Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14737778915691168744 1262 aeonfox the Magician (level 8, 0/58 HPs) Began as a Djinni Air Elementalist on Sept 1, 2025. Was a Believer of the Shining One. Slain by a wyvern (15 damage) ... on level 7 of the Dungeon. The game lasted 00:22:31 (5221 turns). aeonfox the Magician (Djinni Air Elementalist) Turns: 5221, Time: 00:22:32 Health: 0/58 AC: 2 Str: 7 XL: 8 Next: 81% Gold: 303 EV: 12 Int: 18 God: the Shining One [**....] SH: 5 Dex: 15 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . b - amulet of reflection Will ..... (no ring) Stlth + (no ring) HPRegen 0.29/turn %: reflection, infuse magic (-1 HP) @: about to teleport, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Divine Shield You were on level 7 of the Dungeon. You worshipped the Shining One. The Shining One was pleased with you. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 303 gold pieces. Inventory: Missiles k - a throwing net Armour a - a +0 robe (worn) q - the +7 chain mail "Sanuronysch" {rPois SInv} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. SInv: It lets you see invisible. Jewellery b - an amulet of reflection (worn) x - an amulet of faith Wands f - a wand of charming (8) w - a wand of polymorph (9) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of teleportation e - a scroll of immolation {unknown} h - a scroll of identify i - a scroll of noise j - a scroll of revelation m - a scroll of enchant weapon {unknown} n - a scroll of amnesia {unknown} r - a scroll of blinking {unknown} v - a scroll of acquirement {unknown} Potions g - a potion of might {unknown} l - a potion of berserk rage {unknown} o - a potion of haste {unknown} p - 3 potions of enlightenment s - a potion of attraction t - a potion of ambrosia u - a potion of brilliance Skills: * Level 4.1 Fighting * Level 2.9 Dodging - Level 2.1 Stealth + Level 0.5 Shields + Level 7.0 Spellcasting + Level 7.0 Conjurations + Level 7.0 Hexes + Level 7.0 Summonings + Level 7.0 Necromancy + Level 7.0 Translocations + Level 7.0 Forgecraft + Level 7.0 Fire Magic + Level 7.0 Ice Magic + Level 7.0 Air Magic + Level 7.0 Earth Magic + Level 7.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Swiftness Air 31% N/A 1% 3 d - Airstrike Air 15% 2d(3-19) 6% 4 e - Freeze Ice 100% 1d10 1% 1 f - Static Discharge Conj/Air 62% 3-6/arc 1% 2 g - Summon Ice Beast Ice/Summ 31% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26523 Temple (0/1) D:5 Altars: Hepliaklqana The Shining One Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your surroundings suddenly seem different. As you read the scroll labelled LELAAM MERA, it crumbles to dust. It is a scroll of identify. t - a potion of ambrosia As you read the scroll of identify, it crumbles to dust. p - 2 potions of enlightenment As you read the scroll of identify, it crumbles to dust. g - a potion of moonshine You drop a potion of moonshine. As you read the scroll labelled FIETO ERPHAE, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You start waiting. Done waiting. You start waiting. Done waiting. As you read the scroll labelled JOURIA KOYKHU, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. As you read the scroll labelled HURGHAU CAESOUZ, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. You start waiting. Your hearing returns. There is an open door here. Found a stone staircase leading down. g - a clear potion You see here 5 stones. Done exploring. You drop 2 scrolls of silence. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You see here a book of the Hunter. There is a stone staircase leading down here. Search for what [Enter for "D:2", or ? for help]? D:2 Unknown command. Done exploring. You see here Maxwell's Memoranda. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. h - a scroll of identify An orc comes into view. It is wielding a +0 short sword. The orc shouts! A white imp comes into view. The zap hits the orc! You kill the orc! You see here a +0 short sword. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! Something shouts, "Run away, thou puking pigeon-egg canker-blossom!" An orc comes into view. It is wielding a +0 club. The orc shouts! The zap misses the orc wizard. The zap misses the orc. The zap hits the orc wizard. The orc wizard is lightly wounded. The zap hits the orc. The orc is severely wounded. The orc wizard points at you and mumbles some strange words. The magic dart hits you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc wizard misses you. