Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 17830294053988881450 31341 aeonfox the Arsonist (level 13, -2/79 HPs) Began as a Gargoyle Fire Elementalist on Jan 25, 2026. Was a High Priest of Vehumet. Slain by a five-headed hydra (12 damage) ... on level 5 of the Lair of Beasts. The game lasted 01:03:32 (18678 turns). aeonfox the Arsonist (Gargoyle Fire Elementalist) Turns: 18678, Time: 01:03:32 Health: -2/79 AC: 19 Str: 18 XL: 13 Next: 57% Magic: 11/27 EV: 12 Int: 27 God: Vehumet [*****.] Gold: 1026 SH: 0 Dex: 10 Spells: 15/33 levels left rFire + . . a - +12 war axe "Ciquuh" {heavy, rF+} rCold . . . (no offhand) rNeg + . . x - +0 robe rPois ∞ (no helmet) rElec + K - +2 cloak {Will+} rCorr . y - +2 pair of gloves SInv . s - +1 pair of boots Will +.... r - amulet of magic regeneration Stlth ++ D - +6 ring of strength HPRegen 0.33/turn J - +6 ring of intelligence MPRegen 0.60/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 2 branches of the dungeon, and saw 16 of its levels. You collected 1026 gold pieces. Inventory: Hand Weapons a - the +12 war axe "Ciquuh" (weapon) {heavy, rF+} (You found it on level 1 of the Lair of Beasts) rF+: It protects you from fire. b - the +6 whip "Guciamemo" {heavy, Str+2 Dex+5} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Missiles H - a throwing net Armour f - an orb of light s - a +1 pair of boots (worn) x - a +0 robe (worn) y - a +2 pair of gloves (worn) K - a +2 cloak of willpower (worn) Jewellery n - a ring of ice r - an amulet of magic regeneration (worn) D - a +6 ring of strength (worn) I - an amulet of the acrobat J - a +6 ring of intelligence (worn) N - a +5 ring of evasion Wands c - a wand of paralysis (17) k - a wand of roots (26) q - a wand of polymorph (7) Scrolls d - 2 scrolls of amnesia i - 7 scrolls of teleportation m - a scroll of brand weapon {unknown} o - a scroll of fog p - a scroll of blinking {unknown} t - a scroll of vulnerability {unknown} v - a scroll of immolation w - 4 scrolls of enchant weapon E - 2 scrolls of poison L - a scroll of noise M - 2 scrolls of summoning P - a scroll of revelation {unknown} Potions e - 4 potions of heal wounds h - 3 potions of magic j - a potion of brilliance l - 3 potions of attraction u - 2 potions of mutation z - 2 potions of berserk rage A - a potion of haste B - 3 potions of curing C - a potion of resistance {unknown} F - a potion of lignification {unknown} G - 2 potions of enlightenment O - a potion of might {unknown} Skills: * Level 8.7 Fighting + Level 4.0(4.1) Axes + Level 1.1(3.0) Maces & Flails + Level 6.4 Dodging + Level 4.4 Stealth + Level 10.8 Spellcasting + Level 8.7 Conjurations + Level 2.9 Translocations * Level 0.8 Forgecraft + Level 13.2 Fire Magic * Level 1.7 Earth Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 d - Flame Wave Conj/Fire 65% 2d15 1% 4 e - Inner Flame Hex/Fire 50% N/A 1% 3 f - Arcjolt Conj/Air 19% 1d29 5% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hellfire Mortar Fire/Erth/Frge 21% 4d9 65% 7 Blink Tloc 60% N/A 1% 2 Lesser Beckoning Tloc 60% N/A 1% 2 Momentum Strike Conj/Tloc 92% 3d10 1% 2 Ignite Poison Fire/Alch 50% N/A 1% 4 Summon Small Mammal Summ 56% N/A 4% 1 Call Imp Summ 28% N/A 6% 2 Grave Claw Necr 28% 2d9 6% 2 Call Canine Familiar Summ 14% N/A 12% 3 Summon Ice Beast Ice/Summ 14% N/A 12% 3 Summon Seismosaurus Egg Summ/Erth 19% N/A 28% 4 Animate Dead Necr 14% N/A 36% 4 Eringya's Surprising Cr Summ 14% N/A 36% 4 Borgnjor's Vile Clutch Necr/Erth 9% N/A 61% 5 Summon Mana Viper Hex/Summ 14% N/A 73% 5 Sphinx Sisters Hex/Summ 7% N/A 100% 7 Summon Hydra Summ 7% N/A 100% 7 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 25472 Temple (0/1) D:7 Lair (4/5) D:8 Zot: 24381 Swamp (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Uskayaw Vehumet Wu Jian Yredelemnul Jiyva Annotations: Lair:1 exclusion: floor Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +9) Message History The flame wave engulfs the fungus!! The fungus is moderately damaged. The flame wave engulfs the fungus!! The fungus is moderately