Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11943969452259935723 12358 aeonfox the Arsonist (level 11, -10/66 HPs) Began as a Gargoyle Fire Elementalist on Jan 25, 2026. Was a Priest of Vehumet. Mangled by a komodo dragon (19 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:48:03 (13724 turns). aeonfox the Arsonist (Gargoyle Fire Elementalist) Turns: 13724, Time: 00:48:03 Health: -10/66 AC: 22 Str: 12 XL: 11 Next: 92% Magic: 24/33 EV: 11 Int: 18 God: Vehumet [***...] Gold: 541 SH: 0 Dex: 10 Spells: 11/29 levels left rFire + . . i - +1 demon trident (elec) rCold . . . (no offhand) rNeg + . . L - +3 leather armour of a ziggurat {Fly rElec rCorr Str-2} rPois ∞ t - +1 helmet rElec + m - +1 cloak rCorr + y - +1 pair of gloves SInv . l - +1 pair of boots Will ..... A - amulet of the acrobat Stlth ++ w - ring of magical power HPRegen 0.31/turn F - ring of protection from fire MPRegen 0.23/turn %: acrobat @: flying, hasted, very quick A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: Renounce Religion You were on level 1 of the Lair of Beasts. You worshipped Vehumet. Vehumet was most pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You collected 597 gold pieces. You spent 56 gold pieces at shops. Inventory: Hand Weapons i - a +1 demon trident of electrocution (weapon) Missiles d - 3 javelins Armour a - a +1 robe of willpower g - +0 swamp dragon scales l - a +1 pair of boots (worn) m - a +1 cloak (worn) t - a +1 helmet (worn) y - a +1 pair of gloves (worn) L - the +3 leather armour of a ziggurat (worn) {Fly rElec rCorr Str-2} (You found it on level 10 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Jewellery k - a ring of willpower w - a ring of magical power (worn) A - an amulet of the acrobat (worn) B - a +4 ring of protection F - a ring of protection from fire (worn) I - the ring "Siuper Usoc" {rC+++ rCorr Str-4 Dex-4} (You found it on level 9 of the Dungeon) [ring of protection from cold] rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex-4: It affects your dexterity (-4). Wands v - a wand of flame (3) C - a wand of roots (10) E - a wand of paralysis (13) J - a wand of acid (5) Scrolls c - a scroll of enchant weapon {unknown} h - 2 scrolls of noise {unknown} j - a scroll of revelation o - a scroll of immolation p - 2 scrolls of teleportation s - a scroll of vulnerability u - a scroll of silence z - 3 scrolls of amnesia K - a scroll of summoning {unknown} Potions b - a potion of magic e - 4 potions of mutation n - 3 potions of enlightenment q - 4 potions of curing r - 2 potions of brilliance x - 3 potions of attraction D - a potion of lignification {unknown} G - 2 potions of heal wounds {unknown} H - a potion of ambrosia {unknown} Skills: * Level 6.9 Fighting + Level 2.7 Polearms + Level 3.1 Armour + Level 2.8 Dodging + Level 3.0 Stealth + Level 9.6 Spellcasting + Level 7.8 Conjurations + Level 1.1 Translocations + Level 11.4 Fire Magic + Level 0.2 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 98% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 62% 2d15 1% 3 d - Flame Wave Conj/Fire 43% 2d11 1% 4 e - Mephitic Cloud Conj/Alch/Air 18% N/A 3% 3 f - Detonation Catalyst Fire/Alch 29% 2d7 26% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 46% 2d8 1% 2 Hailstorm Conj/Ice 22% 3d7 1% 3 Inner Flame Hex/Fire 29% N/A 1% 3 Ignite Poison Fire/Alch 29% N/A 2% 4 Brom's Barrelling Bould Conj/Erth 22% 2d6 5% 4 Iskenderun's Battlesphe Conj/Frge 22% 2d9 5% 4 Ensorcelled Hibernation Hex/Ice 16% N/A 16% 2 Irradiate Conj/Alch 11% 3d15 16% 5 Fugue of the Fallen Necr 8% N/A 30% 3 Launch Clockwork Bee Frge 8% N/A 30% 3 Ozocubu's Armour Ice 8% N/A 30% 3 Passwall Erth 8% N/A 30% 3 Summon Ice Beast Ice/Summ 8% N/A 30% 3 Swiftness Air 8% N/A 30% 3 Bombard Conj/Erth 11% 9d3 58% 6 Eringya's Surprising Cr Summ 8% N/A 71% 4 Ignition Fire 24% 3d8 80% 8 Hoarfrost Cannonade Ice/Frge 4% 3d6/3d12 96% 5 Fortress Blast Frge 10% 6d11 97% 6 Permafrost Eruption Ice/Erth 4% 