Dungeon Crawl Stone Soup version 0.29.1-1-gd02db69 (webtiles) character file. Game seed: 13358256817030678979 37 Zyrax the Magician (level 3, -3/28 HPs) Began as a Djinni Conjurer on Dec 25, 2022. Slain by a worm (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (1449 turns). Zyrax the Magician (Djinni Conjurer) Turns: 1449, Time: 00:02:00 Health: -3/28 AC: 2 Str: 6 XL: 3 Next: 60% Gold: 19 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions b - a potion of resistance {unknown} c - 2 potions of flight {unknown} e - a potion of heal wounds {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Freeze Ice 76% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a worm (92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) The worm bites you! You can't go down here! The worm barely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (lightly wounded) You freeze the worm. The worm is moderately wounded. The worm bites you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You freeze the worm. The worm is moderately wounded. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 92% to hit) The searing ray hits the worm. The worm is severely wounded. (Press . to maintain the ray.) The worm bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the worm. The worm is almost dead. * * * LOW HITPOINT WARNING * * * The worm bites you! You die... #.#............# #.#####.######.# #####.#...[....# #.# #..............# #.##### ###).......###...###.....# #####...................####.# #...#..........########.# #.# #...#..........÷.w...##.# #.# ................@###.##.# #.# ......###......#÷# #.##.# #.# ....####.....##### #.##.# #†# ....#8^.......^8# #....# #.# ....#^#.......#^# ####.# #.# #...#...........# ### #.#### #...###.##_##.### #....# #####8...#.#....# ###### ######.####### You could see a worm. Vanquished Creatures 2 adders (D:1) 2 dart slugs (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 3 ball pythons (D:1) 3 bats (D:1) A kobold (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zyrax the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Zyrax set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 368 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 488 | D:1 | Reached skill level 1 in Fighting 1087 | D:1 | Found a faded altar of an unknown god. 1125 | D:1 | Reached XP level 3. HP: 22/28 MP: 0/0 1125 | D:1 | Learned a level 1 spell: Freeze 1449 | D:1 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, shapermc_ecumenical_altar_mp_highgroup, nrook_campfire D:2: layout_rooms, minivault_25, grunt_ministairs_14 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Action || total -------------------------++------- Cast: Magic Dart || 33 Searing Ray || 5 Freeze || 7 Armor: Robe || 3 Dodge: Dodged || 20