damaged. The flame wave engulfs the fungus! The fungus begins to die. The fungus is lightly damaged. The flame wave engulfs the plant!! The plant begins to die. The plant is lightly damaged. You stop channelling waves of flame. A nearby fungus withers and dies. x2 A nearby fungus withers and dies. A nearby fungus withers and dies. x2 A nearby plant withers and dies. A cane toad comes into view. You conjure some foxfire! You conjure some foxfire! The foxfire hits the cane toad. The cane toad is lightly wounded. The foxfire hits the cane toad but does no damage. The cane toad is lightly wounded. You conjure some foxfire! The foxfire hits the cane toad. The cane toad is lightly wounded. The foxfire hits the cane toad! The cane toad is moderately wounded. You conjure some foxfire! The foxfire hits the cane toad. The cane toad is heavily wounded. The foxfire hits the cane toad! The cane toad is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs your foxfire. Your foxfire completely resists. The flame wave engulfs your foxfire. Your foxfire completely resists. (Press . to intensify the flame waves.) The foxfire hits the cane toad but does no damage. The cane toad is severely wounded. The foxfire hits the cane toad. The cane toad is severely wounded. A wave of flame ripples out! The flame wave engulfs the cane toad. The cane toad is almost dead. The cane toad closely misses you. The cane toad stings you but does no damage. A wave of flame ripples out! The flame wave engulfs the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. You stop channelling waves of flame. Magic restored. M - 2 scrolls of summoning (gained 1) You now have 1000 gold pieces (gained 1). A malevolent force fills the Lair of Beasts... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. A water moccasin comes into view. You closely miss the water moccasin. The water moccasin hisses angrily. You slash the plant! The plant begins to die. The water moccasin closely misses you. The water moccasin barely misses you. You miss the water moccasin. You hit the plant. A nearby plant withers and dies. The water moccasin bites you but does no damage. x2 The water moccasin bites you. You slice the water moccasin!! The water moccasin is severely wounded. The water moccasin barely misses you. x2 The water moccasin bites you but does no damage. You slice the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You start resting. HP restored. A water moccasin comes into view. Okay, then. Found 5 gold pieces. You now have 1005 gold pieces (gained 5). An endoplasm and a jelly come into view. Found a potion of curing. The water moccasin hisses angrily. A yak comes into view. The water moccasin bites you but does no damage. You slice the water moccasin!! The water moccasin is almost dead. The water moccasin barely misses you. The water moccasin closely misses you. The water moccasin bites you but does no damage. You slice the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. Found 6 stones. Found 21 gold pieces. An endoplasm comes into view. A jelly comes into view. Found a viscous altar of Jiyva. The jelly quivers. The endoplasm quivers. Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is almost dead. The endoplasm's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! Vehumet accepts your kill. You feel your power returning. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is severely wounded. The jelly's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! You kill the jelly! Vehumet accepts your kill. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is severely wounded. The jelly's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! You kill the jelly! Vehumet accepts your kill. You feel your power returning. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! Vehumet accepts your kill. You feel your power returning. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A jelly and an endoplasm come into view. The endoplasm quivers. An endoplasm comes into view. A jelly comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! Vehumet accepts your kill. Vehumet offers you knowledge of Hellfire Mortar. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! Vehumet accepts your kill. You feel your power returning. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. You kill the jelly! Vehumet accepts your kill. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is heavily wounded. The jelly's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! The jelly is almost dead. The jelly hits you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! You kill the jelly! Vehumet accepts your kill. You feel your power returning. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Magic restored. Found a staircase to the Slime Pits. You see here 6 stones. You now have 1026 gold pieces (gained 21). A seven-headed hydra comes into view. The seven-headed hydra roars! You conjure some foxfire! You conjure some foxfire! The foxfire hits the seven-headed hydra. The seven-headed hydra is lightly wounded. The foxfire hits the seven-headed hydra. The seven-headed hydra is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You conjure some foxfire! The foxfire hits the seven-headed hydra! The seven-headed hydra is lightly wounded. The foxfire hits the seven-headed hydra. The seven-headed hydra is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the seven-headed hydra. The seven-headed hydra is moderately wounded. The seven-headed hydra's fire resistance burns away. You hear a loud, deep croak! The foxfire hits the seven-headed hydra! The seven-headed hydra is burned terribly! The seven-headed hydra is heavily wounded. The foxfire hits the seven-headed hydra. The seven-headed hydra is heavily wounded. A cane toad comes into view. You hear an angry hiss. x2 You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs your foxfire. Your foxfire completely resists. The flame wave engulfs your foxfire. Your foxfire completely resists. The flame wave engulfs the seven-headed hydra!! The seven-headed hydra is burned terribly! The seven-headed hydra is almost dead. (Press . to intensify the flame waves.) You hear an angry hiss. x2 The foxfire hits the seven-headed hydra! The seven-headed hydra is burned terribly! The seven-headed hydra is almost dead. The foxfire hits the seven-headed hydra! The seven-headed hydra is burned terribly! You kill the seven-headed hydra! Vehumet accepts your kill. You feel your power returning. A wave of flame ripples out! The flame wave engulfs the cane toad. The cane toad is lightly wounded. You hear a bellow! You hear an angry hiss. You hear a roar! You hear an angry hiss. A wave of flame ripples out! The flame wave engulfs the cane toad. The cane toad is moderately wounded. You hear an angry hiss. You hear a roar! The cane toad barely misses you. A wave of flame ripples out! The flame wave engulfs the cane toad. The cane toad is moderately wounded. Your wave of flame reaches its maximum intensity and dissipates. You hear a bellow! You hear an angry hiss. You hear a roar! You hear a croak. You hear a bellow! The cane toad stings you! x2 Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the cane toad! The cane toad is severely wounded. (Press . to intensify the flame waves.) The cane toad barely misses you. A black mamba comes into view. A wave of flame ripples out! The flame wave engulfs the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. A wave of flame ripples out! The flame wave engulfs the black mamba. The black mamba is lightly wounded. You hear a roar! You hear an angry hiss. A yak comes into view. A basilisk comes into view. A yak comes into view. The black mamba barely misses you. A wave of flame ripples out! The flame wave engulfs the black mamba! The black mamba is moderately wounded. The flame wave engulfs the basilisk! The basilisk is moderately wounded. Your wave of flame reaches its maximum intensity and dissipates. You hear an angry hiss. The black mamba bites you but does no damage. x2 Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the