Seeded DCSS version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 10547 aeonfox the Thaumaturge (level 11, -8/86 HPs) Began as a Merfolk Conjurer on Nov 17, 2025. Was a Believer of Fedhas. Mangled by a boulder beetle (13 damage) ... on level 11 of the Dungeon. The game lasted 00:58:05 (17849 turns). aeonfox the Thaumaturge (Merfolk Conjurer) Turns: 17849, Time: 00:58:05 Health: -8/86 AC: 9 Str: 11 XL: 11 Next: 63% Magic: 23/23 EV: 13 Int: 19 God: Fedhas [**....] Gold: 599 SH: 0 Dex: 12 Spells: 14/27 levels left rFire . . . (100%) g - +2 trident rCold + . . (50%) a - orb {Stardust} rNeg . . . (100%) k - +1 leather armour {rPois} rPois + (33%) (no helmet) rElec . (100%) c - scarf {Repulsion} rCorr + (50%) m - +0 pair of gloves SInv + (no boots) Will +.... i - amulet of alchemy Stlth ++ e - ring of Absolutism {rC+ Will+ rCorr Slay+3 SInv} HPRegen 0.34/turn f - +4 ring of protection MPRegen 0.18/turn %: repel missiles @: mighty, on berserk cooldown, on stardust cooldown, slowed, very slow A: (nimble swimmer 2), mertail a: Renounce Religion, Wall of Briars You were on level 11 of the Dungeon. You worshipped Fedhas. Fedhas was pleased with you. You visited 1 branch of the dungeon, and saw 11 of its levels. You also visited: Sewer. You collected 621 gold pieces. You spent 22 gold pieces at shops. Inventory: Hand Weapons g - a +2 trident (weapon) Missiles b - 3 throwing nets d - 32 poisoned darts Armour a - an orb of stardust (worn) c - a scarf of repulsion (worn) k - a +1 leather armour of poison resistance (worn) m - a +0 pair of gloves (worn) Jewellery e - the ring of Absolutism (worn) {rC+ Will+ rCorr Slay+3 SInv} (You found it on level 3 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. f - a +4 ring of protection (worn) h - a ring of resist corrosion i - an amulet of alchemy (worn) l - a ring of wizardry Talismans j - the medusa talisman of Shielding {rCorr Int+7} (You found it on level 8 of the Dungeon) [medusa talisman] rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Wands b - a wand of acid (2) d - a wand of digging (6) e - a wand of charming (23) Scrolls p - 2 scrolls of poison f - 3 scrolls of fear r - 4 scrolls of revelation t - 2 scrolls of teleportation e - a scroll of noise {unknown} x - 2 scrolls of amnesia d - a scroll of brand weapon {unknown} T - a scroll of torment b - a scroll of blinking V - 2 scrolls of vulnerability c - a scroll of fog {unknown} Potions e - 2 potions of enlightenment c - 8 potions of curing B - a potion of berserk rage d - a potion of moonshine m - a potion of might A - 3 potions of attraction L - a potion of lignification i - 2 potions of invisibility r - a potion of resistance C - 2 potions of cancellation f - a potion of heal wounds {unknown} Skills: * Level 7.9 Fighting - Level 6.9 Polearms + Level 2.0 Armour + Level 8.3 Dodging + Level 2.3 Stealth - Level 8.7 Spellcasting - Level 8.5 Conjurations - Level 0.5 Alchemy * Level 2.9 Evocations * Level 5.4 Shapeshifting You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Static Discharge Conj/Air 48% 3-5/arc 3% 2 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 e - Fulminant Prism Conj/Alch 19% 3d10 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 76% 2d10 2% 2 Freeze Ice 32% 1d5 11% 1 Slow Hex 32% N/A 11% 1 Soul Splinter Necr 32% N/A 11% 1 Construct Spike Launche Frge 16% 2d3 17% 2 Ensorcelled Hibernation Hex/Ice 16% N/A 17% 2 Grave Claw Necr 16% 2d8 17% 2 Lesser Beckoning Tloc 16% N/A 17% 2 Fugue of the Fallen Necr 8% N/A 32% 3 Gloom Hex/Necr 16% N/A 32% 3 Inner Flame Hex/Fire 8% N/A 32% 3 Passwall Erth 8% N/A 32% 3 Swiftness Air 8% N/A 32% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 32% 3 Leda's Liquefaction Alch/Erth 6% N/A 69% 4 Animate Dead Necr 8% N/A 73% 4 Martyr's Knell Necr/Summ 8% N/A 73% 4 Starburst Conj/Fire 12% 6d5 96% 6 Borgnjor's Vile Clutch Necr/Erth 4% N/A 97% 5 Lee's Rapid Deconstruct Erth 4% 3d5* 97% 5 Death Channel Necr 4% N/A 100% 6 Permafrost Eruption Ice/Erth 4% 2x4d2 100% 6 Fulsome Fusillade Conj/Alch 19% (3-5)d9 100% 8 Polar Vortex Ice 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Zot: 26780 Temple (0/1) D:7 Lair (0/5) D:9 Sewer (visited) Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Fedhas Gozag Wu Jian Shops: D:1 ?