Zyrax Level 1 of the Dungeon (0, 0, D:1) 3 stones (8, -1, D:1) a +0 dagger (9, -2, D:1) a +0 club (11, 9, D:1) a +0 club (17, 10, D:1) a +0 club (22, 36, D:1) 5 stones (42, 9, D:1) a +0 spear Level 2 of the Dungeon (3, -32, D:2) a +0 dagger (15, -26, D:2) a +0 short sword (19, -10, D:2) a +0 hand axe (23, -10, D:2) a +0 leather armour (24, -4, D:2) a book of Changes (27, -22, D:2) a +0 robe (28, 9, D:2) a book of Frost (30, 0, D:2) 7 stones (40, 5, D:2) 8 stones (48, -27, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 10, D:3) a +0 dagger (12, 3, D:3) a +0 whip (13, 4, D:3) a +0 flail (14, 4, D:3) a +0 mace a +0 club (19, 10, D:3) a +0 flail a +0 mace a +0 club a +0 leather armour (20, 9, D:3) a +0 club (20, 10, D:3) 5 stones (24, -3, D:3) a +0 ring mail (25, -11, D:3) 2 stones (31, 2, D:3) a +2 morningstar of protection (43, 0, D:3) a +0 quarterstaff (45, -12, D:3) a +1 trident of venom (46, -12, D:3) a +0 dagger 5 stones a +0 club (47, -11, D:3) a +0 trident 4 stones (48, -10, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (5, 7, D:4) a +0 war axe (9, -2, D:4) a +0 spear (12, 4, D:4) a scroll of amnesia (14, 9, D:4) a +0 club (14, 22, D:4) 6 stones (17, -1, D:4) 3 boomerangs (19, 3, D:4) a +0 dagger (23, 2, D:4) a +0 scale mail (29, 1, D:4) a +0 short sword (30, -9, D:4) 3 stones (33, 21, D:4) a +0 robe a +0 dagger (35, 21, D:4) a +0 ring mail a +0 short sword (37, 20, D:4) a +0 robe a +0 dagger (39, 12, D:4) 13 gold pieces (42, 4, D:4) 8 gold pieces (43, 3, D:4) a +0 leather armour (44, 3, D:4) 14 gold pieces (45, 3, D:4) a potion of mutation (46, 28, D:4) a +0 dagger (48, 10, D:4) a scroll of teleportation (52, -7, D:4) the +3 rapier "Iwkuwuuk" {spect, Fly Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). Fly: It grants you flight. (59, -5, D:4) a +0 leather armour (59, 41, D:4) a +0 robe (61, 41, D:4) a +0 club (70, 34, D:4) an amulet of magic regeneration (70, 36, D:4) 6 stones Level 5 of the Dungeon (0, 0, D:5) 5 stones (6, 2, D:5) a staff of poison (27, 18, D:5) a +0 whip (47, 14, D:5) 4 stones (49, 8, D:5) a +0 helmet Level 6 of the Dungeon (0, 0, D:6) a potion of curing the Ecumenical Temple