a11thorion Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (5, 8, D:1) a hobgoblin skeleton (7, 5, D:1) 3 stones (18, 30, D:1) a rat corpse (skeletalised by now) (22, 37, D:1) a +0 club a kobold corpse (skeletalised by now) (30, 26, D:1) a +0 club (34, 15, D:1) a +0 ring mail (34, 40, D:1) 7 stones (39, 44, D:1) a +0 leather armour (43, 10, D:1) a +0 leather armour (43, 48, D:1) 5 atropa-tipped darts (45, 44, D:1) a ball python corpse (skeletalised by now) (55, 17, D:1) a staff of alchemy Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (2, 24, D:2) a +0 dagger (2, 40, D:2) the +2 dagger of World's End {freeze, *Rage rElec rF++ Str+3} Str+3: It affects your strength (+3). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (3, 21, D:2) a +0 whip 3 stones a kobold skeleton (11, 7, D:2) a bat corpse (skeletalised by now) (22, 20, D:2) a +0 short sword 3 stones (23, 14, D:2) a +0 giant club (24, 14, D:2) a hobgoblin skeleton (35, 30, D:2) a +0 whip (37, 6, D:2) an adder skeleton (42, 8, D:2) 5 boomerangs Level 3 of the Dungeon [Shop] Beroor's Jewellery Emporium an amulet of regeneration (300 gold) a ring of resist corrosion (200 gold) a ring of protection from fire (250 gold) a ring of willpower (250 gold) a ring of protection from fire (250 gold) the dreamshard necklace {Acrobat *Dream} (2000 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion while moving and waiting. a flux talisman (250 gold) a ring of flight (175 gold) a ring of see invisible (150 gold) a ring of protection from cold (250 gold) a ring of poison resistance (200 gold) [Shop] Sennup's Jewellery Boutique a ring of willpower (250 gold) an amulet of magic regeneration (300 gold) an amulet of the acrobat (300 gold) the ring of Hygoas {rC+ Will+ MP+9} (396 gold) [ring of magical power] rC+: It protects you from cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). an amulet of regeneration (300 gold) a ring of positive energy (200 gold) an amulet of reflection (300 gold) an amulet of guardian spirit (300 gold) a ring of fire (250 gold) a ring of protection from fire (250 gold) (0, 12, D:3) a +0 dagger a kobold skeleton (9, 17, D:3) a +0 orcbow (10, -8, D:3) a +0 club (10, 0, D:3) 2 boomerangs (11, -11, D:3) a bat skeleton (11, -5, D:3) the felid corpse of Natasha (skeletalised by now) (13, 36, D:3) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (16, 36, D:3) a quokka corpse (skeletalised by now) (19, 17, D:3) a jackal skeleton (20, 17, D:3) a jackal skeleton (39, 10, D:3) a frilled lizard corpse (skeletalised by now) (40, 11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (3, -7, D:4) a +0 scythe a +0 robe (6, 1, D:4) 2 boomerangs a +0 hand axe an orc skeleton (13, 9, D:4) a +0 rapier (19, -21, D:4) a +0 spear (28, -18, D:4) a hobgoblin skeleton (28, -15, D:4) a +0 hand axe (29, 6, D:4) a +0 dagger a goblin skeleton (32, -42, D:4) a +0 club a kobold corpse (skeletalised by now) (35, -1, D:4) a ball python skeleton (39, -15, D:4) Sif Muna's Opusculum on the Tektite Spells Type Level a - Sandblast Earth 1 (unseen) (40, -15, D:4) Sif Muna's Lectures on the Rocks Spells Type Level a - Sandblast Earth 1 (unseen) (41, -15, D:4) Sif Muna's Octavo of Ashes Spells Type Level a - Foxfire Conjuration/Fire 1 (unseen) (44, 5, D:4) a +0 dagger of venom (49, -40, D:4) a +0 dagger a goblin corpse (skeletalised by now) (49, -21, D:4) a ball python corpse (skeletalised by now) (51, -41, D:4) a +0 pair of boots (51, 1, D:4) a +0 hand axe (52, -37, D:4) a +0 scale mail (52, 6, D:4) a +0 pair of boots (55, -18, D:4) a +0 giant club an ogre skeleton (59, -7, D:4) a +0 dagger (60, 3, D:4) an adder corpse (skeletalised by now) (61, -1, D:4) an adder skeleton (63, 3, D:4) a +0 pair of boots Level 5 of the Dungeon [Shop] Jiostrid's Armour Emporium a +0 leather armour (22 gold) a +0 ring mail (44 gold) the +2 hood of the Assassin {Detect Stab+ Stlth++} (660 gold) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. a +0 leather armour (22 gold) a +0 robe (7 gold) a +0 ring mail (44 gold) a +3 plate armour of cold resistance (495 gold) a +0 robe (7 gold) (0, 0, D:5) a quokka skeleton (1, -4, D:5) a rat skeleton a quokka skeleton (3, -5, D:5) 2 potions of degeneration (3, 1, D:5) a +0 plate armour a +0 flail a +0 leather armour a +0 flail a howler monkey skeleton an orc skeleton an orc skeleton (4, 1, D:5) a +0 club (5, -50, D:5) a +0 club an orc skeleton (12, -11, D:5) a +0 leather armour (16, -32, D:5) a +0 ring mail a +0 dagger an orc skeleton (16, -21, D:5) a +0 hand axe an orc skeleton (17, -34, D:5) a +0 leather armour a +0 rapier (17, -31, D:5) a +0 chain mail a +0 club an orc skeleton (17, -30, D:5) a +0 club an orc skeleton (18, -28, D:5) a +0 hand axe (19, -18, D:5) a +0 dagger a +0 robe (23, -51, D:5) a +0 orcbow a centaur skeleton (34, -32, D:5) a +0 hand axe (34, -12, D:5) 7 gold pieces (35, -19, D:5) 4 javelins (36, -23, D:5) a +0 rapier (36, -19, D:5) 9 gold pieces (37, -19, D:5) 16 gold pieces Level 6 of the Dungeon (1, -1, D:6) a +0 quarterstaff (1, 20, D:6) +0 acid dragon scales a +0 morningstar of draining the human skeleton of Maggie (8, 3, D:6) a +0 dagger (9, 3, D:6) a +0 whip a black bear skeleton (10, 3, D:6) a +0 short sword a +0 leather armour a +0 flail of protection an orc skeleton an orc skeleton (12, 17, D:6) a +0 long sword a +0 giant club (13, 13, D:6) a +0 robe a +3 halberd (13, 14, D:6) a +0 robe a +1 dagger of flaming an orc skeleton (13, 15, D:6) a +0 giant club a +0 club a +0 dagger a +0 robe an orc skeleton an orc skeleton (13, 16, D:6) a +0 dagger a +0 robe (25, 33, D:6) a +0 dire flail (26, 15, D:6) a +0 orcbow a centaur skeleton (35, 7, D:6) a +0 robe (46, 16, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 giant club an ogre skeleton (10, -39, D:7) a +0 plate armour (13, -40, D:7) a +1 trident of venom a +0 leather armour an orc corpse (skeletalised by now) (13, -39, D:7) a +0 hand axe (13, -6, D:7) a +0 robe (14, -40, D:7) a +0 club a +0 leather armour (14, -39, D:7) a +0 war axe (14, -38, D:7) a +0 dagger a +0 robe (15, -18, D:7) a +0 leather armour a +0 quarterstaff a +0 sling the human skeleton of Joseph (18, 5, D:7) a +0 hand axe a +0 chain mail an orc skeleton (19, -13, D:7) 34 poisoned darts a +0 short sword (19, -12, D:7) a water moccasin skeleton (21, -28, D:7) a hound corpse (skeletalised by now) (21, -27, D:7) a +0 club a gnoll corpse (skeletalised by now) (21, -25, D:7) a +0 flail a gnoll corpse (skeletalised by now) (21, -24, D:7) a +0 flail a gnoll corpse (skeletalised by now) (21, -23, D:7) a howler monkey corpse (skeletalised by now) (21, 7, D:7) an orb of light (22, -27, D:7) a +2 whip of electrocution (22, -24, D:7) the +7 spear of Kindness {freeze, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (22, 8, D:7) 8 stones (23, -30, D:7) a +2 trident of freezing a +0 scale mail (23, -29, D:7) a +0 whip a gnoll corpse (skeletalised by now) (24, -27, D:7) a +0 halberd (25, -27, D:7) a +0 whip an orc corpse (skeletalised by now) (25, -25, D:7) a +0 giant club (26, -29, D:7) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (26, -28, D:7) a +0 club 4 boomerangs a gnoll corpse (skeletalised by now) (26, -27, D:7) a +0 flail a +0 scale mail a +1 dagger of venom a +0 robe a gnoll corpse (skeletalised by now) an orc corpse (skeletalised by now) (26, -26, D:7) a +0 dagger a +0 robe (26, -19, D:7) a +0 flail (27, -24, D:7) a +0 robe (29, -4, D:7) the +0 ring mail "Emuaw" {+Blink Dex+2} Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. (31, -26, D:7) 3 boomerangs (50, -30, D:7) a +1 dire flail a +0 robe (52, 2, D:7) a potion of degeneration Level 8 of the Dungeon (0, 0, D:8) 5 stones (2, 2, D:8) a +0 robe a +2 scimitar of draining (2, 4, D:8) a +0 club an orc corpse (skeletalised by now) (2, 5, D:8) a +0 robe a +6 morningstar a +0 robe a +2 morningstar of freezing (2, 6, D:8) a +0 hand axe (2, 7, D:8) a +0 robe a +5 falchion (4, 8, D:8) a +0 robe a +2 dagger of distortion an orc corpse (skeletalised by now) (5, 8, D:8) a bullfrog corpse (skeletalised by now) (7, -43, D:8) a scroll of noise (8, -15, D:8) a +0 robe a +0 morningstar (8, -13, D:8) a +0 robe a +2 heavy hand axe (9, -13, D:8) a +0 robe a +5 mace (10, -15, D:8) a +0 robe a +4 battleaxe (10, 8, D:8) a +2 trident of draining a +0 robe an orb of mayhem the barachi corpse of Jeremiah (skeletalised by now) (12, 9, D:8) a +0 rapier a +0 robe (14, -35, D:8) a +0 dagger (14, -18, D:8) a +0 trident (16, -9, D:8) 7 stones (18, -24, D:8) a bullfrog skeleton (19, -25, D:8) a ring of see invisible a +0 scimitar of flaming (19, -24, D:8) a +0 robe a +1 dagger of chaos the human skeleton of Psyche (19, -21, D:8) a +0 hand axe an orc corpse (skeletalised by now) (25, -8, D:8) a +0 robe a +2 whip of flaming (26, -12, D:8) a howler monkey corpse (skeletalised by now) (26, -5, D:8) a +0 chain mail (28, -13, D:8) a howler monkey corpse (skeletalised by now) (34, -36, D:8) 5 stones (36, -37, D:8) a +0 war axe (38, -8, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (6, -15, D:9) a +0 helmet (20, 8, D:9) an orb of guile (24, -15, D:9) a +0 shortbow a centaur skeleton (25, -15, D:9) a +0 robe a +0 flail a basilisk skeleton (26, -17, D:9) a +0 robe a +5 morningstar (26, -16, D:9) a yak skeleton (26, -15, D:9) a +0 robe a +1 falchion (27, -17, D:9) a yak skeleton (27, -16, D:9) a +0 robe a +0 spear a +0 robe a +3 flail a yak skeleton