black mamba! The black mamba is severely wounded. (Press . to intensify the flame waves.) The black mamba barely misses you. A komodo dragon comes into view. The black mamba barely misses you. A wave of flame ripples out! The flame wave engulfs the black mamba!! You kill the black mamba! Vehumet accepts your kill. The flame wave engulfs the basilisk! The basilisk is severely wounded. You hear a croak. A basilisk comes into view. The basilisk misses you. A wave of flame ripples out! The flame wave engulfs the basilisk!! You kill the basilisk! Vehumet accepts your kill. The flame wave engulfs the komodo dragon but does no damage. The komodo dragon is heavily wounded. You hear an angry hiss. You hear a bellow! You hear an angry hiss. A wave of flame ripples out! The flame wave engulfs the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. The flame wave engulfs the yak!! The yak is heavily wounded. The flame wave engulfs the yak!! The yak is severely wounded. The flame wave engulfs the basilisk! The basilisk is moderately wounded. Your wave of flame reaches its maximum intensity and dissipates. You hear a croak. You hear a roar! A komodo dragon comes into view. Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! (Press . to intensify the flame waves.) A water moccasin comes into view. A wave of flame ripples out! The flame wave engulfs the yak! The yak is almost dead. The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the basilisk! The basilisk is severely wounded. The flame wave engulfs the komodo dragon! The komodo dragon is heavily wounded. The yak closely misses you. A wave of flame ripples out! The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the komodo dragon! The komodo dragon is severely wounded. The flame wave engulfs the basilisk! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. x2 The komodo dragon bites you! A wave of flame ripples out! The flame wave engulfs the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the water moccasin! The water moccasin is heavily wounded. Your wave of flame reaches its maximum intensity and dissipates. A yak comes into view. Your Earth Magic skill increases to level 1! Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! (Press . to intensify the flame waves.) A six-headed hydra comes into view. A wave of flame ripples out! The flame wave engulfs the water moccasin! The water moccasin is severely wounded. You hear an angry hiss. The water moccasin bites you but does no damage. A blink frog comes into view. The water moccasin bites you but does no damage. The blink frog moves out of view. A wave of flame ripples out! The flame wave engulfs the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the six-headed hydra! The six-headed hydra is severely wounded. You hear an angry hiss. You hear a howl! A wave of flame ripples out! The flame wave engulfs the six-headed hydra! The six-headed hydra is almost dead. The flame wave engulfs the yak! The yak is moderately wounded. Your wave of flame reaches its maximum intensity and dissipates. The six-headed hydra barely misses you. The six-headed hydra bites you but does no damage. x2 The six-headed hydra closely misses you. The six-headed hydra bites you. The six-headed hydra bites you but does no damage. Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the six-headed hydra! You kill the six-headed hydra! Vehumet accepts your kill. You feel your power returning. (Press . to intensify the flame waves.) The blink frog blinks! A wave of flame ripples out! The flame wave engulfs the yak! The yak is severely wounded. A wave of flame ripples out! The flame wave engulfs the yak but does no damage. The yak is severely wounded. The flame wave engulfs the blink frog!! The blink frog is severely wounded. You hear an angry hiss. The yak gores you. A wave of flame ripples out! The flame wave engulfs the blink frog! The blink frog is almost dead. The flame wave engulfs the yak!! You kill the yak! Vehumet accepts your kill. Your wave of flame reaches its maximum intensity and dissipates. You hear a roar! You hear a howl! You hear an angry hiss. You hear a roar! The blink frog blinks! A blink frog is nearby! Casting: Flame Wave (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the blink frog. You kill the blink frog! Vehumet accepts your kill. You feel your power returning. A five-headed hydra comes into view. Your Axes skill increases to level 4! The five-headed hydra roars! You are too injured to fight recklessly! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! A wolf comes into view. The foxfire hits the five-headed hydra. The five-headed hydra is lightly wounded. The foxfire hits the five-headed hydra! The five-headed hydra is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the five-headed hydra. The five-headed hydra is moderately wounded. The foxfire hits the five-headed hydra. The five-headed hydra is moderately wounded. A komodo dragon comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wolf. The wolf is moderately wounded. The wolf's fire resistance burns away. The foxfire hits the five-headed hydra. The five-headed hydra is moderately wounded. The foxfire hits the five-headed hydra. The five-headed hydra is moderately wounded. The komodo dragon hisses menacingly. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wolf. The wolf is burned terribly! The wolf is almost dead. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the wolf! The wolf is burned terribly! You kill the wolf! Vehumet accepts your kill. (Press . to intensify the flame waves.) A wave of flame ripples out! The flame wave engulfs the five-headed hydra!! The five-headed hydra is heavily wounded. The five-headed hydra bites you! The five-headed hydra barely misses you. x2 The five-headed hydra closely misses you. The five-headed hydra bites you but does no damage. A wave of flame ripples out! The flame wave engulfs the five-headed hydra! The five-headed hydra is severely wounded. The flame wave engulfs the komodo dragon!! The komodo dragon is heavily wounded. You hear a roar! The five-headed hydra bites you but does no damage. x2 The five-headed hydra bites you! The five-headed hydra bites you but does no damage. The five-headed hydra bites you. * * * LOW HITPOINT WARNING * * * A wave of flame ripples out! The flame wave engulfs the five-headed hydra! The five-headed hydra is almost dead. The flame wave engulfs the komodo dragon! The komodo dragon is severely wounded. Your wave of flame reaches its maximum intensity and dissipates. You hear an angry hiss. The five-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The five-headed hydra bites you but does no damage. The five-headed hydra bites you! You die... }..#.........## .#...#....(..## ....!.........# #..>_.#......## ............## .....#......# ...#........# ............# ........@...# ........D.### .......†l## .......†## .........# ........#...... .......#.####.. ....... ## ....... You could see a five-headed hydra and a komodo dragon. Vanquished Creatures Fannar (D:11) 6 hydras Erica (Lair:2) A two-headed ogre (D:11) A death yak (Lair:1) 2 skysharks A cyclops (D:9) A manticore (D:11) Maurice (D:10) Joseph (D:9) 2 black mambas A gargoyle (D:11) 7 cane toads An unseen horror (D:11) 10 komodo dragons 3 tyrant leeches (Lair:3) A hornet (D:9) 5 blink frogs Sigmund (D:3) 2 shadowghasts A spriggan (Lair:1) A wraith (D:11) A wyvern (Lair:1) 44 yaks 5 basilisks 2 steam dragons 3 nagas (Lair:2) A swamp worm (Lair:3) 3 acid dragons 11 water moccasins 3 orc warriors A sky beast (D:8) 2 ice beasts 4 black bears 6 wolves 3 centaurs 2 kobold brigands 13 bullfrogs 2 gnoll sergeants 4 scorpions A marrowcuda (D:6) 10 wights 4 killer bees (D:9) 3 howler monkeys (D:7) 2 bombardier beetles 6 jellies 6 hounds 5 orc priests 2 sleepcaps (D:5) Jessica (D:3) 4 iguanas Terence (D:3) 11 orc wizards 7 hell rats (Lair:2) 2 adders 13 gnolls A river rat (D:8) A shadow imp (D:7) 4 ufetubi 3 dart slugs 40 orcs 5 ribbon worms 15 endoplasms 5 hobgoblins 4 quokkas 5 ball pythons 