*(=[ D:4 : Annotations: D:7 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History There is a stone staircase leading down here. You hit the gnoll. You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. There is a stone staircase leading down here. You see here a howler monkey skeleton. There is a stone staircase leading down here. You climb downwards. The gnoll sergeant closely misses you. There is a stone staircase leading up here. The gnoll hits you with a +0 whip. The gnoll sergeant barely misses you. You climb upwards. There is a stone staircase leading down here. You puncture the gnoll! The gnoll is almost dead. The gnoll hits you but does no damage. The gnoll sergeant barely misses you. There is a stone staircase leading down here. You puncture the gnoll! You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. The gnoll sergeant hits you with a +0 spear! There is a stone staircase leading down here. You completely miss the gnoll sergeant. The gnoll sergeant hits you with a +0 spear. There is a stone staircase leading down here. You hit the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant completely misses you. There is a stone staircase leading down here. You hit the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant barely misses you. There is a stone staircase leading down here. You hit the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant completely misses you. There is a stone staircase leading down here. You puncture the gnoll sergeant! The gnoll sergeant is almost dead. The gnoll sergeant hits you but does no damage. There is a stone staircase leading down here. The magic dart hits the gnoll sergeant. You kill the gnoll sergeant! Fedhas appreciates your contribution to the ecosystem. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 spear; a +0 ring mail You see here a tengu skeleton. There is a stone staircase leading down here. You climb downwards. The gnoll misses you. The gnoll throws a throwing net. The throwing net completely misses you. The gnoll barely misses you. There is a stone staircase leading up here. You see here a throwing net. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and quivering a throwing net (84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The gnoll barely misses you. The gnoll throws a throwing net. The throwing net misses you. The searing ray hits the gnoll! The gnoll is severely wounded. The shooting star hits the gnoll! You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. The shooting star hits the gnoll! The gnoll is severely wounded. The gnoll is knocked back. The shooting star hits the gnoll. You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. You start resting. You stop channelling your searing ray. Magic restored. Your orb has finished recharging its magic. b - 3 throwing nets (gained 2) There is a stone staircase leading up here. Things that are here: a +0 flail; a gnoll corpse Found an escape hatch in the floor. l - a ring of wizardry Okay, then. Unknown command. i - a scroll of identify As you read the scroll of identify, it crumbles to dust. h -> b - a scroll of blinking A two-headed ogre comes into view. It is wielding two +0 giant clubs. The two-headed ogre shouts in stereo! Things that are here: a +0 flail; a gnoll corpse There is a stone staircase leading up here. The magic dart hits the two-headed ogre but does no damage. Your orb unleashes a flurry of shooting stars! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (ally target, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The shooting star hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre is knocked back. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The shooting star hits the two-headed ogre! The two-headed ogre is heavily wounded. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. You barely miss the two-headed ogre. The two-headed ogre is almost dead. You stop channelling your searing ray. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre barely misses you. A kobold geomancer comes into view. It is wielding a +0 dagger. There is a stone staircase leading up, spattered with blood here. The kobold geomancer shouts! You puncture the two-headed ogre! The two-headed ogre is almost dead. There is a stone staircase leading up, spattered with blood here. You hit the two-headed ogre. You kill the two-headed ogre! Fedhas appreciates your contribution to the ecosystem. There is a stone staircase leading up, spattered with blood here. The magic dart hits the kobold geomancer. The kobold geomancer is moderately wounded. The magic dart hits the kobold geomancer. The kobold geomancer is moderately wounded. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you but does no damage. The magic dart hits the kobold geomancer but does no damage. The kobold geomancer is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer! The kobold geomancer is severely wounded. (Press . to maintain the ray.) The searing ray hits the kobold geomancer! You kill the kobold geomancer! Fedhas appreciates your contribution to the ecosystem. You start resting. You stop channelling your searing ray. You start resting. HP restored. Magic restored. Your orb has finished recharging its magic. Found a leather armour. Found a stone staircase leading down. Found two stone staircases leading down. Found a helmet. A - 3 potions of attraction (gained 1) Found a pair of gloves. c - 8 potions of curing (gained 1) 2 orcs come into view. You see here a +0 pair of gloves. Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 pair of gloves. The floor. There are monsters nearby! You start putting on your armour. You continue putting on your +0 pair of gloves. x2 The orc shouts! You continue putting on your +0 pair of gloves. x3 You finish putting on your +0 pair of gloves. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip (82% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (84% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The searing ray hits the orc! You kill the orc! Fedhas appreciates your contribution to the ecosystem. The searing ray hits the orc. You kill the orc! Fedhas appreciates your contribution to the ecosystem. You start resting. You stop channelling your searing ray. You start resting. A warg comes into view. The shooting star hits the warg. The warg is lightly wounded. The warg moves out of view. Your shooting star dissipates. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a warg (lightly wounded, 77% to hit) You focus your ray upon the warg. The searing ray hits the warg. The warg is lightly wounded. (Press . to maintain the ray.) The searing ray hits the warg. The warg is moderately wounded. The warg closely misses you. The searing ray hits the warg but does no damage. The warg is moderately wounded. The warg bites you. The warg misses you. The searing ray hits the warg. The warg is heavily wounded. You finish channelling your searing ray. The warg bites you. You puncture the warg! The warg is severely wounded. The warg barely misses you. The warg misses you. You hit the warg. The warg is severely wounded. The warg barely misses you. You closely miss the warg. The warg is severely wounded. The warg bites you! The warg bites you. You barely miss the warg. The warg is severely wounded. The warg stops to sniff the ground. The warg misses you. You miss the warg. The warg is severely wounded. The warg closely misses you. You closely miss the warg. The warg is severely wounded. The warg bites you! The warg closely misses you. You hit the warg. The warg is severely wounded. The warg bites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a warg (severely wounded, 77% to hit) You focus your ray upon the warg. The searing ray misses the warg. (Press . to maintain the ray.) The warg barely misses you. The warg misses you. The searing ray hits the warg. The warg is almost dead. The warg misses you. The searing ray hits the warg. The warg is almost dead. The warg barely misses you. The warg bites you. The searing ray hits the warg. You kill the warg! Fedhas appreciates your contribution to the ecosystem. You finish channelling your searing ray. Your Shapeshifting skill increases to level 5! You start resting. Magic restored. You start resting. Your orb has finished recharging its magic. You start resting. An orc comes into view. It is wielding a +0 flail and wearing a +2 chain mail of cold resistance. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Found a parchment of Fulminant Prism. A malevolent force fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. An acid dragon comes into view. The acid dragon roars! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (82% to hit) You focus your ray upon the acid dragon. The searing ray hits the acid dragon. The acid dragon is lightly wounded. