Seeded DCSS version 0.35-a0-142-gf4adea49af (webtiles) character file. Game seed: 2125610623616620831 (custom seed) 6313 aeonfox the Thaumaturge (level 10, 0/67 HPs) Began as a Black Draconian Hedge Wizard on Mar 2, 2026. Was an Elder of Hepliaklqana. Slain by a wyvern (13 damage) ... on level 8 of the Dungeon. The game lasted 00:48:17 (7766 turns). aeonfox the Thaumaturge (DrHW) Turns: 7766, Time: 00:48:18 Health: 0/67 AC: 7 Str: 18 XL: 10 Next: 64% Magic: 19/23 EV: 11 Int: 20 God: Hepliaklqana [****..] Gold: 415 SH: 0 Dex: 12 Spells: 18/28 levels left rFire + + . (33%) k - +7 dagger of Fate {holy, rF+ Int+2} rCold + . . (50%) h - orb {Glass} rNeg . . . (100%) b - +0 hat rPois + (33%) d - scarf {rC+ rF+} rElec + (33%) (no gloves) rCorr . (100%) (no boots) SInv . c - amulet of magic regeneration Will ..... e - +6 ring of strength Stlth ++ f - ring of poison resistance HPRegen 0.31/turn MPRegen 0.58/turn %: no passive effects @: no status effects A: reduced essence, galvanic breath, AC +7, unfitting armour, electricity resistance, cold-blooded, armoured tail 1 a: Galvanic Breath (3%), Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%), Transference (1%), Idealise (17%) You were on level 8 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was greatly pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 415 gold pieces. Inventory: Hand Weapons k - the +7 dagger of Fate (weapon) {holy, rF+ Int+2} (You acquired it on level 8 of the Dungeon) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Armour b - a +0 hat (worn) d - a scarf of resistance (worn) h - an orb of glass (worn) Jewellery c - an amulet of magic regeneration (worn) e - a +6 ring of strength (worn) f - a ring of poison resistance (worn) g - a ring of resist corrosion i - a ring of flight j - an amulet of regeneration Wands a - a wand of flame (12) c - a wand of warping (17) p - a wand of polymorph (9) Scrolls t - 4 scrolls of teleportation e - a scroll of fear {unknown} A - a scroll of acquirement w - 2 scrolls of enchant weapon k - a scroll of blinking {unknown} s - a scroll of summoning V - a scroll of vulnerability N - 2 scrolls of noise d - a scroll of enchant armour {unknown} j - a scroll of poison {unknown} l - a scroll of immolation {unknown} c - a scroll of brand weapon {unknown} Potions g - a potion of magic c - 6 potions of curing m - a potion of might r - a potion of resistance M - 2 potions of mutation f - a potion of lignification {unknown} n - 2 potions of brilliance {unknown} Skills: + Level 2.8 Fighting - Level 1.9 Short Blades + Level 2.5 Dodging - Level 2.0 Stealth - Level 9.8 Spellcasting - Level 7.9 Conjurations - Level 3.0 Summonings - Level 3.4 Necromancy - Level 1.0 Translocations - Level 2.7 Air Magic - Level 2.2 Alchemy - Level 5.5 Invocations - Level 4.5 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Grave Claw Necr 46% 2d10 2% 2 c - Call Imp Summ 44% N/A 3% 2 d - Mephitic Cloud Conj/Alch/Air 26% N/A 3% 3 e - Mercury Arrow Conj/Alch 60% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Sublimation of Blood Necr 23% N/A 2% 2 Slow Hex 36% N/A 7% 1 Blink Tloc 26% N/A 7% 2 Lesser Beckoning Tloc 26% N/A 7% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Summon Ice Beast Ice/Summ 15% N/A 12% 3 Rending Blade Conj/Frge 25% 2d(8+1*) 14% 4 Cigotuvi's Putrefaction Necr/Air 22% N/A 21% 4 Confusing Touch Hex 9% N/A 22% 3 Tukima's Dance Hex 9% N/A 22% 3 Petrify Alch/Erth 7% N/A 41% 4 Forge Blazeheart Golem Fire/Frge 9% N/A 56% 4 Orb of Destruction Conj 20% 9d8 93% 7 Malign Gateway Summ/Tloc 9% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Zot: 26238 Temple (0/1) D:6 Lair (0/5) D:9 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Hepliaklqana Beogh Shops: D:6 ? Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You can breathe arcing electricity. Your glossy black scales are hard. (AC +7) You cannot fit into any form of body armour or wear helmets. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History There is an open door here. Search for what [Enter for "dagger", or ? for help]? Things that are here: a +2 mace of holy wrath; a +0 leather armour; a +0 dagger There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here the +7 dagger of Fate {holy, rF+ Int+2}. k - the +7 dagger of Fate {holy, rF+ Int+2} You unwield your +1 dagger. You feel clever. The +7 dagger of Fate {holy, rF+ Int+2} softly glows with a divine radiance! k - the +7 dagger of Fate (weapon) {holy, rF+ Int+2} You drop a +1 dagger. Okay, then. Okay, then. a - a +1 dagger You swap places with Muriel. Okay, then. You drop a +1 dagger. You swap places with Muriel. