Dungeon Crawl Stone Soup version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 18009061875373920218 11 a5tp the Shield-Bearer (level 2, 0/3 HPs) Began as a Gargoyle Fighter on Oct 8, 2025. Slain by a rat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (397 turns). a5tp the Shield-Bearer (Gargoyle Fighter) Turns: 397, Time: 00:00:55 Health: 0/3 AC: 2 Str: 19 XL: 2 Next: 25% Magic: 2/2 EV: 12 Int: 11 God: Gold: 17 SH: 0 Dex: 9 Spells: 1/1 levels left rFire + + . (33%) a - melded +0 trident rCold + . . (50%) c - melded +0 buckler rNeg + . . (50%) b - melded +0 scale mail rPois ∞ (0%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.08/turn d - scarab talisman of Insecurity {rC+ rCorr Int+3 Stlth+} %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, sickness immunity, small, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 1 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 trident (melded) Armour b - a +0 scale mail (melded) c - a +0 buckler (melded) Talismans d - the scarab talisman of Insecurity (worn) {rC+ rCorr Int+3 Stlth+} (You found it on level 1 of the Dungeon) [scarab talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Scrolls c - a scroll of vulnerability {unknown} e - a scroll of enchant armour {unknown} Potions m - 2 potions of might d - 3 potions of heal wounds {unknown} Skills: - Level 3.2 Fighting * Level 2.6 Polearms - Level 3.2 Armour - Level 3.2 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5595 Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 17 gold pieces (gained 5). You swap places. You swap places. A rat comes into view. The rat squeaks loudly. You barely miss the rat. Your solar ember glows brighter. The rat misses you. You barely miss the rat. The rat bites you. Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the rat. The rat is heavily wounded. The rat bites you. You die... .###.##.# #...##..# .# ........# #.... ..## .# ..####.## #...##...#..# #.####.# ##..#..#....# ##...#.# #....###...# ##..#.# #.##..#...# ##...#.#####.###.....# #.#..........# #*####... ..####.####### #B# #.# #.# #r# #.# #.# #.# #.####.# #.. #......# #.# ######## #.# #.# #.# You could see a rat and a friendly solar ember (minion, charged). Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a5tp the Gargoyle Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 148 | D:1 | Reached XP level 2. HP: 16/19 MP: 2/2 260 | D:1 | Identified the scarab talisman of Insecurity {rC+ rCorr | Int+3 Stlth+} 397 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Polearms | 2 | 2.6 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.2 Action || total ---------------------------++------- Attack: Normal || 41 Melee: Trident || 30 Unarmed || 11 Armour: Scale mail || 18 None || 8 Dodge: Dodged || 22 Block: Buckler || 5 Form: Scarab || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 403 | 403 | 0 | 0 | 309 | 1 | 403.0 | Dungeon | 403 | 403 | 0 | 0 | 309 | 1 | 403.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 403 daAuts