2x4d2 97% 6 Hellfire Mortar Fire/Erth/Frge 11% 4d7 98% 7 Spellspark Servitor Conj/Frge 11% N/A 98% 7 Manifold Assault Tloc 6% N/A 100% 7 Summon Hydra Summ 4% N/A 100% 7 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 26660 Temple (0/1) D:6 Lair (1/5) D:9 Zot: 5433 Orc: D:9-12 Altars: Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:6 ? Annotations: D:4 1 runed translucent door, exclusion: door D:9 exclusions: obsidian statue and orange crystal statue Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +8) Message History Okay, then. Unknown command. Casting: Flame Wave (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the elephant. The elephant is almost dead. The stinking cloud engulfs the elephant. The elephant is lightly wounded. The stinking cloud engulfs you. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant barely misses you. The elephant trunk-slaps you but does no damage. The elephant tramples itself. The elephant trunk-slaps itself but does no damage. You puncture the elephant! The elephant is moderately wounded. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant barely misses you. The elephant trunk-slaps you but does no damage. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant is engulfed in noxious fumes. x2 The elephant tramples the elephant! The elephant holds its ground! The elephant trunk-slaps the elephant. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant tramples the elephant. The elephant is shoved backwards! The elephant is killed! Vehumet accepts your kill. You feel your power returning. The elephant is engulfed in noxious fumes. The elephant tramples the elephant! The elephant is shoved backwards! The elephant seems less confused. There is a staircase back to the Dungeon here. Casting: Mephitic Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an elephant (water, moderately wounded, chance to affect: 58%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the elephant. The elephant is moderately wounded. You conjure some foxfire! The elephant is engulfed in noxious fumes. The elephant appears confused. You conjure some foxfire! The foxfire hits the elephant but does no damage. The elephant is moderately wounded. The foxfire hits the elephant. The elephant is moderately wounded. You conjure some foxfire! The foxfire hits the elephant but does no damage. The elephant is moderately wounded. The foxfire hits the elephant. The elephant is moderately wounded. You conjure some foxfire! The foxfire hits the elephant. The elephant is moderately wounded. The elephant is engulfed in noxious fumes. The elephant appears confused. The foxfire hits the elephant. The elephant is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant but do no damage. The foxfire hits the elephant! The elephant is heavily wounded. The foxfire hits the elephant. The elephant is heavily wounded. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is severely wounded. The elephant's fire resistance burns away. You hit the elephant. The elephant is severely wounded. The elephant tramples you but does no damage. The elephant barely misses you. The elephant closely misses you. The elephant trunk-slaps you but does no damage. You fly upwards. Welcome back to the Dungeon! Level annotation: exclusions: obsidian statue and orange crystal statue There is a staircase to the Lair here. You start resting. HP restored. You start resting. Magic restored. There is an open door here. There is an open door here. There is a staircase to the Lair here. You fly downwards. Welcome back to the Lair of Beasts! The elephant tramples you! You are shoved backwards! The elephant barely misses you. The elephant trunk-slaps you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs you. The stinking cloud engulfs the elephant. x2 You hear a bellow! The elephant tramples you but does no damage. The elephant trunk-slaps you. The elephant is engulfed in noxious fumes. The elephant