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. You open the door. You encounter a centaur. It is carrying a +0 shortbow. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow barely misses you. Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The centaur is engulfed in noxious fumes. The centaur shoots an arrow. The arrow closely misses you. The magic dart hits the centaur. The centaur is moderately wounded. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur asks, "What the hell are we doing here? Hmm, I see..." The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur ponders the situation. The magic dart hits the centaur. The centaur is moderately wounded. The magic dart hits the centaur but does no damage. The centaur is moderately wounded. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur shakes. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. There is an open door here. The centaur is engulfed in noxious fumes. The centaur appears confused. The magic dart hits the centaur. The centaur is heavily wounded. The centaur is engulfed in noxious fumes. The magic dart hits the centaur! The centaur is almost dead. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur barely misses you. Muriel points at the centaur and mumbles some strange words. The puff of frost hits the centaur! The centaur dies! Magic restored. Found an escape hatch in the ceiling. You see here a +0 shortbow. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. As you open the door, it creaks loudly! You hear a shout! There is an open door here. You encounter a centaur warrior. It is wielding a +0 club, quivering javelins and carrying a +0 shortbow. The centaur warrior shouts! The centaur warrior throws a javelin. The javelin pierces through you!! You swap places with Muriel. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You feel much better. The centaur warrior unwields a +0 club. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits Muriel! Muriel barely misses the centaur warrior. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cerulean imp, wielding a -2 spear (summoned, friendly, not susceptible) The flask of dizzying concoctions shatters into a vile cloud! Muriel avoids your attack. The centaur warrior shoots an arrow. The arrow completely misses Muriel. The arrow hits your cerulean imp!! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The centaur warrior shoots an arrow. The arrow hits Muriel! Muriel closely misses the centaur warrior. The centaur warrior shoots an arrow. The arrow hits Muriel! Muriel is destroyed! Casting: Mephitic Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The centaur warrior throws a javelin. The javelin closely misses you. You encounter a rock fish. The centaur warrior throws a javelin. The javelin closely misses you. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits your cerulean imp! The centaur warrior shoots an arrow. The arrow closely misses your cerulean imp. The arrow closely misses you. Your cerulean imp barely misses the centaur warrior. Your cerulean imp barely misses the centaur warrior. The centaur warrior is engulfed in noxious fumes. The centaur warrior shoots an arrow. The arrow hits your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! There is an open door here. There is an open door here. There is an escape hatch in the ceiling here. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (chance to weaken: 88%) The glob of mercury hits the rock fish. The rock fish looks weaker. The rock fish is moderately wounded. The magic dart hits the rock fish but does no damage. The rock fish is moderately wounded. The rock fish closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rock fish (moderately wounded, weak, 100% to hit) The magic dart hits the rock fish. The rock fish is heavily wounded. The rock fish bites you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rock fish (heavily wounded, weak, 100% to hit) The magic dart hits the rock fish. The rock fish is severely wounded. The rock fish bites you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rock fish (severely wounded, weak, 100% to hit) The magic dart hits the rock fish but does no damage. The rock fish is severely wounded. The rock fish bites you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rock fish (severely wounded, weak, 100% to hit) The magic dart hits the rock fish but does no damage. The rock fish is severely wounded. The rock fish barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rock fish (severely wounded, weak, 100% to hit) The magic dart hits the rock fish but does no damage. The rock fish is severely wounded. The rock fish bites you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rock fish (severely wounded, weak, 100% to hit) The magic dart hits the rock fish. The rock fish is almost dead. The rock fish barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rock fish (almost dead, weak, 100% to hit) The magic dart hits the rock fish. You kill the rock fish! You start resting. Magic restored. You start resting. Muriel emerges from the mists of memory! You start resting. HP restored. There is an open door here. There is an open door here. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you! Muriel points at the centaur warrior and mumbles some strange words. The puff of frost hits the centaur warrior! You swap places with Muriel. The centaur warrior shoots an arrow. The arrow barely misses you. You feel much better. The centaur warrior shoots an arrow. The arrow hits Muriel!! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The centaur warrior shoots an arrow. The arrow hits Muriel! Muriel gestures at the centaur warrior while chanting. The puff of frost hits the centaur warrior! The centaur warrior unwields a +0 shortbow. The centaur warrior wields a +0 club. The centaur warrior hits Muriel with a +0 club! Muriel is destroyed! The centaur warrior unwields a +0 club. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits your cerulean imp! Your cerulean imp hits the centaur warrior but does no damage. There is an open door here. The centaur warrior shoots an arrow. The arrow hits your cerulean imp. The centaur warrior shoots an arrow. The arrow barely misses your cerulean imp. The arrow hits you!! Your cerulean imp closely misses the centaur warrior. Your cerulean imp barely misses the centaur warrior. Something hits your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! You feel much better. The centaur warrior unwields a +0 club. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior throws a javelin. The javelin pierces through you! There is an open door here. Okay, then. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll of fog, it dissolves into smoke. The centaur warrior shoots an arrow. The arrow hits you! There is an escape hatch in the ceiling here. The centaur warrior throws a javelin. The javelin barely misses you. A mysterious force pulls you upwards. The hatch slams shut behind you. Search for what [Enter for "dagger", or ? for help]? armor Unknown command. You start resting. Muriel emerges from the mists of memory! You start resting. HP restored. You see here a scarab talisman. There is a stone staircase leading down here. Things that are here: +0 steam dragon scales; a +0 broad axe of draining Unknown command. Unknown command. You climb downwards. You encounter 5 killer bees. The killer bee buzzes angrily. x2 Found a scroll of noise. Found a stone staircase leading down. There is a stone staircase leading up here. The killer bee stings you. The killer bee completely misses you. Muriel hits the killer bee with a +0 quarterstaff. The killer bee stings you but does no damage. The killer bee barely misses you. You climb upwards. There is a stone staircase leading down here. Things that are here: +0 steam dragon scales; a +0 broad axe of draining The magic dart hits the killer bee! The killer bee is heavily wounded. The killer bee stings you but does no damage. The killer bee closely misses you. Muriel points at the killer bee and mumbles some strange words. The stone arrow hits the killer bee! The killer bee dies! The killer bee closely misses you. The magic dart hits the killer bee. The killer bee is severely wounded. The killer bee barely misses you. Muriel gestures at the killer bee while chanting. The puff of frost misses the killer bee. The killer bee stings you. The magic dart hits the killer bee! You kill the killer bee! You have harvested enough death to cast Grave Claw an additional time. You start resting. Magic restored. You climb downwards. The killer bee misses you. The killer bee stings you. x2 You are poisoned. The killer bee poisons you! The killer bee barely misses you. The killer bee stings you. The killer bee stings you! The killer bee completely misses you. The killer bee barely misses you. The killer bee stings you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (chance to affect: 86%) The flask of dizzying concoctions shatters into a vile cloud! Muriel avoids your attack. You feel sick. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee stings the killer bee! The killer bee stings you! The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee barely misses Muriel. The killer bee is engulfed in noxious fumes. Muriel points at the killer bee and mumbles some strange words. The stone arrow hits the killer bee! The killer bee is engulfed in noxious fumes. The killer bee barely misses itself. The killer bee closely misses you. You feel sick. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee closely misses you. The killer bee attacks as it pursues you! The killer bee stings you. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee closely misses the killer bee. Muriel hits the killer bee with a +0 quarterstaff! The killer bee dies! The killer bee is engulfed in noxious fumes. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a killer bee (noxious fumes, confused, 100% to hit) The magic dart hits the killer bee. The killer bee is lightly wounded. You feel sick. The killer bee barely misses you. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee stings you. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee misses you. You feel sick. The killer bee stings Muriel. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee closely misses you. The killer bee stings Muriel. The killer bee is engulfed in noxious fumes. The killer bee stings Muriel but does no damage. Muriel hits the killer bee with a +0 quarterstaff! There is a stone staircase leading up here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a killer bee (noxious fumes, severely wounded, confused, ally target, 100% to hit) The magic dart hits the killer bee. The killer bee is almost dead. You feel sick. The killer bee barely misses Muriel. The killer bee is engulfed in noxious fumes. The killer bee appears confused. The killer bee closely misses Muriel. Muriel hits the killer bee with a +0 quarterstaff!! The killer bee dies! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a killer bee (severely wounded, ally target, 100% to hit) Muriel avoids your attack. The magic dart hits the killer bee. You kill the killer bee! You feel sick. You are no longer poisoned. You start resting. Ancestor HP restored. You start resting. Magic restored. You start resting. You encounter a wight. It is wielding a +0 falchion. Muriel gestures at the wight while chanting. The puff of frost hits the wight. The wight resists. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged, ally target, 100% to hit) The magic dart hits the wight but does no damage. The wight is lightly damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged, ally target, 100% to hit) Muriel avoids your attack. The magic dart hits the wight. The wight is lightly damaged. The wight hits Muriel but does no damage. Muriel casts a spell at the wight. The puff of frost hits the wight. The wight resists. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 falchion and wearing a +0 robe (lightly damaged, ally target, 100% to hit) Muriel avoids your attack. The magic dart hits the wight! The wight is severely damaged. The wight closely misses Muriel. Muriel hits the wight with a +0 quarterstaff. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 falchion and wearing a +0 robe (severely damaged, ally target, 100% to hit) Muriel avoids your attack. The magic dart hits the wight. The wight is severely damaged. The wight hits Muriel with a +0 falchion. Muriel casts a spell at the wight. The puff of frost hits the wight. The wight resists. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 falchion and wearing a +0 robe (almost destroyed, ally target, 100% to hit) Muriel avoids your attack. The magic dart hits the wight but does no damage. The wight is almost destroyed. The wight misses Muriel. Muriel gestures at the wight while chanting. The puff of frost hits the wight. The wight resists. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 falchion and wearing a +0 robe (almost destroyed, ally target, 100% to hit) Muriel avoids your attack. The magic dart hits the wight. You destroy the wight! Search for what [Enter for "armor", or ? for help]? armor Unknown command. You start resting. Ancestor HP restored. You start resting. Magic restored. You start resting. You encounter a wyvern. Muriel closely misses the wyvern. You see here a scroll of noise. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wyvern (ally target, 100% to hit) Muriel avoids your attack. The magic dart hits the wyvern. The wyvern is lightly wounded. The wyvern bites Muriel! You encounter a centaur. It is wielding a staff of cold and carrying a +0 shortbow. The wyvern closely misses Muriel. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits Muriel. Muriel barely misses the wyvern. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wyvern (lightly wounded, ally target, 100% to hit) Muriel avoids your attack. The magic dart hits the wyvern. The wyvern is lightly wounded. The wyvern bites Muriel! Muriel is destroyed! The centaur shoots an arrow. The arrow hits you! N - 2 scrolls of noise (gained 1) The wyvern completely misses you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow barely misses you. The wyvern bites you. There is a stone staircase leading up here. The centaur shoots an arrow. The arrow hits you! The wyvern bites you but does no damage. The centaur shoots an arrow. The arrow hits you. You climb upwards. There is a stone staircase leading down here. Things that are here: +0 steam dragon scales; a +0 broad axe of draining Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 2% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a wyvern (lightly wounded) You unleash the spiteful dead! The jagged bones skewer the wyvern! The wyvern is heavily wounded. The wyvern is pinned in place! The wyvern closely misses you. The wyvern bites you. Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 2% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a wyvern (heavily wounded) You unleash the spiteful dead! The jagged bones skewer the wyvern. The wyvern is severely wounded. The wyvern is pinned in place! The last of your harvested death is exhausted. The wyvern bites you but does no damage. The wyvern bites you! * * * LOW HITPOINT WARNING * * * You feel better. The wyvern bites you! * * * LOW HITPOINT WARNING * * * Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (severely wounded, chance to affect: 77%) The flask of dizzying concoctions shatters into a vile cloud! The wyvern is severely wounded. The wyvern is engulfed in noxious fumes. The wyvern appears confused. The wyvern bites you! You die... Hepliaklqana delivers you to your ancestors. ####.........# #.# ####.####.# #.# #.####.### #.# #.##<....# #.# #.##.....###.# #............# ###### ########.....##### #..... #..............# #.#### ###.#######..###@###########.# .......# #.###.k§....%...##.### .#####.# #.####§†.............# .# #.####.......#######....#.# .# #.......###### ######.# .# #....#..########## #.# .#####.....>........)># #.# ..)....####..#####.##.# #.# ................##.##.# #.# You could see a wyvern (confused). Vanquished Creatures A two-headed ogre (D:9) Maggie (D:8) Sigmund (D:2) 2 water moccasins (D:9) 2 orc warriors (D:9) 2 black bears A phantom (D:4) 2 bullfrogs (D:9) A rock fish (D:9) A wight (D:9) 2 killer bees A hound (D:6) 2 jellies 2 orc priests (D:3) A gnoll bouda (D:6) 2 drudes An orc wizard (D:7) 5 gnolls 4 adders A white imp (D:6) 3 dart slugs 13 orcs 6 endoplasms 6 hobgoblins 3 jackals (D:1) 3 quokkas 3 ball pythons 9 bats 4 frilled lizards 4 goblins 5 kobolds 9 rats 103 creatures vanquished. Vanquished Creatures (collateral kills) A two-headed ogre (D:8) Sprozz (D:9) A troll (D:9) A hornet (D:7) A yak (D:9) Edmund (D:4) 2 acid dragons 3 water moccasins An orc warrior (D:8) 2 black bears (D:9) 3 ogres (D:6) A centaur (D:9) 3 bullfrogs A scorpion (D:7) 3 killer bees A howler monkey (D:9) 2 bombardier beetles 4 hounds A jelly (D:5) 2 orc priests A drude (D:6) A clockroach (D:5) 3 iguanas 2 sleepcaps 4 orc wizards 9 gnolls A shadow imp (D:6) 2 white imps 2 ufetubi (D:7) 13 orcs 3 ribbon worms A ball python (D:3) 77 creatures vanquished. Vanquished Creatures (others) 4 battlemagi (D:9) 4 creatures vanquished. Grand Total: 184 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeonfox the Draconian Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 253 | D:1 | Reached XP level 2. HP: 17/20 MP: 4/6 346 | D:1 | Learned a level 2 spell: Grave Claw 872 | D:2 | Learned a level 2 spell: Call Imp 1064 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/7 1068 | D:2 | Learned a level 3 spell: Mephitic Cloud 1094 | D:2 | Encountered Sigmund 1603 | D:2 | Killed Sigmund 1604 | D:2 | Reached skill level 1 in Fighting 1604 | D:2 | Reached skill level 1 in Short Blades 1604 | D:2 | Reached skill level 4 in Spellcasting 1604 | D:2 | Reached XP level 4. HP: 35/35 MP: 8/10 1604 | D:2 | Reached XP level 5. HP: 40/40 MP: 8/11 2361 | D:3 | Reached XP level 6. HP: 37/47 MP: 1/12 2455 | D:3 | Found a roughly hewn altar of Beogh. 2717 | D:3 | Found a faded altar of an unknown god. 2758 | D:3 | Prayed at the altar of an unknown god. 2758 | D:3 | Became a worshipper of Hepliaklqana the Forgotten 2758 | D:3 | Reached * piety under Hepliaklqana 3345 | D:4 | Reached ** piety under Hepliaklqana 3393 | D:4 | Reached skill level 5 in Spellcasting 3477 | D:4 | Your scales start taking on a glossy black colour. 