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The searing ray hits the acid dragon. The acid dragon is moderately wounded. The shooting star hits the acid dragon. The acid dragon is moderately wounded. The acid dragon is knocked back. The shooting star hits the acid dragon. The acid dragon is heavily wounded. The acid dragon is knocked back. The searing ray misses the acid dragon. The searing ray hits the acid dragon. The acid dragon is severely wounded. You finish channelling your searing ray. The acid dragon barely misses you. The acid dragon claws you but does no damage. You closely miss the acid dragon. The acid dragon is severely wounded. The acid dragon barely misses you. The acid dragon closely misses you. You closely miss the acid dragon. The acid dragon is severely wounded. The acid dragon bites you. The acid dragon barely misses you. You hit the acid dragon. The acid dragon is severely wounded. The acid dragon closely misses you. The acid dragon claws you but does no damage. You barely miss the acid dragon. The acid dragon is severely wounded. The acid dragon completely misses you. The acid dragon claws you but does no damage. You puncture the acid dragon! You kill the acid dragon! Fedhas appreciates your contribution to the ecosystem. You start resting. HP restored. You start resting. Magic restored. Your orb has finished recharging its magic. A wyvern comes into view. The wyvern hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (82% to hit) You focus your ray upon the wyvern. The searing ray hits the wyvern! The wyvern is heavily wounded. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The searing ray hits the wyvern. The wyvern is heavily wounded. The shooting star hits the wyvern. The wyvern is almost dead. The wyvern is knocked back. The searing ray hits the wyvern. You kill the wyvern! Fedhas appreciates your contribution to the ecosystem. Your Armour skill increases to level 2! You start resting. You stop channelling your searing ray. You start resting. Your shooting star dissipates. Magic restored. Unknown command. You see here a wyvern corpse. Your orb has finished recharging its magic. Found a scroll of vulnerability. V - 2 scrolls of vulnerability (gained 1) An orc comes into view. It is wielding a +0 club. Found an inky potion. The orc shouts! The magic dart hits the orc. The orc is severely wounded. Your orb unleashes a flurry of shooting stars! The shooting star hits the orc! You kill the orc! Fedhas appreciates your contribution to the ecosystem. You start resting. An orc comes into view. It is wielding a +0 falchion. The magic dart hits the orc! You kill the orc! Fedhas appreciates your contribution to the ecosystem. An orc comes into view. It is wielding a +0 whip. 2 orc wizards come into view. The shooting star hits the orc! The orc is almost dead. The orc is knocked back. The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the orc wizard. The orc wizard is moderately wounded. The magic dart hits the orc wizard. The orc wizard is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +4 dagger and wearing a +0 robe (moderately wounded, slightly transparent, 77% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. You kill the orc wizard! Fedhas appreciates your contribution to the ecosystem. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! The searing ray hits the orc wizard! You kill the orc wizard! Fedhas appreciates your contribution to the ecosystem. You finish channelling your searing ray. The magic dart hits the orc. You kill the orc! Fedhas appreciates your contribution to the ecosystem. You start resting. HP restored. You start resting. Magic restored. Things that are here: a +4 dagger; a +0 robe; an orc corpse Items here: )) [ ††. Your orb has finished recharging its magic. f - an inky potion A boulder beetle comes into view. The magic dart hits the boulder beetle but does no damage. Your orb unleashes a flurry of shooting stars! The magic dart hits the boulder beetle. The boulder beetle is lightly wounded. The magic dart hits the boulder beetle but does no damage. The boulder beetle curls into a ball and begins rolling! The shooting star hits the boulder beetle. The boulder beetle is lightly wounded. The boulder beetle is knocked back. The shooting star hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. The boulder beetle is knocked back. The magic dart hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. The magic dart hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (lightly wounded, rolling, 100% to hit) You focus your ray upon the boulder beetle. The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. (Press . to maintain the ray.) The searing ray hits the boulder beetle. The boulder beetle is lightly wounded. The boulder beetle misses you. The boulder beetle stops rolling and uncurls. The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. The boulder beetle bites you!! You puncture the boulder beetle! The boulder beetle is moderately wounded. You stop channelling your searing ray. The boulder beetle bites you! You hit the boulder beetle but do no damage. The boulder beetle is moderately wounded. The boulder beetle waves its antennae. The boulder beetle bites you!! You barely miss the boulder beetle. The boulder beetle is moderately wounded. The boulder beetle misses you. You hit the boulder beetle but do no damage. The boulder beetle is moderately wounded. The boulder beetle barely misses you. You feel very mighty all of a sudden. You extract magical energy from the potion. The boulder beetle bites you! You hit the boulder beetle but do no damage. The boulder beetle is lightly wounded. The boulder beetle bites you. * * * LOW HITPOINT WARNING * * * A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You extract magical energy from the potion. The boulder beetle leaps! You feel a strong urge to attack something. The boulder beetle curls into a ball and begins rolling! You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The boulder beetle looks frightened! Things that are here: a +4 dagger; a +0 robe; an orc corpse The boulder beetle hits you!! * * * LOW HITPOINT WARNING * * * The boulder beetle stops rolling and uncurls. The boulder beetle waves its antennae. The boulder beetle bites you! You die... Fedhas appreciates your contribution to the ecosystem. ################## #................# #................# #................# ...######................####### ...............................## ...............)................. ..............○B@................ .............°#######+#+######### ##..........°.# # ##........°..# # #........°..# #### ##......°...# #... #......°.... #... ##....○...... #... #... You could see a boulder beetle. Vanquished Creatures 2 two-headed ogres A tengu warrior (D:9) An elephant (D:9) A komodo dragon (D:9) A tengu conjurer (D:9) 18 yaks A wyvern (D:11) 3 steam dragons A warg (D:10) An acid dragon (D:11) 2 water moccasins 3 kobold geomancers An orc warrior (D:8) 2 ice beasts 2 black bears (D:9) 2 sky beasts An ogre (D:6) 2 centaurs 2 phantoms 4 kobold brigands 2 bullfrogs (D:9) A gnoll sergeant (D:9) 4 scorpions 3 rock fish 13 wights 6 killer bees (D:9) 9 howler monkeys 2 bombardier beetles 6 jellies An orc priest (D:8) 4 hounds 3 drudes 4 iguanas 2 clockroaches 5 orc wizards 9 gnolls 4 adders 4 river rats A shadow imp (D:5) 2 dart slugs 10 endoplasms 8 hobgoblins 4 jackals (Sewer) 30 orcs 3 quokkas 6 ball pythons 2 bats A frilled lizard (D:2) 6 goblins 21 kobolds 9 rats 236 creatures vanquished. Vanquished Creatures (others) An orc (D:8) 1 creature vanquished. Grand Total: 237 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeonfox the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 131 | D:1 | Found Keifecik's Jewellery Shop. 171 | D:1 | Found Fuireely's Armour Emporium. 267 | D:1 | Found Xuatz's Antique Weapon Shoppe. 267 | D:1 | Found Hiwetes's General Store. 372 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 643 | D:1 | Found Necvuah's Magic Scroll Shoppe. 696 | D:1 | Learned a level 2 spell: Searing Ray 1085 | D:1 | Bought a scroll of identify for 22 gold pieces 1363 | D:2 | Reached XP level 3. HP: 25/25 MP: 1/6 1586 | D:2 | Reached skill level 1 in Fighting 2240 | D:3 | Noticed a phantom 2450 | D:3 | Reached XP level 4. HP: 27/32 MP: 5/8 2654 | D:3 | Found a glowing drain. 