6 bats A frilled lizard (D:3) 2 giant cockroaches 8 goblins 11 kobolds 4 rats 354 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeonfox the Gargoyle Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 235 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 982 | D:2 | Identified the +6 whip "Guciamemo" {heavy, Str+2 Dex+5} 1153 | D:2 | Learned a level 2 spell: Scorch 1241 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/6 1372 | D:2 | Learned a level 3 spell: Volatile Blastmotes 1647 | D:2 | Found a faded altar of an unknown god. 1927 | D:3 | Noticed Jessica 1930 | D:3 | Killed Jessica 1931 | D:3 | Reached skill level 4 in Fire Magic 1931 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/7 2002 | D:3 | Noticed a black bear 2011 | D:3 | Killed a black bear 2012 | D:3 | Reached XP level 5. HP: 28/28 MP: 0/9 2101 | D:3 | Identified the scarab talisman of Ashenzari's Pride {Fly | rC+++ Will- Int-4} 2114 | D:3 | Found a stormy altar of Qazlal. 2417 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2421 | D:3 | Found a radiant altar of Vehumet. 2430 | D:3 | Became a worshipper of Vehumet 2435 | D:3 | Found a blossoming altar of Fedhas. 2473 | D:3 | Noticed Terence 2579 | D:3 | Killed Terence 2580 | D:3 | Reached skill level 5 in Fire Magic 2925 | D:3 | Learned a level 4 spell: Flame Wave 2926 | D:3 | Noticed Sigmund 3206 | D:3 | Killed Sigmund 3207 | D:3 | Reached XP level 6. HP: 32/32 MP: 3/11 3394 | D:4 | Reached XP level 7. HP: 36/36 MP: 2/12 3549 | D:4 | Reached skill level 6 in Fire Magic 4158 | D:4 | Reached * piety under Vehumet 4158 | D:4 | Offered knowledge of Shock by Vehumet. 4563 | D:5 | Entered Level 5 of the Dungeon 4571 | D:5 | Found a broken altar of Ashenzari. 4648 | D:4 | Reached XP level 8. HP: 40/41 MP: 1/14 4810 | D:5 | Reached skill level 7 in Fire Magic 4994 | D:5 | Found an ornate altar of the Wu Jian Council. 5046 | D:5 | Reached skill level 5 in Conjurations 5442 | D:5 | Reached skill level 5 in Spellcasting 5444 | D:5 | Reached skill level 8 in Fire Magic 5704 | D:5 | Found a hide-covered altar of Uskayaw. 5947 | D:6 | Found an iron altar of Okawaru. 5962 | D:6 | Found a shadowy altar of Dithmenos. 6057 | D:6 | Reached XP level 9. HP: 45/45 MP: 12/17 6719 | D:7 | Reached skill level 9 in Fire Magic 7222 | D:7 | Offered knowledge of Mercury Arrow by Vehumet. 7299 | D:7 | Reached ** piety under Vehumet 7409 | D:7 | Found a staircase to the Ecumenical Temple. 7465 | D:7 | Found a white marble altar of Elyvilon. 7636 | D:7 | Reached skill level 1 in Fighting 7729 | D:8 | Found a staircase to the Lair. 7730 | D:8 | Noticed a komodo dragon 7947 | D:8 | Reached XP level 10. HP: 53/53 MP: 15/20 7972 | D:8 | Reached skill level 1 in Maces & Flails 7972 | D:8 | Reached skill level 10 in Fire Magic 8726 | D:8 | Found a snail-covered altar of Cheibriados. 8974 | D:9 | Offered knowledge of Static Discharge by Vehumet. 9016 | D:9 | Noticed Joseph 9159 | D:9 | Noticed a cyclops 9527 | D:9 | Found an opulent altar of Gozag. 10001 | D:9 | Killed Joseph 10208 | D:9 | Reached skill level 1 in Translocations 10284 | D:9 | Found a shimmering blue altar of Sif Muna. 10396 | D:9 | Killed a cyclops 10422 | D:10 | Entered Level 10 of the Dungeon 10597 | D:10 | Reached *** piety under Vehumet 10683 | D:10 | Reached XP level 11. HP: 62/62 MP: 18/23 10889 | D:10 | Found a basalt altar of Yredelemnul. 11077 | D:10 | Noticed Maurice 11084 | D:10 | Maurice stole an amulet of the acrobat 11087 | D:10 | Killed Maurice 11378 | D:10 | Identified the +2 pair of boots "Vigop" {+Inv} 11692 | D:11 | Noticed Fannar 11708 | D:11 | Killed Fannar 11709 | D:11 | Reached skill level 5 in Fighting 11709 | D:11 | Reached skill level 11 in Fire Magic 12307 | D:11 | Noticed a two-headed ogre 12314 | D:11 | Killed a two-headed ogre 13055 | Lair:1 | Entered Level 1 of the Lair of Beasts 13147 | Lair:1 | Identified the +12 war axe "Ciquuh" {heavy, rF+} 13186 | Lair:1 | Noticed a death yak 13216 | Lair:1 | Killed a death yak 13348 | Lair:1 | Offered knowledge of Rending Blade by Vehumet. 