appears confused. Casting: Mephitic Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an elephant (chance to affect: 58%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the elephant. The stinking cloud engulfs you. You hear a bellow! The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant is engulfed in noxious fumes. The elephant appears confused. There is a staircase back to the Dungeon here. Casting: Mephitic Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is lightly wounded. The elephant's fire resistance burns away. The elephant tramples you! You are shoved backwards! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is burned terribly! The elephant is moderately wounded. The elephant is engulfed in noxious fumes. The elephant tramples the elephant! The elephant holds its ground! The elephant trunk-slaps the elephant but does no damage. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. You hit the elephant. The elephant is moderately wounded. The elephant seems less confused. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant is engulfed in noxious fumes. You puncture the elephant! Lightning courses through the elephant! The elephant is heavily wounded. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant is engulfed in noxious fumes. There is a staircase back to the Dungeon, spattered with blood here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is burned terribly! The elephant is heavily wounded. You hit the elephant. Lightning courses through the elephant! The elephant is severely wounded. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You catch the helpless elephant completely off-guard! You hit the elephant but do no damage. Lightning courses through the elephant!! The elephant is almost dead. The elephant is engulfed in a cloud of scalding steam. The elephant is engulfed in noxious fumes. The elephant barely misses you. The elephant trunk-slaps you but does no damage. The elephant is engulfed in a cloud of scalding steam. You hit the elephant but do no damage. Lightning courses through the elephant! You kill the elephant! Vehumet accepts your kill. You feel your power returning. You hit the elephant. The elephant is almost dead. The elephant is engulfed in noxious fumes. The elephant barely misses you. The elephant trunk-slaps you but does no damage. You hit the elephant. The elephant is almost dead. The elephant is engulfed in noxious fumes. You hit the elephant. Lightning courses through the elephant! You kill the elephant! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You start resting. A bullfrog comes into view. You conjure some foxfire! The bullfrog gives a loud, deep croak! You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is lightly wounded. The foxfire hits the bullfrog! The bullfrog is heavily wounded. You conjure some foxfire! The bullfrog is engulfed in a cloud of scalding steam. The foxfire hits the bullfrog! The bullfrog is almost dead. The bullfrog is engulfed in a cloud of scalding steam. You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You start resting. Your foxfire dissipates. x3 Magic restored. You start resting. HP restored. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. A bullfrog comes into view. You conjure some foxfire! You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is lightly wounded. The bullfrog croaks. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is moderately wounded. There is not enough space to conjure foxfire! The foxfire hits the bullfrog! The bullfrog is severely wounded. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is severely wounded. Your foxfire dissipates. The foxfire hits the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. A bullfrog is nearby! You barely miss the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. You barely miss the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. The bullfrog barely misses you. You closely miss the bullfrog. The bullfrog is almost dead. The bullfrog completely misses you. The bullfrog hits you but does no damage. You closely miss the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. x2 You barely miss the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. You puncture the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'f'. Found 6 atropa-tipped darts. A water moccasin comes into view. A bullfrog comes into view. The bullfrog gives a loud, deep croak! You hear a loud, deep croak! You conjure some foxfire! You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is moderately wounded. The foxfire hits the bullfrog. The bullfrog is severely wounded. You conjure some foxfire! The foxfire hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You conjure some foxfire! The water moccasin hisses angrily. The foxfire hits the water moccasin! The water moccasin is moderately wounded. The foxfire hits the water moccasin! The water moccasin is heavily wounded. You conjure some foxfire! Your foxfire dissipates. You conjure some foxfire! The foxfire hits the water moccasin. The water moccasin is heavily wounded. The foxfire hits the water moccasin. The water moccasin is severely wounded. The foxfire hits the water moccasin. The water moccasin is almost dead. Your foxfire dissipates. You closely miss the water moccasin. The water moccasin is almost dead. The foxfire hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. Magic restored. You see here 6 atropa-tipped darts. You see here a bullfrog corpse. A bullfrog comes into view. You conjure some foxfire! You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is lightly wounded. You conjure some foxfire! Your foxfire is destroyed! The foxfire hits the bullfrog. The bullfrog is moderately wounded. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you but does no damage. You barely miss the bullfrog. The bullfrog is heavily wounded. The foxfire hits the bullfrog! The bullfrog is almost dead. The bullfrog completely misses you. You puncture the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. Found a stone staircase leading down. A komodo dragon comes into view. You conjure some foxfire! You conjure some foxfire! You conjure some foxfire! Your foxfire dissipates. You conjure some foxfire! The foxfire hits the komodo dragon. The komodo dragon is lightly wounded. The foxfire hits the komodo dragon. The komodo dragon is lightly wounded. Your foxfire dissipates. You conjure some foxfire! The foxfire hits the komodo dragon but does no damage. The komodo dragon is lightly wounded. You conjure some foxfire! The foxfire hits the komodo dragon but does no damage. The komodo dragon is lightly wounded. The foxfire hits the komodo dragon. The komodo dragon is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon's fire resistance burns away. The foxfire hits the komodo dragon but does no damage. The komodo dragon is moderately wounded. The komodo dragon bites you but does no damage. You conjure some foxfire! Your foxfire dissipates. The komodo dragon bites you! Your foxfire dissipates! Your foxfire dissipates. The foxfire hits the komodo dragon! The komodo dragon is burned terribly! The komodo dragon is moderately wounded. The komodo dragon attacks as it pursues you! The komodo dragon barely misses you. You conjure some foxfire! The komodo dragon is no longer more vulnerable to fire. The komodo dragon closely misses you. You conjure some foxfire! The foxfire hits the komodo dragon. The komodo dragon is heavily wounded. The komodo dragon closely misses you. The foxfire hits the komodo dragon. The komodo dragon is heavily wounded. The foxfire hits the komodo dragon but does no damage. The komodo dragon is heavily wounded. The foxfire hits the komodo dragon but does no damage. The komodo dragon is heavily wounded. The komodo dragon completely misses you. You conjure some foxfire! The komodo dragon bites you! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon. The komodo dragon is heavily wounded. The komodo dragon's fire resistance burns away. The foxfire hits the komodo dragon. The komodo dragon is burned terribly! The komodo dragon is severely wounded. The foxfire hits the komodo dragon but does no damage. The komodo dragon is severely wounded. The komodo dragon bites you! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon. The komodo dragon is burned terribly! The komodo dragon is severely wounded. The komodo dragon bites you! You are too injured to fight recklessly! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon. The komodo dragon is burned terribly! The komodo dragon is severely wounded. The komodo dragon bites you! You are too injured to fight recklessly! Okay, then. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The komodo dragon bites you! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the komodo dragon. The komodo dragon is almost dead. The foxfire hits the komodo dragon. The komodo dragon is almost dead. The komodo dragon bites you. * * * LOW HITPOINT WARNING * * * You feel better. The foxfire hits the komodo dragon! The komodo dragon is burned terribly! You kill the komodo dragon! Vehumet accepts your kill. Your foxfire dissipates. There is a dry fountain here. You start resting. A black bear comes into view. You start resting. Magic restored. You start resting. HP restored. You see here a bullfrog skeleton. You see here a water moccasin skeleton. You reach down and open the door. A bullfrog and a komodo dragon come into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The bullfrog croaks. You hear an angry hiss. You see here a water moccasin skeleton. You conjure some foxfire! The bullfrog hits you but does no damage. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is moderately wounded. The foxfire hits the bullfrog. The bullfrog is moderately wounded. The bullfrog hits you but does no damage. x2 You conjure some foxfire! The bullfrog barely misses you. You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is heavily wounded. The foxfire hits the bullfrog! The bullfrog is almost dead. The foxfire hits the bullfrog. The bullfrog is almost dead. The bullfrog closely misses you. The bullfrog completely misses you. You conjure some foxfire! The bullfrog hits you but does no damage. You puncture the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You start resting. Your foxfire dissipates. x3 Magic restored. Things that are here: a bullfrog corpse; a water moccasin skeleton A komodo dragon comes into view. You conjure some foxfire! The komodo dragon hisses angrily. You conjure some foxfire! Your foxfire dissipates. You conjure some foxfire! Your foxfire dissipates. x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! The foxfire hits the komodo dragon! The komodo dragon is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon's fire resistance burns away. The foxfire hits the komodo dragon but does no damage. The komodo dragon is moderately wounded. The foxfire hits the komodo dragon but does no damage. The komodo dragon is moderately wounded. Your foxfire dissipates. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon. The komodo dragon is burned terribly! The komodo dragon is severely wounded. You conjure some foxfire! The komodo dragon bites you! You hit the komodo dragon but do no damage. The komodo dragon is severely wounded. The foxfire hits the komodo dragon. The komodo dragon is burned terribly! The komodo dragon is severely wounded. The foxfire hits the komodo dragon but does no damage. The komodo dragon is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon's fire resistance burns away. The komodo dragon bites you but does no damage. x2 You conjure some foxfire! The komodo dragon bites you!! The komodo dragon bites you! You closely miss the komodo dragon. The komodo dragon is moderately wounded. The foxfire hits the komodo dragon. The komodo dragon is severely wounded. The komodo dragon closely misses you. The komodo dragon bites you! * * * LOW HITPOINT WARNING * * * The komodo dragon bites you but does no damage. Okay, then. Unknown command. Okay, then. Unknown command. You feel yourself speed up. The komodo dragon bites you!! You die... #....