. Your mana viper misses the storm dragon. A yaktaur captain comes into view. You closely miss the deep elf elementalist. The deep elf elementalist is moderately wounded. You feel sick. You block the storm dragon's attack. x3 The deep elf elementalist hits you but does no damage. The frost giant points at you and mumbles some strange words. The bolt of cold hits you!!! You die... Your body crumbles into a pile of gold. .....#....##.... .♣.c#.≈≈≈#.... ...#≈≈≈≈#.... ....≈≈.≈≈c..$ ##♣##..♣..≈≈♣#♣♣## ...........≈...... ........p