13360 | Lair:1 | Reached XP level 12. HP: 51/71 MP: 17/25 13364 | Lair:1 | Reached skill level 5 in Dodging 13555 | Lair:1 | Reached skill level 12 in Fire Magic 13667 | Lair:1 | Learned a level 3 spell: Inner Flame 14387 | Lair:1 | Reached skill level 1 in Axes 14799 | Lair:1 | Noticed a minotaur 15106 | Lair:2 | Found a staircase to the Snake Pit. 15281 | Lair:2 | Noticed a five-headed hydra 15396 | Lair:2 | Reached **** piety under Vehumet 15506 | Lair:2 | Noticed a six-headed hydra 15572 | Lair:2 | Noticed a five-headed hydra 15598 | Lair:2 | Noticed Erica 15720 | Lair:2 | Offered knowledge of Arcjolt by Vehumet. 15727 | Lair:2 | Learned a level 5 spell: Arcjolt 15769 | Lair:2 | Noticed a skyshark 15783 | Lair:2 | Killed a skyshark 16065 | Lair:2 | Found a burning altar of Makhleb. 16085 | Lair:2 | Killed a six-headed hydra 16086 | Lair:2 | Reached skill level 10 in Spellcasting 16304 | Lair:2 | Killed a five-headed hydra 16369 | Lair:2 | Noticed a four-headed hydra 16377 | Lair:2 | Killed a four-headed hydra 16522 | Lair:2 | Killed Erica 16583 | Lair:2 | Reached XP level 13. HP: 63/78 MP: 23/27 17940 | Lair:3 | Reached skill level 13 in Fire Magic 18115 | Lair:3 | Found a burning altar of Makhleb. 18220 | Lair:3 | Found a staircase to the Swamp. 18516 | Lair:4 | You fall into a shaft and drop 1 floor! 18516 | Lair:5 | Entered Level 5 of the Lair of Beasts 18581 | Lair:5 | Found a viscous altar of Jiyva. 18589 | Lair:5 | Reached ***** piety under Vehumet 18598 | Lair:5 | Offered knowledge of Hellfire Mortar by Vehumet. 18623 | Lair:5 | Found a staircase to the Slime Pits. 18660 | Lair:5 | Reached skill level 1 in Earth Magic 18678 | Lair:5 | Slain by a five-headed hydra Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, chequers_serial_rivers_micro_c D:2: layout_loops_ring, hellmonk_ecumenical_altar_run_dry D:3: layout_basic, mainiacjoe_overflow_brackets, minmay_overflow_temple_star_quad, uniq_sigmund, uniq_jessica, uniq_terence D:4: cheibrodos_pilgrimage, layout_cave_pools D:5: layout_rooms, pdpol_wu_jian_five_deadly_venoms, nicolae_uskayaw_suspiria, ashenzari_conservatory_becter, chequers_jeans, grunt_decor_junction D:6: layout_rooms, okawaru_metal_pillars_1_2, grunt_dithmenos_smoke_and_mirrors D:7: nicolae_cairo_tiling_very_big, layout_gridville, elyvilon_altar_1, temple_fountains, serial_library_hellmonk_secret_room, minmay_misc_feat_secret_circle D:8: layout_basic, slow_altar_2, dpeg_lair_monsters D:9: layout_loops_ring, lemuel_tele_altar, hellmonk_sif_muna_bookshelves, uniq_joseph D:10: layout_loops_corners, lemuel_crystal_altar, uniq_maurice D:11: layout_gridville, uniq_fannar Lair:1: dreamdust_labyrinth, layout_hall_layers, grunt_forest_large_clearing_hut Lair:2: layout_small_grid, minmay_snake_entry_guardpost_small, basic_altar, infiniplex_staircase_pool_2, uniq_erica Lair:3: layout_chaotic_city, minmay_swamp_entry_worms, basic_altar, grunt_megastairs_4, nicolae_lair_unfinished_basement Lair:4: layout_regular_city Lair:5: cheibrodos_lair_end_hotspot, layout_hall_layers, nicolae_slime_entry_slimehenge, amcnicky_mini_pool_medium Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Conjurations | 2 3 4 5 7 8 | 8.7 Fire Magic | 4 5 6 8 9 10 11 12 13 | 13.2 Spellcasting | 3 4 5 6 8 9 10 | 10.8 Fighting | 2 4 6 7 8 | 8.7 Dodging | 2 3 4 6 | 6.4 Maces & Flails | 1 | 1.1 Translocations | 1 2 | 2.9 Stealth | 3 4 | 4.4 Axes | 3 4 | 4.0 Earth Magic | 1 | 1.7 Forgecraft | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Whip | 10 | 1 | 27 | 19 | || 57 Unarmed | 8 | | | | || 8 War axe | | | | 31 | 7 || 38 Cast: Foxfire | 66 | 37 | 198 | 329 | 66 || 696 Scorch | 3 | 9 | 51 | 106 | 30 || 199 Volatile Blastmot | 1 | 6 | 2 | 57 | 2 || 68 Flame Wave | | | 6 | 25 | 27 || 58 Inner Flame | | | | 1 | || 1 Arcjolt | | | | | 1 || 1 Evoke: Wand | | 1 | | 2 | 1 || 4 Use: Scroll | 2 | 1 | 6 | 15 | 2 || 26 Potion | | | | 5 | || 5 Stab: Sleeping | 2 | | | | || 2 Armour: Robe | 17 | 2 | 55 | 260 | 57 || 391 Dodge: Dodged | 28 | 3 | 42 | 180 | 38 || 291