# ##...........#.~. ##..## #####.##.#'#..## #...# ###.###..#### ##..## #.......## . #...# ##+###### . ##.## ...# ⌠ #.# ....+ . #.## #####...... . #####..###@l.'....§# .######P##.÷.†..l#.#.....# #..##......#.###.### .§..# ......P..###...### ..§. #.######## ###(# ..# ..# #.# .# ### #.# # .# #.# ## #.# You could see 2 komodo dragons. Vanquished Creatures A two-headed ogre (D:8) Pikel (D:4) A deep elf pyromancer (D:11) A cyclops (D:8) 5 elephants Maggie (D:7) A komodo dragon (Lair:1) A wind drake (shapeshifter) (D:11) A raiju (shapeshifter) (D:8) Sigmund (D:5) 3 wyverns A wraith (D:8) 10 yaks A basilisk (D:8) 2 steam dragons 2 acid dragons 4 water moccasins Duvessa (D:6) 3 ice beasts 5 orc warriors 2 sky beasts A black bear (D:9) 6 wolves (Lair:1) 5 ogres 3 centaurs A phantom (D:6) A kobold brigand (D:9) 13 bullfrogs A gnoll sergeant (D:8) 4 scorpions 2 wights Dowan (D:6) A killer bee (D:8) A howler monkey (D:5) 3 bombardier beetles 2 jellies 6 orc priests 4 hounds Jessica (D:3) 6 iguanas 2 sleepcaps Ijyb (D:3) 4 orc wizards 6 adders A gnoll (D:9) 3 white imps A statue (D:6) 2 ufetubi (D:5) 2 dart slugs A ribbon worm (D:3) 28 orcs 6 endoplasms A giant cockroach (D:1) 4 quokkas 9 ball pythons 6 bats 4 frilled lizards 5 goblins 4 hobgoblins 9 kobolds 4 rats 213 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeonfox the Gargoyle Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 326 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 387 | D:1 | Learned a level 2 spell: Scorch 1114 | D:2 | Found a faded altar of an unknown god. 1586 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/6 1590 | D:2 | Learned a level 3 spell: Volatile Blastmotes 2555 | D:3 | Reached skill level 4 in Fire Magic 2555 | D:3 | Reached XP level 4. HP: 24/24 MP: 0/7 2823 | D:3 | Noticed an ogre 2837 | D:3 | Killed an ogre 2838 | D:3 | Reached XP level 5. HP: 23/28 MP: 0/9 3041 | D:3 | Noticed Jessica 3049 | D:3 | Killed Jessica 3255 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3255 | D:3 | Found a blossoming altar of Fedhas. 3375 | D:3 | Found a glowing silver altar of Zin. 3506 | D:3 | Found a sacrificial altar of Ru. 3538 | D:3 | Noticed Ijyb 3556 | D:3 | Killed Ijyb 3557 | D:3 | Reached skill level 5 in Fire Magic 4452 | D:4 | Noticed Pikel 4452 | D:4 | Noticed a lemure 4474 | D:4 | Killed Pikel 4475 | D:4 | Reached skill level 6 in Fire Magic 4475 | D:4 | Reached XP level 6. HP: 15/32 MP: 5/12 4475 | D:4 | Reached XP level 7. HP: 17/36 MP: 5/13 4574 | D:4 | Learned a level 4 spell: Flame Wave 4918 | D:5 | Entered Level 5 of the Dungeon 5077 | D:5 | Reached skill level 7 in Fire Magic 5077 | D:5 | Reached XP level 8. HP: 41/41 MP: 14/14 5132 | D:5 | Reached skill level 5 in Conjurations 5287 | D:5 | Found a sparkling altar of Nemelex Xobeh. 5321 | D:5 | Noticed Sigmund 6201 | D:5 | Killed Sigmund 6202 | D:5 | Reached skill level 5 in Spellcasting 6289 | D:6 | Reached skill level 8 in Fire Magic 6313 | D:6 | Found a staircase to the Ecumenical Temple. 6493 | D:6 | Found a radiant altar of Vehumet. 6621 | D:6 | Became a worshipper of Vehumet 6656 | D:6 | Reached XP level 9. HP: 25/45 MP: 12/17 6745 | D:6 | Found a snail-covered altar of Cheibriados. 6755 | D:6 | Reached skill level 1 in Armour 6867 | D:6 | Found a shimmering blue altar of Sif Muna. 6919 | D:6 | Noticed Dowan 6920 | D:6 | Noticed Duvessa 6940 | D:6 | Killed Dowan 7307 | D:6 | Killed Duvessa 7364 | D:6 | Found a shimmering altar of Xom. 7600 | D:6 | Found Jehiwae's Magic Scroll Boutique. 