Seeded DCSS version 0.35-a0-703-g80f85d7f28 (webtiles) character file. Game seed: 2438772138386880562 (custom seed) 5894 aeonfox the Fabricator (level 10, -1/51 (53) HPs) Began as a Vine Stalker Forgewright on July 13, 2026. Was a Priest of Kikubaaqudgha. Slain by a troll (6 damage) ... on level 9 of the Dungeon. The game lasted 01:03:19 (7631 turns). aeonfox the Fabricator (Vine Stalker Forgewright) Turns: 7631, Time: 01:03:19 HP: -1/51 (53) AC: 7 Str: 15 XL: 10 Next: 82% MP: 0/22 EV: 12 Int: 17 God: Kikubaaqudgha [***...] Gold: 442 SH: 0 Dex: 19 Spells: 8/24 levels left rFire . . . (100%) j - +3 whip (freeze) rCold . . . (100%) i - orb {Glass} rNeg . . . (100%) p - +0 steam dragon scales rPois . (100%) (no helmet) rElec . (100%) o - scarf {Repulsion} rCorr . (100%) (no gloves) SInv . d - +1 pair of boots Will +.... l - amulet of magic regeneration Stlth +++ n - +6 ring of dexterity HPRegen 1.08/turn (no ring) MPRegen 0.58/turn %: repel missiles, guardian spirit @: lightly drained A: fangs 3, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: Renounce Religion (0%), Unearth Wretches (0%) You were on level 9 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was most pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 442 gold pieces. Inventory: Hand Weapons a - a +2 war axe of electrocution f - a +2 dagger of draining h - a +0 arbalest j - a +3 whip of freezing (weapon) s - a +1 sling of draining Missiles b - 23 poisoned darts g - 2 javelins q - 11 boomerangs u - a curare-tipped dart v - 3 datura-tipped darts Armour c - a +0 scale mail d - a +1 pair of boots (worn) e - a +0 leather armour i - an orb of glass (worn) k - a +2 cloak m - a +0 chain mail of poison resistance o - a scarf of repulsion (worn) p - +0 steam dragon scales (worn) Jewellery l - an amulet of magic regeneration (worn) n - a +6 ring of dexterity (worn) r - a ring of flight Talismans t - an eel talisman Wands b - a wand of quicksilver (8) c - a wand of iceblast (8) e - a wand of charming (27) p - a wand of polymorph (13) d - a wand of digging (8) f - a wand of mindburst (8) Scrolls g - 2 scrolls of fog x - a scroll of amnesia I - a scroll of immolation e - a scroll of torment {unknown} t - 4 scrolls of teleportation Potions g - a potion of magic B - a potion of berserk rage i - a potion of invisibility M - 2 potions of mutation A - 6 potions of attraction m - a potion of might e - a potion of enlightenment w - a potion of heal wounds f - 2 potions of moonshine c - 2 potions of curing h - 2 potions of haste b - a potion of brilliance Skills: * Level 6.7 Fighting * Level 3.7 Maces & Flails * Level 1.4 Armour + Level 2.3 Dodging - Level 3.0 Stealth + Level 7.5 Spellcasting * Level 7.3 Necromancy + Level 8.9 Forgecraft You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 72% 2d6 1% 2 c - Launch Clockwork Bee Frge 36% N/A 1% 3 d - Grave Claw Necr 62% 2d11 1% 2 e - Fugue of the Fallen Necr 31% N/A 1% 3 f - Curse of Agony Necr 31% N/A 16% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 1% 1 Sublimation of Blood Necr 31% N/A 1% 2 Summon Small Mammal Summ 24% N/A 11% 1 Jinxbite Hex 12% 2d2 17% 2 Lesser Beckoning Tloc 12% N/A 17% 2 Searing Ray Conj 12% 2d4 17% 2 Forge Blazeheart Golem Fire/Frge 21% N/A 17% 4 Forge Lightning Spire Air/Frge 21% 3d5 17% 4 Anguish Hex/Necr 9% N/A 24% 4 Cigotuvi's Putrefaction Necr/Air 18% N/A 24% 4 Martyr's Knell Necr/Summ 18% N/A 24% 4 Call Canine Familiar Summ 6% N/A 32% 3 Sigil of Binding Hex 6% N/A 32% 3 Summon Ice Beast Ice/Summ 6% N/A 32% 3 Tukima's Dance Hex 6% N/A 32% 3 Dimensional Bullseye Hex/Tloc 3% N/A 73% 4 Rimeblight Ice/Necr 9% 2d5 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Zot: 26588 Temple (0/1) D:7 Bailey (visited) Lair: D:8-11 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Kikubaaqudgha Shops: D:6 * D:7 * Annotations: D:6 1 runed translucent door, exclusion: door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Blorkula the orcula hits you but does no damage. Blorkula the orcula bites you but does no damage. You hit Blorkula the orcula. Your bite misses Blorkula the orcula. Blorkula the orcula