2663 | Sewer | Entered a sewer 3199 | Sewer | Noticed a kobold brigand 3306 | Sewer | Noticed a kobold brigand 3343 | Sewer | Killed a kobold brigand 3344 | Sewer | Reached XP level 5. HP: 38/38 MP: 1/10 3465 | Sewer | Reached XP level 6. HP: 34/45 MP: 1/11 3821 | Sewer | Found a glowing silver altar of Zin. 3947 | D:3 | Identified the ring of Absolutism {rC+ Will+ rCorr Slay+3 | SInv} 5162 | D:4 | Reached XP level 7. HP: 51/51 MP: 2/13 5250 | D:4 | Reached skill level 5 in Conjurations 5302 | D:4 | Learned a level 2 spell: Static Discharge 5524 | D:4 | Found Nimmocay's Book Shop. 6071 | D:5 | Entered Level 5 of the Dungeon 6388 | D:5 | Reached skill level 5 in Spellcasting 7095 | D:6 | Reached XP level 8. HP: 57/60 MP: 10/15 7921 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 8278 | D:6 | Reached skill level 5 in Dodging 8624 | D:5 | Reached XP level 9. HP: 38/67 MP: 7/18 8629 | D:5 | Reached skill level 5 in Fighting 8877 | D:6 | Reached skill level 1 in Polearms 9530 | D:6 | Found a blossoming altar of Fedhas. 9859 | D:6 | Became a worshipper of Fedhas Madash 10054 | D:7 | Learned a level 4 spell: Fulminant Prism 10177 | D:7 | Found a statue of an orb of entropy. 10178 | D:7 | Found a staircase to the Ecumenical Temple. 10178 | D:7 | Found a statue of an orb of entropy. 10794 | D:7 | Reached * piety under Fedhas 10897 | D:7 | Reached XP level 10. HP: 76/76 MP: 14/21 11227 | D:7 | Noticed Crazy Yiuf 13173 | D:8 | Reached skill level 5 in Polearms 14049 | D:8 | Identified the medusa talisman of Shielding {rCorr Int+7} 15269 | D:9 | Reached skill level 1 in Shapeshifting 15487 | D:9 | Reached ** piety under Fedhas 15544 | D:9 | Noticed a tengu warrior 15707 | D:9 | Reached XP level 11. HP: 62/84 MP: 7/23 16216 | D:9 | Noticed a two-headed ogre 16226 | D:9 | Killed a two-headed ogre 16227 | D:9 | Reached skill level 1 in Armour 16227 | D:9 | Reached skill level 1 in Evocations 16519 | D:9 | Found a staircase to the Lair. 16685 | D:9 | Killed a tengu warrior 17029 | D:9 | Found an opulent altar of Gozag. 17032 | D:9 | Found an ornate altar of the Wu Jian Council. 17096 | D:10 | Entered Level 10 of the Dungeon 17277 | D:10 | Noticed a two-headed ogre 17302 | D:10 | Killed a two-headed ogre 17459 | D:10 | Reached skill level 5 in Shapeshifting 17632 | D:10 | You fall into a shaft and drop 1 floor! 17822 | D:11 | Noticed a boulder beetle 17849 | D:11 | Mangled by a boulder beetle Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula D:2: layout_loops_ring, kennysheep_cross_bottleneck D:3: minmay_chambers_of_twos, layout_basic, portal_sewer_entry_b D:4: layout_rooms, serial_shops, shop, corexii_shack, kennysheep_generic_room_12, chequers_serial_rivers_marsh, eino_tiny_chamber D:5: layout_loops_ring D:6: layout_layer_cave, kennysheep_mini, minmay_misc_feat_tiny D:7: layout_cave_pods, temple_fountains, uniq_crazy_yiuf_cottage D:8: layout_layer_cave, minmay_starry_boxes D:9: layout_loops_ring, jmf_multi_god_temple2, grunt_lair_entry_orc_guard_hut D:10: layout_big_octagon, david_orc_3, nrook_mini_vaults D:11: kennysheep_spiral_hall, layout_irregular_city, serial_shops, shop Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fighting | 1 2 3 4 5 7 | 7.9 Spellcasting | 3 4 5 6 7 8 | 8.7 Conjurations | 4 5 6 7 8 | 8.5 Dodging | 3 4 5 6 8 | 8.3 Polearms | 3 6 | 6.9 Shapeshifting | 3 5 | 5.4 Armour | 2 | 2.0 Evocations | 2 | 2.9 Stealth | | 2.3 Alchemy | | 0.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 4 | 7 | 35 | 119 || 165 Melee: Unarmed | 4 | 7 | | || 11 Trident | | | 35 | 119 || 154 Cast: Magic Dart | 57 | 77 | 137 | 109 || 380 Searing Ray | 9 | 10 | 65 | 65 || 149 Fulminant Prism | | | | 16 || 16 Iskenderun's Myst | | | | 2 || 2 Drink: Magic | 1 | | | || 1 Curing | | 1 | | 3 || 4 Might | | 1 | | 1 || 2 Haste | | | 1 | || 1 Berserk rage | | | | 1 || 1 Read: Identify | 2 | 1 | 8 | 3 || 14 Fear | 1 | 1 | | 2 || 4 Revelation | 1 | | | || 1 Enchant weapon | 1 | | 2 | || 3 Teleportation | | | 1 | 1 || 2 Amnesia | | | 1 | || 1 Enchant armour | | | 1 | 2 || 3 Armour: Robe | 9 | 26 | 70 | 72 || 177 Leather armour | | | | 80 || 80 Dodge: Dodged | 8 | 19 | 77 | 120 || 224 Repelled | | | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17789 | 16860 | 929 | 6560 | 7682 | 12 | 1482.4 | Dungeon | 16594 | 15665 | 929 | 5601 | 7676 | 11 | 1508.5 | Sewer | 1195 | 1195 | 0 | 959 | 6 | 1 | 1195.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 2665 daAuts D:8: 2656 daAuts D:6: 2153 daAuts D:9: 1919 daAuts D:5: 1766 daAuts D:2: 1360 daAuts D:3: 1297 daAuts Sewer: 1195 daAuts D:1: 1131 daAuts D:4: 1015 daAuts D:10: 409 daAuts D:11: 219 daAuts