7610 | D:6 | Bought a scroll of identify for 28 gold pieces 7610 | D:6 | Bought a scroll of identify for 28 gold pieces 7775 | D:7 | Reached skill level 1 in Fighting 7834 | D:7 | Reached skill level 9 in Fire Magic 8212 | D:7 | Reached * piety under Vehumet 8212 | D:7 | Offered knowledge of Magic Dart by Vehumet. 8336 | D:7 | Found a bloodstained altar of Trog. 8337 | D:7 | Noticed Maggie 8350 | D:7 | Killed Maggie 8947 | D:8 | Noticed a meliai 8960 | D:8 | Reached XP level 10. HP: 54/55 MP: 17/20 8966 | D:8 | Reached skill level 1 in Polearms 9168 | D:8 | Reached skill level 10 in Fire Magic 9398 | D:8 | Noticed a cyclops 9435 | D:8 | Found a burning altar of Makhleb. 9584 | D:8 | Noticed a two-headed ogre 9596 | D:8 | Killed a two-headed ogre 9744 | D:8 | Killed a cyclops 9984 | D:8 | Reached ** piety under Vehumet 9984 | D:8 | Offered knowledge of Mercury Arrow by Vehumet. 10607 | D:9 | Found a glowing golden altar of the Shining One. 10631 | D:9 | Noticed an orange crystal statue 10841 | D:9 | Reached skill level 5 in Fighting 10920 | D:9 | Found an iron altar of Okawaru. 11091 | D:9 | Noticed an elephant 11159 | D:9 | Killed an elephant 11160 | D:9 | Reached XP level 11. HP: 51/64 MP: 23/23 11236 | D:9 | Found a hide-covered altar of Uskayaw. 11475 | D:9 | Noticed an obsidian statue 11518 | D:9 | Found a white marble altar of Elyvilon. 11553 | D:9 | Identified the ring "Siuper Usoc" {rC+++ rCorr Str-4 Dex-4} 11771 | D:9 | Found a staircase to the Lair. 12034 | D:10 | Entered Level 10 of the Dungeon 12051 | D:10 | Reached skill level 1 in Translocations 12051 | D:10 | Reached skill level 11 in Fire Magic 12333 | D:10 | Offered knowledge of Mephitic Cloud by Vehumet. 12338 | D:10 | Learned a level 3 spell: Mephitic Cloud 12593 | D:10 | Found an ornate altar of the Wu Jian Council. 12726 | D:10 | Identified the +3 leather armour of a ziggurat {Fly rElec | rCorr Str-2} 12845 | D:11 | Noticed a deep elf pyromancer 12936 | D:11 | Killed a deep elf pyromancer 13018 | Lair:1 | Entered Level 1 of the Lair of Beasts 13032 | Lair:1 | Reached *** piety under Vehumet 13428 | Lair:1 | Learned a level 5 spell: Detonation Catalyst 13724 | Lair:1 | Mangled by a komodo dragon Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_blasted D:3: layout_loops_cross, grunt_temple_overflow_growth_and_decay, nicolae_ru_awakened_eye, zin_scriptorium, uniq_ijyb, uniq_jessica D:4: layout_basic, uniq_pikel, uniq_crazy_yiuf_cottage D:5: layout_basic, mainiacjoe_overflow_brackets, serial_bayou_lagoon_b, uniq_sigmund D:6: layout_loops_ring, nicolae_sif_muna_little_library, slow_altar_1, mainiacjoe_overflow_surrounded_room, vehumet_statue, minmay_temple_entry_mist, serial_shops, nicolae_shop_relaxation, uniq_duvessa D:7: layout_loops_ring, mainiacjoe_overflow_tiny_flanked, hangedman_decor_diamond_cutter, minmay_between, uniq_maggie D:8: layout_loops_ring, mainiacjoe_overflow_24_doors, minmay_statues_item, nicolae_doodle_vault D:9: minmay_separated_statues, layout_irregular_city, lemuel_round_altar, mainiacjoe_overflow_six_doors_small, okawaru_altar_gauntlet_db, tso_metal_star, grunt_lair_entry_orc_guard_hut D:10: layout_small_grid, mainiacjoe_overflow_alcove_2 D:11: minmay_diamond_stairs, layout_cave_pods Lair:1: layout_roguey, infiniplex_staircase_pool, grunt_megastairs_3 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Conjurations | 2 4 6 7 | 7.8 Fire Magic | 4 6 7 8 9 10 11 | 11.4 Spellcasting | 4 5 6 8 9 | 9.6 Armour | 3 | 3.1 Fighting | 2 5 6 | 6.9 Polearms | 2 | 2.7 Dodging | 2 | 2.8 Translocations | 1 | 1.1 Stealth | 3 | 3.0 Alchemy | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Demon trident | 5 | 6 | 35 | 61 || 107 Cast: Foxfire | 57 | 46 | 142 | 241 || 486 Scorch | 5 | 5 | 59 | 87 || 156 Volatile Blastmot | 6 | 5 | 18 | 12 || 41 Flame Wave | | | 2 | 8 || 10 Mephitic Cloud | | | | 5 || 5 Use: Scroll | 2 | 2 | 10 | 4 || 18 Potion | | | 1 | 2 || 3 Stab: Sleeping | 1 | | 1 | 1 || 3 Confused | | | | 1 || 1 Armour: Robe | 7 | 11 | 63 | 81 || 162 Leather armour | | | | 60 || 60 Dodge: Dodged | 6 | 1 | 42 | 98 || 147