is almost destroyed. Blorkula the orcula hits you with a +0 dire flail. Blorkula the orcula closely misses you. There are no items here. You wind your clockwork bee back up and it locks its sights upon Blorkula the orcula! Your clockwork bee closely misses Blorkula the orcula. Your clockwork bee stings Blorkula the orcula. Blorkula the orcula hits you with a +0 dire flail. Blorkula the orcula bites you. Blorkula the orcula draws vitality from your injuries! You hit Blorkula the orcula. Blorkula the orcula attempts to avoid another deathblow, but is too exhausted to transform. You destroy Blorkula the orcula! Kikubaaqudgha accepts your kill. A faint prismatic mist rises from Blorkula's broken form and then dissipates. Your clockwork bee winds down and falls to the ground. Your Armour skill increases to level 1! Things that are here: a +0 dire flail; a +0 robe Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 dire flail; a +0 robe. The floor, spattered with blood. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with your +3 whip of freezing is about 11 (Base 6 x 112% (Str) x 118% (Skill) + 3 (Ench)). Your base attributes are Str 15, Int 17, Dex 13. Unknown command. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) Unknown command. Your spike launcher falls apart as you grow too distant to maintain it. Magic restored. i - a scroll of identify Your dormant clockwork bee falls apart. As you read the scroll of identify, it crumbles to dust. j -> c - 2 potions of curing You open the door. There is an open door here. Found an escape hatch in the ceiling. There is an open door here. There is an open door here. There is an open door here. Found a leather armour. You see here a +0 leather armour. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. Search for what [? for help]? armor Unknown command. Unknown command. Unknown command. Unknown command. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'f'. Okay, then. Unknown command. You climb downwards. Found a parchment of Summon Small Mammal. There is a stone staircase leading up here. You pick up a parchment of Summon Small Mammal and begin reading... You add the spell Summon Small Mammal to your library. You encounter an orc priest. It is wielding a +0 short sword. Found 2 potions of haste. You encounter an orc wizard. It is wielding a +0 dagger. The orc priest shouts! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 short sword You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) You encounter a gnoll. It is wielding a +0 spear. You encounter an orc wizard. It is wielding a +0 dagger. You continue winding your clockwork bee... You encounter a gnoll. It is wielding a +0 spear. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc priest. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! The orc priest hits you but does no damage. The orc priest misses your clockwork bee. Your clockwork bee barely misses the orc priest. Your clockwork bee stings the orc priest! The orc priest misses your clockwork bee. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee completely misses the orc priest. The orc priest hits your clockwork bee with a +0 short sword. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the orc priest! The orc priest dies! Kikubaaqudgha accepts your kill. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! You encounter a gnoll bouda. It is wielding a +0 whip. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee locks its sights upon the gnoll. Your clockwork bee barely misses the gnoll. The gnoll hits you from afar with a +0 spear. You encounter a gnoll. It is wielding a +0 flail. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the gnoll! The gnoll closely misses you. Your clockwork bee stings the gnoll! The gnoll dies! Kikubaaqudgha accepts your kill. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You hear a shout! Your clockwork bee barely misses the gnoll. Your clockwork bee barely misses the gnoll. The gnoll hits you from afar with a +0 spear. Your clockwork bee stings the gnoll. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the gnoll! The rocky spike skewers the gnoll! The gnoll is almost dead. Your clockwork bee completely misses the gnoll. The gnoll hits you from afar with a +0 spear. Your clockwork bee closely misses the gnoll. You encounter a gnoll. It is wielding a +0 spear. The gnoll bouda calls upon its god to heal the gnoll. You hear a shout! The rocky spike skewers the gnoll! You kill the gnoll! Kikubaaqudgha accepts your kill. Your clockwork bee locks its sights upon the gnoll. The invisible orc wizard hits your clockwork bee. Your clockwork bee barely misses the invisible orc wizard. You encounter a gnoll. It is wielding a +0 club. Your clockwork bee stings the invisible orc wizard but does no damage. You encounter an orc. It is wielding a +0 club. The invisible orc wizard misses your clockwork bee. The gnolls pick up the pace! Your clockwork bee closely misses the invisible orc wizard. Your clockwork bee barely misses the invisible orc wizard. The invisible orc wizard completely misses your clockwork bee. Your clockwork bee misses the invisible orc wizard. The invisible orc wizard hits your clockwork bee but does no damage. Your attacks no longer feel as feeble. Your clockwork bee barely misses the invisible orc wizard. The invisible orc wizard barely misses your clockwork bee. Your clockwork bee stings the invisible orc wizard! Your clockwork bee closely misses the invisible orc wizard. A magic dart appears from out of thin air! The magic dart hits your clockwork bee! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Your spike launcher falls apart. Your clockwork bee stings the invisible orc wizard! Kikubaaqudgha accepts your kill. You feel a bit more experienced. Your clockwork bee stings the gnoll bouda. Your clockwork bee barely misses the gnoll bouda. The gnoll bouda hits your clockwork bee with a +0 whip! Your clockwork bee stings the gnoll bouda. x2 Your clockwork bee winds down and falls to the ground. The gnoll bouda hits your dormant clockwork bee with a +0 whip! You wind your clockwork bee back up and it locks its sights upon the gnoll! Your attacks no longer feel as feeble. Your clockwork bee stings the gnoll bouda but does no damage. Your clockwork bee barely misses the gnoll bouda. The gnoll bouda misses your clockwork bee. Your clockwork bee stings the gnoll bouda but does no damage. Your clockwork bee stings the gnoll bouda. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. Your clockwork bee completely misses the gnoll bouda. The gnoll bouda completely misses your clockwork bee. Your clockwork bee closely misses the gnoll bouda. The gnoll bouda hits your clockwork bee with a +0 whip! Your clockwork bee completely misses the gnoll bouda. Your clockwork bee stings the gnoll bouda but does no damage. The gnoll bouda closely misses your clockwork bee. Your clockwork bee closely misses the gnoll bouda. Your clockwork bee stings the gnoll bouda but does no damage. The gnoll bouda hits your clockwork bee with a +0 whip! Your clockwork bee stings the gnoll bouda. Your clockwork bee winds down and falls to the ground. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. You wind your clockwork bee back up and it locks its sights upon the gnoll! Your clockwork bee stings the gnoll bouda. Your clockwork bee stings the gnoll bouda! The gnoll bouda dies! Kikubaaqudgha accepts your kill. The gnoll is no longer moving quickly. Your clockwork bee barely misses the gnoll. The gnoll closely misses your clockwork bee. Your clockwork bee barely misses the gnoll. The gnoll is no longer moving quickly. The gnoll closely misses your clockwork bee. Your clockwork bee stings the gnoll! Your clockwork bee stings the gnoll! The gnoll dies! Kikubaaqudgha accepts your kill. Your clockwork bee stings the gnoll. The gnoll is no longer moving quickly. The gnoll hits you from afar with a +0 spear. Your clockwork bee stings the gnoll but does no damage. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the gnoll! Your clockwork bee stings the gnoll. The gnoll hits you from afar with a +0 spear. Your clockwork bee stings the gnoll! Your clockwork bee stings the gnoll. The gnoll dies! Kikubaaqudgha accepts your kill. Your clockwork bee locks its sights upon the gnoll. Your clockwork bee completely misses something. Something closely misses your clockwork bee. Your clockwork bee barely misses something. Something hits your clockwork bee. Your clockwork bee stings something! Your clockwork bee stings something! Kikubaaqudgha accepts your kill. You feel a bit more experienced. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the gnoll! Your clockwork bee stings the orc! The orc dies! Kikubaaqudgha accepts your kill. Your clockwork bee barely misses the gnoll. The gnoll misses your clockwork bee. Your clockwork bee barely misses the gnoll. Items here: ))) ††. Your clockwork bee stings the gnoll! The gnoll misses your clockwork bee. Your clockwork bee closely misses the gnoll. The gnoll closely misses your clockwork bee. Your clockwork bee barely misses the gnoll. Your clockwork bee stings the gnoll. The gnoll hits your clockwork bee but does no damage. Your clockwork bee stings the gnoll. The gnoll dies! Kikubaaqudgha accepts your kill. You swap places with your clockwork bee. Your clockwork bee winds down and falls to the ground. Items here: )))))) [[[ †††. Things that are here: a +0 club; a gnoll corpse Found a stone staircase leading down. h - 2 potions of haste i - a scroll of identify As you read the scroll of identify, it crumbles to dust. d -> B - a potion of berserk rage There is a shaft here. i - a scroll of identify You encounter a wight. It is wielding a +3 hand axe. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +3 hand axe and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the wight and prepare to deploy your bee. (Press . to continue winding your bee.) You encounter a wight. It is wielding a +0 long sword. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wight. Your clockwork bee stings the wight but does no damage. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the wight! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee barely misses the wight. The wight hits you with a +0 long sword! You feel drained. You closely miss the wight. You bite the wight. You drain its power. You feel invigorated. The wight is almost destroyed. The stone spike skewers the wight. You destroy the wight! Kikubaaqudgha accepts your kill. Your clockwork bee locks its sights upon the wight. Your clockwork bee closely misses the wight. Your clockwork bee misses the wight. You barely miss the wight. The stone spike skewers the wight. The wight becomes as fragile as glass! The wight is lightly damaged. The wight hits you with a +3 hand axe. You feel drained. The wight barely misses your clockwork bee. Your clockwork bee stings the wight. You closely miss the wight. The wight is moderately damaged. The stone spike misses the wight. Your clockwork bee stings the wight! The wight is destroyed! Kikubaaqudgha accepts your kill. Unknown command. Okay, then. Your clockwork bee winds down and falls to the ground. Magic restored. You encounter a wight. It is wielding a +0 short sword. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) The stone spike skewers the wight but does no damage. You encounter a wight. It is wielding a +0 halberd. You wind your clockwork bee back up and it locks its sights upon the wight! The stone spike skewers the wight! The wight is severely damaged. Your clockwork bee closely misses the wight. The wight closely misses your clockwork bee. Your clockwork bee closely misses the wight. The stone spike skewers the wight. You destroy the wight! Kikubaaqudgha accepts your kill. Your spike launcher falls apart. Your clockwork bee winds down and falls to the ground. The wight attacks as it pursues you! The wight hits you from afar with a +0 halberd! You feel drained. You wind your clockwork bee back up and it locks its sights upon the wight! The wight hits you from afar with a +0 halberd! Your clockwork bee barely misses the wight. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee barely misses the wight. The wight closely misses you. Your clockwork bee misses the wight. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The wight hits you from afar with a +0 halberd. You feel drained. Your clockwork bee stings the wight but does no damage. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the wight! The wight closely misses you. Your clockwork bee stings the wight. The wight barely misses you. Your clockwork bee closely misses the wight. Your clockwork bee stings the wight but does no damage. Items here: ))) [[[. Your spike launcher falls apart as you grow too distant to maintain it. Your clockwork bee stings the wight! The wight is destroyed! Kikubaaqudgha accepts your kill. Items here: ))) [[[. Your clockwork bee winds down and falls to the ground. Things that are here: a +0 halberd; a +0 robe HP restored. Your dormant clockwork bee falls apart. t - 3 scrolls of teleportation (gained 1) You see here a parchment of Lesser Beckoning. Found a sling. As you read the scroll of identify, it crumbles to dust. c -> I - a scroll of immolation You see here a +0 sling. Found a stone staircase leading down. f - a wand of mindburst (8) Found an escape hatch in the ceiling. Okay, then. You now have 412 gold pieces (gained 7). There is an escape hatch in the ceiling here. d - a fuming black potion A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a bark! You hear a shout! You hear a bark! You hear a shout! You hear a bark! You hear a shout! You hear a howl! You hear a shout! x3 You encounter a marrowcuda. A marrowcuda is nearby! Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (83% to hit) The kinetic grapnel hits the marrowcuda. The marrowcuda is lightly damaged. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (lightly damaged, grapneled, 83% to hit) The kinetic grapnel hits the marrowcuda. The marrowcuda is moderately damaged. The grapnel guides your strike. You hit the marrowcuda. You freeze the marrowcuda. Your bite misses the marrowcuda. The marrowcuda is heavily damaged. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You barely miss the marrowcuda. You bite the marrowcuda. You drain its power. You feel invigorated. The marrowcuda is heavily damaged. The marrowcuda bites you but does no damage. x3 You hit the marrowcuda. The marrowcuda becomes as fragile as glass! You bite the marrowcuda! You destroy the marrowcuda! Kikubaaqudgha accepts your kill. The marrowcuda disappears in a puff of smoke! There is an escape hatch in the ceiling here. You encounter a marrowcuda. A mysterious force pulls you upwards. The hatch slams shut behind you. You start waiting. The sentinel's mark upon you fades away. Done exploring. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 3 datura-tipped darts. There is a stone staircase leading up here. v - 3 datura-tipped darts You now have 421 gold pieces (gained 9). Found an escape hatch in the floor. There is an escape hatch in the floor here. i - a scroll of identify As you read the scroll of identify, it crumbles to dust. d -> b - a potion of brilliance t - 4 scrolls of teleportation (gained 1) Found a stone staircase leading down. You now have 442 gold pieces (gained 21). There is a stone staircase leading down here. You encounter a hound. Okay, then. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a hound (wandering, hasn't noticed you) You lock target on the hound and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You encounter a hound. You continue winding your clockwork bee... You encounter a troll. With a metallic buzz, your clockwork bee launches itself at the hound. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the hound but does no damage. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee misses the hound. The hound misses your clockwork bee. Your clockwork bee misses the hound. The hound splashes around in the water. x2 Your clockwork bee stings the hound! The hound misses your clockwork bee. You closely miss the hound. Your clockwork bee barely misses the hound. The hound bites you but does no damage. The hound splashes around in the water. You hit the hound. The hound becomes as fragile as glass! You freeze the hound. You bite the hound! You kill the hound! Kikubaaqudgha accepts your kill. Your clockwork bee completely misses the hound. The hound bites your clockwork bee but does no damage. You encounter an electric eel. Your clockwork bee stings the hound. The hound misses your clockwork bee. The hound splashes around in the water. Your clockwork bee closely misses the hound. The hound bites your clockwork bee. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the hound. The hound dies! Kikubaaqudgha accepts your kill. The troll bites you! The troll barely misses you. The troll claws you but does no damage. Your clockwork bee stings the troll. Your clockwork bee winds down and falls to the ground. A dart appears from out of your range of vision. The dart hits your dormant clockwork bee! The troll bites you! The troll claws you but does no damage. The troll claws you! You wind your clockwork bee back up and it locks its sights upon the electric eel! You encounter a kobold. It is wielding a +0 dagger. You encounter a kobold brigand. It is wielding a +0 club and quivering poisoned darts. The troll bites you! The troll barely misses you. The troll claws you but does no damage. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your clockwork bee. Your clockwork bee resists. The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * The troll bites you! * * * LOW HITPOINT WARNING * * * The troll claws you! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! #.###### #.# #.# # ####### #.# # ....... #.# # ~...... #.# # ≈.~..~. #.# # ~.~....###########.###### .≈.~~†..@..........>..... ≈≈Sy...T##########..##### ~~≈≈....# #..# ~.≈≈~~.## #..# ..~~≈.. ####..# .K.~≈~. #.....# ..K~~~~ #.##.## ~.~≈~.. #....# ##.#### You could see a troll, a kobold brigand, an electric eel (ally target), a kobold and a friendly clockwork bee (minion). Vanquished Creatures Erica (D:8) Pikel (D:6) Sprozz (D:7) Joseph (D:8) A komodo dragon (D:8) Prince Ribbit (D:6) Blorkula the orcula (D:8) A wyvern (D:7) A steam dragon (D:8) Menkaure (D:7) A kobold geomancer (D:5) 2 orc warriors (Bailey) An ice beast (D:5) A black bear (D:6) A crocodile (D:8) A phantom (D:5) A gnoll sergeant (D:7) 2 scorpions (D:4) A marrowcuda (D:9) A rock fish (D:8) 2 wights (D:9) 3 vampire bats (D:8) 3 howler monkeys (D:7) A jelly (D:6) A bombardier beetle (D:6) A hound (D:9) A sleepcap (D:4) 2 iguanas (D:8) 6 orc wizards 3 gnolls 3 adders A white imp (D:6) 2 dart slugs (D:2) 8 orcs 3 ribbon worms 7 endoplasms 6 hobgoblins 2 jackals (D:2) 3 quokkas 6 ball pythons 4 bats 8 frilled lizards 7 goblins 17 kobolds 5 rats 127 creatures vanquished. Vanquished Creatures (collateral kills) A hippogriff (Bailey) A wraith (D:7) A black bear (D:6) 2 centaurs (D:8) A lemure (D:6) 3 kobold brigands 3 rock fish 2 wights (D:9) A vampire bat (D:8) 4 howler monkeys (D:7) A bombardier beetle (D:5) 3 hounds An orc priest (D:9) A gnoll bouda (D:9) An iguana (D:8) 3 orc wizards 2 adders (D:4) 7 gnolls 2 dart slugs A ribbon worm (D:3) 2 hobgoblins 2 jackals (D:3) 9 orcs 3 quokkas 3 ball pythons 3 goblins 9 kobolds 72 creatures vanquished. Grand Total: 199 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aeonfox the Vine Stalker Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 249 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 252 | D:1 | Learned a level 2 spell: Construct Spike Launcher 322 | D:1 | Found a faded altar of an unknown god. 1197 | D:2 | Reached XP level 3. HP: 17/17 MP: 5/7 1201 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1415 | D:2 | Reached skill level 1 in Maces & Flails 1843 | D:3 | Reached XP level 4. HP: 21/21 MP: 7/9 2359 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2654 | D:3 | Upgraded the game from 0.35-a0-702-g1919f112b4 to | 0.35-a0-703-g80f85d7f28 2663 | D:3 | Became a worshipper of Kikubaaqudgha 2712 | D:4 | Reached skill level 1 in Fighting 2712 | D:4 | Reached XP level 5. HP: 21/25 MP: 6/10 3128 | D:4 | Reached skill level 5 in Forgecraft 3129 | D:4 | Reached XP level 6. HP: 30/30 MP: 9/12 3469 | D:5 | Entered Level 5 of the Dungeon 3644 | D:5 | Encountered a kobold geomancer 3656 | D:5 | Killed a kobold geomancer 3657 | D:5 | Reached XP level 7. HP: 31/36 MP: 11/13 3871 | D:6 | Found Rubaselu's Lightly-Used Armoury. 