Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 6488641324331462418 69 a5tp the Magician (level 4, 0/31 HPs) Began as a Djinni Hedge Wizard on Oct 5, 2025. Constricted to death by a ball python (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:47 (1292 turns). a5tp the Magician (Djinni Hedge Wizard) Turns: 1292, Time: 00:03:47 Health: 0/31 AC: 2 Str: 9 XL: 4 Next: 42% Gold: 54 EV: 1 Int: 18 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - ring of wizardry Stlth ++ (no ring) HPRegen 0.25/turn %: wizardry (x1), infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a ring of wizardry (worn) Scrolls c - a scroll of identify {unknown} Potions f - a potion of brilliance {unknown} Skills: + Level 0.4 Short Blades + Level 2.4 Dodging + Level 1.8 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Blink Tloc 38% N/A 1% 2 c - Call Imp Summ 38% N/A 1% 2 d - Grave Claw Necr 38% 2d9 1% 2 e - Mephitic Cloud Conj/Alch/Air 19% N/A 3% 3 f - Foxfire Conj/Fire 76% 2x1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10706 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. The ball python bites you. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, ally target, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ribbon worm bites you! Your cerulean imp hits the ribbon worm with a -3 spear. You hit the ribbon worm. The ribbon worm is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. The ribbon worm bites you. Your cerulean imp barely misses the ribbon worm. The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * A quokka comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, ally target, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the ribbon worm but does no damage. The ball python completely misses you. The ball python constricts you. You die... ####### # #.§...# ######### # #.....# #.......# ## #.§5..####.......####. +...w@'..'.......'.... #...S.####.......####. #.....# #.......# ## #.....# #.......# .....~~≈ #.......# ..?#~~≈≈≈ ######### ..~≈≈≈~≈≈ ..r~≈≈≈≈≈≈ You could see a ribbon worm (ally target), a quokka, a ball python and a friendly cerulean imp (summoned). Vanquished Creatures A bombardier beetle (D:1) Terence (D:2) A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:2) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:2) A goblin (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a5tp the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | a5tp set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 504 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 955 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 955 | D:1 | Learned a level 1 spell: Foxfire 1153 | D:2 | Noticed Terence 1170 | D:2 | HP: 1/25 [Terence/+0 short sword (2)] 1172 | D:2 | Killed Terence 1173 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 1292 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_clump_tiny, infiniplex_forest_fountain, infiniplex_forest_clump_large, infiniplex_forest_clump_curved, infiniplex_forest_clump_medium, infiniplex_forest_straight_2, infiniplex_forest_straight_2, infiniplex_forest_fountain D:2: kennysheep_big_flooded_room, layout_basic, nicolae_ecumenical_lake_church, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Short Blades | | 0.4 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 29 | 2 || 31 Melee: Dagger | 29 | 2 || 31 Cast: Magic Dart | 35 | 4 || 39 Foxfire | 4 | || 4 Call Imp | | 3 || 3 Drink: Curing | 1 | || 1 Armour: Robe | 11 | 13 || 24 Dodge: Dodged | 16 | 3 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1292 | 1273 | 19 | 110 | 1028 | 2 | 646.0 | Dungeon | 1292 | 1273 | 19 | 110 | 1028 | 2 | 646.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 985 daAuts D:2: 306 daAuts