Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 2339518643826469811 1206 aeonfox the Shooter (level 8, 0/42 HPs) Began as a Spriggan Enchanter on July 23, 2025. Was a Believer of Elyvilon. Slain by a scorpion (1 damage) ... on level 6 of the Dungeon. The game lasted 00:50:00 (11717 turns). aeonfox the Shooter (Spriggan Enchanter) Turns: 11717, Time: 00:50:00 Health: 0/42 AC: 3 Str: 4 XL: 8 Next: 21% Magic: 14/14 EV: 17 Int: 19 God: Elyvilon [**....] Gold: 377 SH: 0 Dex: 15 Spells: 2/14 levels left rFire . . . h - +0 sling rCold . . . (no offhand) rNeg . . . b - +1 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (no amulet) SInv + (no ring) Will ..... (no ring) Stlth +++ HPRegen 0.27/turn MPRegen 0.14/turn %: no passive effects @: about to teleport, quill-form, weak-willed, very quick A: quills, very small, no large weapons, unfitting armour, see invisible, speed 3 a: Begin Untransformation, Renounce Religion, Purification, Heal Other You were on level 6 of the Dungeon. You worshipped Elyvilon. Elyvilon was pleased with you. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 377 gold pieces. Inventory: Hand Weapons a - a +1 dagger h - a +0 sling (weapon) Missiles t - 3 poisoned darts x - 2 throwing nets Armour b - a +1 robe (worn) Jewellery o - a +5 ring of evasion p - an amulet of regeneration Scrolls j - a scroll of revelation k - a scroll of vulnerability l - a scroll of noise {unknown} m - a scroll of amnesia {unknown} q - a scroll of blinking {unknown} r - a scroll of teleportation s - a scroll of torment {unknown} v - a scroll of poison {unknown} y - a scroll of silence {unknown} Potions c - a potion of curing {unknown} e - 2 potions of might {unknown} f - 2 potions of enlightenment {unknown} g - a potion of moonshine u - a potion of attraction {unknown} w - a potion of berserk rage {unknown} Talismans d - a rimehorn talisman i - a quill talisman (active) n - a quill talisman (active) Skills: * Level 3.9 Fighting + Level 1.1 Short Blades + Level 6.6 Ranged Weapons + Level 0.1 Throwing + Level 4.2 Dodging + Level 4.8 Stealth + Level 3.9 Spellcasting + Level 4.9 Hexes + Level 0.8 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Invocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 26% N/A 7% 2 b - Confusing Touch Hex 22% N/A 5% 3 c - Dazzling Flash Hex/Fire 28% N/A 13% 3 d - Cause Fear Hex 11% N/A 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 12% 1d1 14% 1 Mercury Arrow Conj/Alch 6% 2d5 22% 2 Tukima's Dance Hex 22% N/A 5% 3 Olgreb's Toxic Radiance Alch 3% N/A 80% 4 Fireball Conj/Fire 2% 3d4 97% 5 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 25225 Temple: D:4-7 Altars: Elyvilon Kikubaaqudgha Okawaru Sif Muna Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History The sleepcap is moderately damaged. Casting: Cause Fear (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Cause Fear (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is heavily damaged. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. You clumsily bash the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap closely misses you. The sleepcap misses you. You clumsily bash the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap closely misses you. You clumsily bash the sleepcap but do no damage. The sleepcap appears confused. The sleepcap is heavily damaged. The sleepcap misses you. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is severely damaged. The sleepcap completely misses you. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is severely damaged. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is severely damaged. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is almost destroyed. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is almost destroyed. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is almost destroyed. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is almost destroyed. You shoot a sling bullet. The sling bullet hits the sleepcap. You destroy the sleepcap! Magic restored. You now have 345 gold pieces (gained 5). y - a scroll labelled XOR JYFEUSKO Found 7 stones. Found a stone staircase leading down. There is a stone staircase leading down here. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Found a pair of boots. You see here a +0 pair of boots. r - 2 scrolls labelled ROHOUSS UNWEJA (gained 1) You see here a +0 pair of boots. There is a stone staircase leading down here. You now have 354 gold pieces (gained 9). You now have 365 gold pieces (gained 11). Found a ring mail. Found a stone staircase leading down. You see here a +0 ring mail. There is a stone staircase leading down here. Found a spear. You see here a +0 whip. An ogre comes into view. It is wielding a +0 giant spiked club. Found a book of Decay. You see here a +0 spear. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre shouts! You see here a +0 whip. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. Casting: Confusing Touch (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Confusing Touch (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, chance to affect: 47%) The ogre looks drowsy... You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is heavily wounded. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 16% risk of failure) Press: ? - help, Dir - look around, f - activate Casting: Dazzling Flash (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 16% risk of failure) Press: ? - help, Dir - look around, f - activate The ogre misses you. Casting: Dazzling Flash (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Dazzling Flash (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (quite dangerous; 19% risk of failure) Press: ? - help, Dir - look around, f - activate Look: an ogre, wielding a +0 giant spiked club (heavily wounded, chance to affect: 62%) The ogre looks frightened! You shoot a sling bullet. The sling bullet hits the ogre but does no damage. Your attack snaps the ogre out of its fear. The ogre is heavily wounded. The ogre closely misses you. Casting: Cause Fear (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! Found 12 gold pieces. You now have 377 gold pieces (gained 12). You see here a book of Decay. You start resting. Magic restored. You start resting. HP restored. A white imp comes into view. You shoot a sling bullet. The sling bullet hits the white imp. The white imp shouts! The white imp is heavily wounded. You shoot a sling bullet. The sling bullet hits the white imp. The white imp is severely wounded. You shoot a sling bullet. The sling bullet hits the white imp. You kill the white imp! Found a short sword. You see here a +0 short sword. An adder comes into view. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder hisses angrily. You shoot a sling bullet. The sling bullet misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet hits the adder. The adder is lightly wounded. Casting: Cause Fear (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Cause Fear (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, chance to affect: 55%) Okay, then. Unknown command. Okay, then. Unknown command. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 16% risk of failure) Press: ? - help, Dir - look around, f - activate The adder is struck by your quills. The adder closely misses you. Casting: Dazzling Flash (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 16% risk of failure) Press: ? - help, Dir - look around, f - activate The adder is dazzled. The adder is struck by your quills. The adder completely misses you. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is moderately wounded. The adder closely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. The adder is no longer blind. The adder bites you but does no damage. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. The adder bites you. x2 You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! Magic restored. You see here an adder corpse. A scorpion comes into view. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is lightly wounded. The ogre shouts! There is a stone staircase leading up here. You start waiting. A gnoll bouda is nearby! You shoot a sling bullet. The sling bullet barely misses the gnoll bouda. The gnoll bouda shouts! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You hear a shout! Casting: Dazzling Flash (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Dazzling Flash (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (chance to affect: 47%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is moderately wounded. The ogre completely misses you. You climb upwards. Your attacks no longer feel as feeble. There is a stone staircase leading down, spattered with blood here. Your magical contamination has completely faded away. There is an open door here. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is almost dead. You shoot a sling bullet. The sling bullet hits the ogre. You kill the ogre! You start waiting. Done waiting. You see here a +0 giant spiked club. There is a dry fountain here. There is an open door here. There is a stone staircase leading down, spattered with blood here. You climb downwards. The gnoll shouts! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down, spattered with blood here. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the gnoll bouda. The gnoll bouda is lightly wounded. You shoot a sling bullet. The sling bullet hits the gnoll bouda but does no damage. The gnoll bouda is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the gnoll bouda. You shoot a sling bullet. The sling bullet barely misses the gnoll bouda. The sling bullet hits the gnoll. The gnoll is lightly wounded. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet closely misses the orc wizard. The orc wizard shouts! There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet barely misses the orc wizard. You shoot a sling bullet. The sling bullet barely misses the orc wizard. The orc wizard misses you. You climb upwards. There is a stone staircase leading down here. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 14% risk of failure) Press: ? - help, Dir - look around, f - activate The orc wizard is dazzled. The orc wizard hits you with a +0 dagger. You shoot a sling bullet. The sling bullet closely misses the orc wizard. The orc wizard closely misses you. You shoot a sling bullet. The sling bullet closely misses the orc wizard. The orc wizard hits you with a +0 dagger. You shoot a sling bullet. The sling bullet hits the orc wizard! The orc wizard is heavily wounded. The orc wizard completely misses you. You shoot a sling bullet. The sling bullet barely misses the orc wizard. The orc wizard closely misses you. You shoot a sling bullet. The sling bullet hits the orc wizard but does no damage. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. You shoot a sling bullet. The sling bullet barely misses the orc wizard. The orc wizard is no longer blind. The orc wizard misses you. You shoot a sling bullet. The sling bullet closely misses the orc wizard. The orc wizard barely misses you. The orc wizard hits you with a +0 dagger. Casting: Dazzling Flash (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Dazzling Flash (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 14% risk of failure) Press: ? - help, Dir - look around, f - activate The orc wizard is dazzled. The orc wizard closely misses you. You unwield your +0 sling. a - a +1 dagger (weapon) The orc wizard completely misses you. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard misses you. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard is no longer blind. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard barely misses you. You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard misses you. You barely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard misses you. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard barely misses you. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard is struck by your quills. The orc wizard hits you with a +0 dagger. You hit the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You miss the orc wizard. The orc wizard is severely wounded. The orc wizard barely misses you. You hit the orc wizard. The orc wizard is almost dead. The orc wizard gestures at you while chanting. The puff of flame hits you. You miss the orc wizard. The orc wizard is almost dead. The orc wizard is struck by your quills. The orc wizard barely misses you. You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard barely misses you. You hit the orc wizard. You kill the orc wizard! You start resting. Magic restored. You start resting. HP restored. Unknown command. Okay, then. You climb downwards. There is a stone staircase leading up here. You unwield your +1 dagger. h - a +0 sling (weapon) An orc priest comes into view. It is wielding a +0 dagger. The orc shouts! The orc priest shouts! x2 There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet barely misses the orc priest. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is lightly wounded. The gnolls pick up the pace! You hear a shout! You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is heavily wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The orc priest misses you. You climb upwards. There is a stone staircase leading down here. You shoot a sling bullet. The sling bullet closely misses the orc priest. The orc priest closely misses you. Casting: Dazzling Flash (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Dazzling Flash (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (quite dangerous; 19% risk of failure) Press: ? - help, Dir - look around, f - activate The orc priest looks frightened! You shoot a sling bullet. The sling bullet closely misses the orc priest. Your attacks no longer feel as feeble. You shoot a sling bullet. The sling bullet hits the orc priest. Your attack snaps the orc priest out of its fear. The orc priest is heavily wounded. Casting: Cause Fear (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (quite dangerous; 19% risk of failure) Press: ? - help, Dir - look around, f - activate The orc priest looks frightened! Casting: Cause Fear (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You shoot a sling bullet. The sling bullet barely misses the orc priest. You shoot a sling bullet. The sling bullet hits the orc priest! You kill the orc priest! Magic restored. Done exploring. You climb downwards. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! There is a stone staircase leading up here. You see here a throwing net. You struggle against the net. You struggle against the net. The gnoll bouda hits you with a +0 club. The gnoll hits you from afar with a +0 spear. You struggle against the net. The gnoll bouda hits you with a +0 club. The gnoll hits you from afar with a +0 spear! Okay, then. Okay, then. Okay, then. As you read the scroll labelled SUIQONLEAP, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The gnolls pick up the pace! The gnoll completely misses you. As you read the scroll labelled ROHOUSS UNWEJA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The gnoll bouda hits you with a +0 club. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The scorpion misses you. You rip the net and break free! The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. Elyvilon protects you from harm! The scorpion stings you. You die... ####.####.##.###......[.......... .................o............### ###.#####.##...........o..###.# ###.##......>...##..####..# #.# .##O#..j#.#####.##..# #..###.# ......#...## ##)##..# #<..##.# .##.#...#..###...#.######..##.# ..#.##.###<##..j...........##.# ...j...........j@...######.##.# ..####.###[.#..sj....#####.##.# ..####.###..##j.)..........##.# .....................########.### ..######.........)..## #.... ..# ##.......[..## ##### ..# ##...#####.# ..# #.### #.# ..# #.# #.# You could see a gnoll bouda (weak-willed), a scorpion (weak-willed) and 3 gnolls. Vanquished Creatures A black bear (D:5) 2 ogres A phantom (D:5) A bullfrog (D:6) 2 scorpions A howler monkey (D:5) 2 bombardier beetles (D:5) 2 hounds 3 orc priests 2 sleepcaps Jessica (D:2) 2 iguanas (D:5) Natasha (D:1) 2 orc wizards (D:5) 8 gnolls 8 adders 2 white imps 2 ufetubi (D:5) 3 dart slugs 3 ribbon worms 6 endoplasms 5 giant cockroaches 5 hobgoblins 12 orcs 2 quokkas (D:1) 4 ball pythons 7 bats 2 frilled lizards (D:2) 3 goblins 3 kobolds 2 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeonfox the Spriggan Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 506 | D:1 | Reached XP level 2. HP: 12/14 MP: 7/7 509 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1439 | D:2 | Noticed Natasha 1607 | D:1 | Killed Natasha 1608 | D:1 | Reached skill level 1 in Fighting 1608 | D:1 | Reached skill level 1 in Ranged Weapons 1608 | D:1 | Reached XP level 3. HP: 15/18 MP: 5/8 1613 | D:1 | Learned a level 3 spell: Confusing Touch 1617 | D:1 | Learned a level 3 spell: Dazzling Flash 1930 | D:2 | Noticed Jessica 1937 | D:2 | Killed Jessica 1938 | D:2 | Reached skill level 2 in Ranged Weapons 1938 | D:2 | Reached XP level 4. HP: 20/23 MP: 3/9 2613 | D:3 | Found a white marble altar of Elyvilon. 3646 | D:3 | Reached XP level 5. HP: 26/26 MP: 10/10 3735 | D:3 | Reached skill level 3 in Ranged Weapons 4033 | D:3 | Became a worshipper of Elyvilon the Healer 4368 | D:4 | Identified the +3 ring mail of the Lion {^Contam rF+ rCorr | Slay+3} 4844 | D:4 | Noticed an ogre 5175 | D:4 | Reached * piety under Elyvilon 5975 | D:3 | HP: 1/27 [poisoned by a scorpion] 6129 | D:3 | Reached skill level 4 in Ranged Weapons 6129 | D:3 | Reached XP level 6. HP: 20/31 MP: 8/11 6393 | D:5 | Entered Level 5 of the Dungeon 6680 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 6783 | D:5 | Found an iron altar of Okawaru. 6803 | D:5 | Reached ** piety under Elyvilon 6961 | D:5 | Reached skill level 5 in Ranged Weapons 7043 | D:5 | Found a shimmering blue altar of Sif Muna. 7048 | D:5 | Reached XP level 7. HP: 35/35 MP: 13/13 9446 | D:5 | Reached skill level 6 in Ranged Weapons 9523 | D:5 | Learned a level 4 spell: Cause Fear 10195 | D:6 | Reached XP level 8. HP: 41/41 MP: 14/14 11717 | D:6 | HP: 1/42 [gnoll bouda/+0 club (10)] 11717 | D:6 | Elyvilon protects you from harm! 11717 | D:6 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_corners, serial_glass, glass_columns_c, glass_columns_a, serial_park_tiny_1 D:2: layout_rooms, chequers_serial_rivers_small_3, chequers_serial_rivers_large_b, uniq_natasha, uniq_jessica D:3: layout_basic, elyvilon_altar_5 D:4: layout_basic D:5: layout_gridville, kiku_gazebo_pond_becter, kennysheep_orc_sif_temple, okawaru_ov_weapons_minmay D:6: layout_loops_ring Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 | 3.9 Hexes | 4 | 4.9 Fighting | 1 2 3 | 3.9 Ranged Weapons | 1 2 4 5 6 | 6.6 Dodging | 3 4 | 4.2 Short Blades | | 1.1 Throwing | | 0.1 Stealth | | 4.8 Fire Magic | | 0.8 Ice Magic | | 0.3 Invocations | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 37 | 1 | 19 || 57 Sling | | 2 | 12 || 14 Fire: Sling | 88 | 369 | 309 || 766 Throw: Dart | | | 5 || 5 Cast: Ensorcelled Hiber | 7 | 8 | 8 || 23 Confusing Touch | | 4 | 10 || 14 Dazzling Flash | | | 15 || 15 Cause Fear | | | 7 || 7 Invoke: Purification | | 1 | || 1 Use: Scroll | 4 | 1 | 2 || 7 Potion | 3 | | || 3 Stab: Sleeping | 2 | 1 | 1 || 4 Armour: Robe | 25 | 73 | 80 || 178 Dodge: Dodged | 56 | 149 | 154 || 359 Form: Quill | | 1 | || 1