3477 | D:4 | Reached skill level 1 in Air Magic 3477 | D:4 | Reached XP level 7. HP: 26/46 MP: 15/15 3477 | D:4 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 3477 | D:4 | Remembered your ancestor Muriel as a battlemage 3741 | D:4 | Encountered Edmund 3753 | D:4 | Killed Edmund 3754 | D:4 | Reached skill level 1 in Alchemy 3841 | D:4 | Found a broken altar of Ashenzari. 4117 | D:5 | Entered Level 5 of the Dungeon 4221 | D:5 | Reached skill level 6 in Spellcasting 4440 | D:5 | Reached skill level 5 in Conjurations 4734 | D:6 | Reached XP level 8. HP: 54/54 MP: 11/17 4738 | D:6 | Reached skill level 1 in Invocations 4743 | D:6 | Learned a level 2 spell: Mercury Arrow 4771 | D:6 | Reached skill level 1 in Evocations 4794 | D:6 | Found Dikhloss's Magic Scroll Boutique. 4934 | D:6 | Found a statue of an orb of winter. 4947 | D:6 | Found a staircase to the Ecumenical Temple. 4953 | D:6 | Found a statue of an orb of winter. 4975 | D:6 | Reached skill level 7 in Spellcasting 4983 | D:6 | Reached *** piety under Hepliaklqana 5561 | D:7 | Reached XP level 9. HP: 60/60 MP: 12/20 5903 | D:7 | Reached skill level 8 in Spellcasting 5973 | D:8 | Encountered Maggie 6254 | D:8 | Reached **** piety under Hepliaklqana 6549 | D:8 | Encountered a two-headed ogre 6557 | D:8 | Killed a two-headed ogre 6745 | D:8 | Killed Maggie 7007 | D:8 | Identified 2 scrolls of acquirement 7007 | D:8 | Acquired the +7 dagger of Fate {holy, rF+ Int+2} 7041 | D:9 | Encountered Sprozz 7046 | D:9 | Killed Sprozz 7047 | D:9 | Reached skill level 9 in Spellcasting 7047 | D:9 | Reached XP level 10. HP: 65/65 MP: 16/23 7103 | D:9 | Reached skill level 5 in Invocations 7169 | D:9 | Found a staircase to the Lair. 7170 | D:9 | Encountered a two-headed ogre 7193 | D:9 | Killed a two-headed ogre 7328 | D:9 | Encountered a two-headed ogre 7423 | D:9 | Encountered a centaur warrior 7766 | D:8 | Slain by a wyvern Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_ring D:2: layout_basic, minmay_pentomino_z4, uniq_sigmund D:3: layout_loops_corners, shapermc_ecumenical_altar_flowoftime, kennysheep_orc_chapel D:4: layout_cave_pods, mainiacjoe_overflow_alcove_4, uniq_edmund D:5: layout_loops_ring D:6: layout_gridville, minmay_temple_entry_overgrown, serial_shops, nicolae_shop_cornered_store D:7: layout_rooms D:8: layout_loops_ring, uniq_maggie D:9: layout_roguey, due_lair_maze_entry_diamond, nicolae_doodle_vault, uniq_sprozz Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Dodging | 2 | 2.5 Stealth | 2 | 2.0 Fighting | 1 2 | 2.8 Short Blades | 1 | 1.9 Spellcasting | 4 5 6 7 9 | 9.8 Conjurations | 3 5 6 7 | 7.9 Summonings | 2 3 | 3.0 Necromancy | 2 3 | 3.4 Air Magic | 1 2 | 2.7 Alchemy | 1 2 | 2.2 Invocations | 3 4 5 | 5.5 Evocations | 2 3 4 | 4.5 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 34 | 18 | 3 | || 55 Melee: Dagger | 34 | 18 | 3 | || 55 Tailslap | 5 | 5 | | || 10 Cast: Magic Dart | 63 | 136 | 171 | 77 || 447 Call Imp | 5 | 7 | 5 | 5 || 22 Mephitic Cloud | 3 | 6 | 10 | 10 || 29 Grave Claw | 1 | 5 | 11 | 4 || 21 Mercury Arrow | | | 2 | 1 || 3 Invoke: Ancestor Life: Ba | | | 1 | || 1 Drink: Heal wounds | | | | 3 || 3 Curing | | | | 1 || 1 Read: Teleportation | 1 | | | || 1 Identify | | | 6 | || 6 Summoning | | | 1 | || 1 Enchant weapon | | | 1 | || 1 Fog | | | 1 | 1 || 2 Noise | | | 1 | || 1 Acquirement | | | 1 | || 1 Stab: Sleeping | 1 | 1 | | || 2 Armour: None | 34 | 47 | 34 | 49 || 164 Dodge: Dodged | 35 | 36 | 32 | 42 || 145 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7768 | 7462 | 306 | 1123 | 4624 | 9 | 863.1 | Dungeon | 7768 | 7462 | 306 | 1123 | 4624 | 9 | 863.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1203 daAuts D:2: 1121 daAuts D:8: 1066 daAuts D:4: 965 daAuts D:1: 855 daAuts D:6: 783 daAuts D:9: 606 daAuts D:7: 588 daAuts D:5: 579 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Hepliaklqana | 0 | 27539 | 15 | 16 | 0 | 0 | 0 | 0 | 0 Hepliaklqana | 1 | 27539 | 30 | 22 | 0 | 0 | 0 | 2 | 2 Hepliaklqana | 2 | 34204 | 50 | 26 | 0 | 0 | 0 | 1 | 1 Hepliaklqana | 3 | 49808 | 75 | 27 | 0 | 0 | 1 | 3 | 3 Hepliaklqana | 4 | 62718 | 100 | 6 | 0 | 0 | 7 | 3 | 3 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Hepliaklqana Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Exploration | 0 | 14 | 58 | 3 || 75 ----------------------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Exploration | 0 | 2501 | 10353 | 587 || 13441 ----------------------+-------+-------+-------+-------++-------