a yak skeleton (27, -15, D:9) a +0 robe a +0 hand axe a basilisk skeleton a water moccasin skeleton (28, -16, D:9) a wyvern skeleton (28, -15, D:9) a +0 robe a +0 falchion a +0 robe a +4 dire flail (29, -15, D:9) a +0 robe a +0 mace a +0 plate armour a +0 halberd a yak skeleton (36, -37, D:9) 5 stones (36, -4, D:9) a +0 orcbow (39, -13, D:9) a yak skeleton (39, -12, D:9) a yak skeleton (41, -12, D:9) a yak skeleton (57, -23, D:9) a +0 mace an orc skeleton (57, -22, D:9) a +0 whip a +0 club (57, -21, D:9) a +2 short sword of speed a +0 dagger a kobold skeleton a kobold skeleton (57, -20, D:9) a +0 short sword a +0 chain mail a +0 flail (57, -19, D:9) a +0 whip (57, -17, D:9) 5 stones a +0 dagger a +0 short sword a kobold skeleton (58, 6, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe an orc skeleton (1, -2, D:10) a +0 falchion an orc skeleton (3, -3, D:10) a +2 dagger of protection a +0 robe an orc skeleton (7, -4, D:10) a +0 ring mail (7, 21, D:10) a +0 shortbow (17, -16, D:10) a +0 dagger (17, -2, D:10) an acid dragon skeleton (19, -26, D:10) a +0 ring mail (28, 21, D:10) a +0 leather armour (32, 21, D:10) 5 stones (37, 17, D:10) a +0 orcbow (40, 16, D:10) a +0 giant spiked club a +0 giant spiked club (40, 19, D:10) a +0 shortbow 8 stones (41, -27, D:10) a +0 pair of gloves Level 11 of the Dungeon (0, 0, D:11) a +0 troll leather armour a troll skeleton (2, -19, D:11) a +0 mace (20, -1, D:11) a +0 dagger a +0 robe an orc skeleton (22, 3, D:11) a +0 dagger (24, 3, D:11) a +0 dire flail a +0 giant club a two-headed ogre skeleton (25, -5, D:11) a +0 shortbow a manticore skeleton (26, 2, D:11) a +0 short sword a +0 chain mail an orc skeleton (26, 3, D:11) a +0 flail (26, 4, D:11) a +0 short sword (26, 7, D:11) a +2 dagger of protection a +0 robe an orc skeleton (28, 2, D:11) a +0 leather armour (28, 3, D:11) 4 stones (29, 8, D:11) 5 large rocks a cyclops skeleton (30, 7, D:11) a +0 giant club a +0 giant club (31, 6, D:11) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (31, 17, D:11) a potion of degeneration a +1 scimitar of flaming (32, -16, D:11) the +1 leather armour of Brilliance {*Corrode Dex+7} Dex+7: It affects your dexterity (+7). *Corrode: It may corrode you when you take damage. (32, 7, D:11) 5 poisoned darts (32, 16, D:11) 4 large rocks the +7 short sword "Ramyts" {flame, *Noise rN+++ Will- SInv} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. a cyclops skeleton (32, 17, D:11) a +2 chain mail of fire resistance (33, 15, D:11) a +1 orcbow of electrocution (34, 13, D:11) a +0 orcbow a centaur skeleton (34, 14, D:11) a +0 dagger a +0 robe (41, -8, D:11) a +1 scimitar of freezing (43, -5, D:11) a +0 vampiric dagger 5 poisoned darts a kobold skeleton (46, 3, D:11) a scroll of noise (51, -20, D:11) a +1 ring mail of cold resistance (57, 4, D:11) a troll skeleton (64, 18, D:11) 5 stones (65, 17, D:11) 2 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 gold pieces (9, 0, Lair:1) a black mamba corpse (9, 5, Lair:1) a blink frog corpse (9, 8, Lair:1) a blink frog corpse (10, 3, Lair:1) a blink frog corpse (15, 3, Lair:1) a staff of cold (unseen)