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. The searing ray misses the orc wizard. The searing ray hits the white imp. The white imp is heavily wounded. The orc wizard hits you with a +0 dagger. The searing ray misses the orc wizard. The searing ray hits the white imp. The white imp is severely wounded. You finish channelling your searing ray. The orc wizard hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the white imp! You kill the white imp! The Shining One accepts your kill. (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. HP restored. You now have 249 gold pieces (gained 17). Things that are here: a +0 dagger; a +0 robe; an orc corpse An orc comes into view. It is wielding a +0 hand axe. The orc moves out of view. The orc shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! You stop channelling your searing ray. An iguana comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (wandering, hasn't noticed you, empty space bonus: 5/8) The open air twists around violently and strikes the iguana!! You kill the iguana! A jelly comes into view. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Forgecraft skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! The zap hits the jelly! The jelly is heavily wounded. The jelly quivers. The zap hits the jelly. The jelly is almost dead. The zap hits the jelly. The jelly is almost dead. The zap hits the jelly! You kill the jelly! Your Stealth skill increases to level 2! You have reached level 8! You feel agile. You start resting. HP restored. You now have 261 gold pieces (gained 12). A howler monkey comes into view. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (catching its breath, empty space bonus: 3/8) Okay, then. The zap hits the howler monkey. The howler monkey is lightly wounded. A water moccasin comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (lightly wounded, catching its breath, empty space bonus: 2/8) Okay, then. A hound comes into view. A hound comes into view. The hound barks! The howler monkey hoots and howls with incredible vigour! You hear a bark! You hear a howl! The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! Casting: Airstrike (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the hound. The hound is moderately wounded. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The hound bites you. The hound misses you. The searing ray hits the hound. The hound is severely wounded. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The hound barely misses you. You stop channelling your searing ray. You block the hound's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the hound! You kill the hound! The searing ray misses the water moccasin. The searing ray misses the howler monkey. (Press . to maintain the ray.) The howler monkey hoots and howls with incredible vigour! You block the water moccasin's attack. The hound barks! You hear a howl! The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the howler monkey. The howler monkey is moderately wounded. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the howler monkey. The howler monkey is severely wounded. You block the water moccasin's attack. The searing ray hits the water moccasin! You kill the water moccasin! The searing ray hits the howler monkey! You kill the howler monkey! The searing ray hits the hound! The hound is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a hound (heavily wounded, empty space bonus: 8/8) The open air twists around violently and strikes the hound! You kill the hound! You start resting. A marrowcuda comes into view. You start resting. HP restored. Found a stone staircase leading down. You now have 272 gold pieces (gained 11). A howler monkey comes into view. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (empty space bonus: 7/8) The open air twists around violently and strikes the howler monkey!! The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! You hear a shout! x2; You hear a loud, deep croak! The zap hits the howler monkey! You kill the howler monkey! r - a scroll labelled WUIMOY SITTEO An iguana comes into view. The iguana moves out of view. The iguana hisses angrily. You hear a loud, deep croak! A bullfrog comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The iguana hisses menacingly. Okay, then. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bullfrog (67% to hit) The zap hits the bullfrog. The bullfrog is moderately wounded. A white imp comes into view. The zap hits the bullfrog. The bullfrog is moderately wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (moderately wounded, haloed, 81% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! The bullfrog is severely wounded. (Press . to maintain the ray.) The iguana bites your ice beast. Your ice beast closely misses the iguana. The searing ray hits the bullfrog! You kill the bullfrog! The iguana bites your ice beast but does no damage. The white imp gestures at you. The puff of frost hits you! The cold chills you terribly! Your ice beast hits the iguana. Your ice beast freezes the iguana! The iguana seems to slow down. The zap hits the iguana but does no damage. The iguana is severely wounded. You stop channelling your searing ray. Your ice beast closely misses the iguana. The zap hits the iguana. The iguana is almost dead. The zap hits the iguana! You kill the iguana! The zap hits the white imp. The white imp is lightly wounded. Your ice beast hits the white imp but does no damage. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (lightly wounded, ally target, haloed, 85% to hit) You focus your ray upon the white imp. The searing ray hits the white imp! You kill the white imp! The Shining One accepts your kill. (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Your ice beast disappears in a puff of smoke! HP restored. Found a stone staircase leading up. Found an escape hatch in the floor. Found an escape hatch in the ceiling. There is an escape hatch in the floor here. You now have 275 gold pieces (gained 3). Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading down. Found a chain mail. Found a stone staircase leading up. You now have 284 gold pieces (gained 9). h - 2 scrolls of identify (gained 1) h - 3 scrolls of identify (gained 1) w - a wand of polymorph (9) As you read the scroll of identify, it crumbles to dust. u - a potion of brilliance As you read the scroll of identify, it crumbles to dust. s - a potion of attraction The zap hits the marrowcuda! The marrowcuda is moderately damaged. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a marrowcuda (moderately damaged, empty space bonus: 7/8) The open air twists around violently and strikes the marrowcuda! The marrowcuda is almost destroyed. Casting: Airstrike (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a marrowcuda (almost destroyed, empty space bonus: 8/8) The open air twists around violently and strikes the marrowcuda!! You destroy the marrowcuda! The Shining One accepts your kill. Your Fighting skill increases to level 4! Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a stone staircase leading up. You now have 291 gold pieces (gained 7). Found 5 stones. You see here 5 stones. Found a stone staircase leading down. A sleepcap comes into view. The zap hits the sleepcap. The sleepcap is lightly damaged. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (lightly damaged, empty space bonus: 6/8) The open air twists around violently and strikes the sleepcap! The sleepcap is severely damaged. The zap hits the sleepcap. The sleepcap is severely damaged. The zap hits the sleepcap. The sleepcap is almost destroyed. The zap hits the sleepcap. You destroy the sleepcap! HP restored. x - an amulet of faith Okay, then. Found a stone staircase leading down. An orc comes into view. It is wielding a +0 falchion of draining. The orc shouts! The zap hits the orc. The orc is moderately wounded. The zap misses the orc. The orc throws a boomerang. The boomerang closely misses you. The zap hits the orc. The orc is severely wounded. The orc yells repeatedly. The zap hits the orc. You kill the orc! A black bear comes into view. The zap hits the black bear. The black bear is lightly wounded. The black bear growls angrily. The zap misses the black bear. The zap misses the black bear. The zap hits the black bear. The black bear is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a black bear (lightly wounded, empty space bonus: 7/8) The open air twists around violently and strikes the black bear!! The black bear is almost dead. The zap misses the black bear. The zap misses the black bear. The black bear goes berserk! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, berserk, haloed, 89% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. You kill the black bear! (Press . to maintain the ray.) Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You stop channelling your searing ray. You see here a black bear corpse. p - 3 potions of enlightenment (gained 1) Things that are here: a +0 falchion of draining; 3 boomerangs You now have 300 gold pieces (gained 9). A hound comes into view. The zap hits the hound. The hound is moderately wounded. The hound barks! The zap misses the hound. The zap hits the hound. The hound is heavily wounded. The zap hits the hound! The hound is almost dead. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, haloed, 79% to hit) You focus your ray upon the hound. The searing ray hits the hound. You kill the hound! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a hound corpse. You now have 303 gold pieces (gained 3). You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is a stone staircase leading down here. A hornet comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The hornet stings you. A wyvern comes into view. The wyvern hisses angrily. Your ice beast hits the hornet but does no damage. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (ally target, haloed, 77% to hit) The searing ray hits the hornet. The hornet is lightly wounded. (Press . to maintain the ray.) The hornet barely misses you. x2 Your ice beast barely misses the hornet. The searing ray hits the hornet! The hornet is heavily wounded. The hornet barely misses you. Your ice beast hits the hornet but does no damage. The searing ray hits the hornet! The hornet is severely wounded. The hornet closely misses you. The wyvern bites you! The hornet misses you. The wyvern misses you. Your ice beast hits the hornet but does no damage. You stop channelling your searing ray. The hornet attacks as it pursues you! The hornet stings you. The wyvern bites you but does no damage. The wyvern closely misses you. The hornet closely misses you. The hornet stings something! The wyvern bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The wyvern barely misses you. The wyvern attacks as it pursues you! The wyvern bites you! You die... #.#.....###..#.######.## #..#...........######... #...#..#########....#### #....##############.#### #....##.Y......# #.##.. #...#...#.Y...#.###.>..# #..#...#.#...#..#.....## #.#.....#...#...#.....## ##.....@ky##....#.....## ########## ....####'##. ...# #.##. #..# #.##. #.# #.##. ## #..'. .########. .......... #.######.# You could see a hornet and a wyvern. Vanquished Creatures A water moccasin (D:6) 2 black bears A bullfrog (D:6) 2 marrowcudas 3 howler monkeys A bombardier beetle (D:5) 5 hounds 2 jellies 4 iguanas A sleepcap (D:7) An orc wizard (D:6) 9 gnolls 6 adders 2 white imps (D:6) 2 ufetubi (D:4) 4 dart slugs A ribbon worm (D:4) 16 orcs 17 endoplasms 2 giant cockroaches 9 hobgoblins 3 quokkas 7 ball pythons 5 bats 2 frilled lizards (D:1) 4 goblins 10 kobolds 7 rats 129 creatures vanquished. Vanquished Creatures (others) A bombardier beetle (D:4) 1 creature vanquished. Grand Total: 130 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeonfox the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | aeonfox set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 94 | D:1 | Found a faded altar of an unknown god. 101 | D:1 | Prayed at the altar of an unknown god. 101 | D:1 | Became a worshipper of the Shining One 101 | D:1 | Reached * piety under the Shining One 196 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 459 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 459 | D:1 | Learned a level 1 spell: Freeze 729 | D:1 | You are sucked into a shaft and drop 1 floor! 1048 | D:2 | Reached skill level 1 in Fighting 1081 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1262 | D:2 | Found a hazy altar of Hepliaklqana. 1286 | D:2 | Reached XP level 5. HP: 17/37 MP: 0/0 1286 | D:2 | Learned a level 2 spell: Searing Ray 1425 | D:2 | Found Coutuh's Weapon Shop. 1913 | D:3 | Identified the +7 chain mail "Sanuronysch" {rPois SInv} 2512 | D:4 | Reached ** piety under the Shining One 2526 | D:4 | Reached XP level 6. HP: 35/43 MP: 0/0 3185 | D:5 | Entered Level 5 of the Dungeon 3227 | D:5 | Reached skill level 5 in Spellcasting 3227 | D:5 | Reached skill level 5 in Conjurations 3227 | D:5 | Reached skill level 5 in Hexes 3227 | D:5 | Reached skill level 5 in Summonings 3227 | D:5 | Reached skill level 5 in Necromancy 3227 | D:5 | Reached skill level 5 in Translocations 3227 | D:5 | Reached skill level 5 in Forgecraft 3227 | D:5 | Reached skill level 5 in Fire Magic 3227 | D:5 | Reached skill level 5 in Ice Magic 3227 | D:5 | Reached skill level 5 in Air Magic 3227 | D:5 | Reached skill level 5 in Earth Magic 3227 | D:5 | Reached skill level 5 in Alchemy 3239 | D:5 | Noticed a black bear 3246 | D:5 | Killed a black bear 3247 | D:5 | Reached XP level 7. HP: 37/49 MP: 0/0 3247 | D:5 | Learned a level 3 spell: Summon Ice Beast 3642 | D:5 | Found a staircase to the Ecumenical Temple. 4191 | D:6 | Reached XP level 8. HP: 47/56 MP: 0/0 5205 | D:7 | Noticed a hornet 5221 | D:7 | Slain by a wyvern Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, basic_ecumenical_altar, minmay_statues_item, minivault_5 D:2: layout_rooms, basic_altar, serial_shops, shop D:3: layout_basic D:4: layout_loops_ring, st_stairs_12, eino_tiny_chamber D:5: layout_rooms, minmay_temple_entry_hall D:6: layout_cave_pools D:7: layout_basic, hangedman_decor_slide_cut Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.0 Conjurations | 4 5 6 7 | 7.0 Hexes | 4 5 6 7 | 7.0 Summonings | 4 5 6 7 | 7.0 Necromancy | 4 5 6 7 | 7.0 Translocations | 4 5 6 7 | 7.0 Forgecraft | 4 5 6 7 | 7.0 Fire Magic | 4 5 6 7 | 7.0 Ice Magic | 4 5 6 7 | 7.0 Air Magic | 4 5 6 7 | 7.0 Earth Magic | 4 5 6 7 | 7.0 Alchemy | 4 5 6 7 | 7.0 Fighting | 1 2 3 4 | 4.1 Stealth | 2 | 2.1 Dodging | | 2.9 Shields | | 0.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Shock | 57 | 105 | 60 || 222 Searing Ray | | 9 | 10 || 19 Airstrike | | 3 | 13 || 16 Summon Ice Beast | | | 2 || 2 Use: Scroll | | | 10 || 10 Armour: Robe | 3 | 10 | 14 || 27 Dodge: Dodged | 9 | 16 | 16 || 41 Block: Other | 2 | 9 | 3 || 14 Reflection | 1 | 1 | || 2