3891 | D:6 | Encountered Pikel 4002 | D:6 | Reached skill level 6 in Forgecraft 4213 | D:6 | Killed Pikel 4213 | D:6 | Reached * piety under Kikubaaqudgha 4213 | D:6 | Received a gift from Kikubaaqudgha 4214 | D:6 | Gained mutation: You have razor-sharp teeth. [Vine Stalker | growth] 4214 | D:6 | Reached XP level 8. HP: 27/42 MP: 8/15 4279 | D:6 | Reached skill level 1 in Necromancy 4328 | D:6 | Reached skill level 7 in Forgecraft 4350 | D:6 | Encountered Prince Ribbit 4706 | D:6 | Encountered Crazy Yiuf 4811 | D:6 | Learned a level 2 spell: Grave Claw 4823 | D:6 | Reached skill level 5 in Spellcasting 4976 | D:6 | Killed Prince Ribbit 5005 | D:7 | Reached skill level 5 in Fighting 5005 | D:7 | Reached XP level 9. HP: 47/47 MP: 13/17 5348 | D:7 | Found Ycef's Assorted Antiques. 5423 | D:7 | Found a statue of an orb of winter. 5423 | D:7 | Found a staircase to the Ecumenical Temple. 5428 | D:7 | Found a statue of an orb of winter. 5487 | D:7 | Encountered Sprozz 5507 | D:7 | Killed Sprozz 5508 | D:7 | Reached skill level 5 in Necromancy 5622 | D:7 | Encountered Menkaure 5899 | D:7 | Reached ** piety under Kikubaaqudgha 5903 | D:7 | Killed Menkaure 5904 | D:7 | Reached skill level 8 in Forgecraft 6198 | D:7 | Learned a level 3 spell: Fugue of the Fallen 6262 | D:8 | Encountered Erica 6262 | D:8 | Encountered Joseph 6281 | D:8 | Killed Erica 6282 | D:8 | Reached XP level 10. HP: 48/53 MP: 13/20 6282 | D:8 | Killed Joseph 6386 | D:8 | Found a flagged portal. 6411 | Bailey | Entered a bailey 6490 | Bailey | Reached *** piety under Kikubaaqudgha 6490 | Bailey | Received a gift from Kikubaaqudgha 6494 | Bailey | Encountered an orc knight 6667 | D:8 | Encountered Blorkula the orcula 7103 | D:8 | Killed Blorkula the orcula 7104 | D:8 | Reached skill level 1 in Armour 7220 | D:8 | Learned a level 5 spell: Curse of Agony 7631 | D:9 | Slain by a troll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_small_reverse_x D:2: layout_basic D:3: layout_rooms, lemuel_doored_altar D:4: layout_basic, minmay_distorted D:5: layout_basic, grunt_ministairs_11 D:6: layout_basic, minmay_shop_damaged, uniq_pikel, uniq_crazy_yiuf_cottage, uniq_prince_ribbit1 D:7: layout_loops_corners, minmay_temple_entry_tees, serial_shops, shop, uniq_sprozz, uniq_menkaure D:8: layout_gridville, enter_bailey_5, nicolae_twisty_statue_hallways, minmay_lizard_king, uniq_erica, uniq_joseph, uniq_blorkula_the_orcula D:9: layout_basic, nicolae_overflow_rhomboverflow, erik_lair_island, minivault_26 Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Maces & Flails | 1 2 3 | 3.7 Stealth | 3 | 3.0 Fighting | 1 3 4 5 6 | 6.7 Spellcasting | 3 4 5 6 7 | 7.5 Forgecraft | 5 6 7 8 | 8.9 Necromancy | 3 6 7 | 7.3 Dodging | 2 | 2.3 Armour | 1 | 1.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 42 | 34 | 54 | 69 || 199 Melee: Mace | 42 | 1 | | || 43 Bite | 9 | 9 | 19 | 20 || 57 Whip | | 33 | 54 | 69 || 156 Throw: Javelin | | | 1 | || 1 Cast: Kinetic Grapnel | 47 | 25 | 19 | 23 || 114 Launch Clockwork | | 11 | 19 | 15 || 45 Construct Spike L | | 3 | 27 | 29 || 59 Grave Claw | | | 8 | 3 || 11 Evoke: Wand of iceblast | | | 2 | 1 || 3 Drink: Haste | | | 1 | 1 || 2 Might | | | 1 | || 1 Read: Identify | 1 | 5 | 4 | 4 || 14 Poison | 1 | | 1 | || 2 Enchant armour | | 2 | | || 2 Revelation | | 1 | 1 | || 2 Teleportation | | 1 | | || 1 Enchant weapon | | | 1 | || 1 Amnesia | | | | 1 || 1 Armour: Robe | 4 | | | || 4 Leather armour | 24 | 20 | 60 | || 104 Steam dragon scal | | | 2 | 110 || 112 None | | | 1 | || 1 Dodge: Dodged | 28 | 19 | 70 | 59 || 176 Repelled | | | 16 | 12 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7626 | 7309 | 317 | 644 | 4137 | 10 | 762.6 | Dungeon | 7517 | 7200 | 317 | 644 | 4137 | 9 | 835.2 | Bailey | 109 | 109 | 0 | 0 | 0 | 1 | 109.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 1207 daAuts D:6: 1071 daAuts D:3: 973 daAuts D:8: 938 daAuts D:1: 900 daAuts D:2: 818 daAuts D:4: 793 daAuts D:5: 437 daAuts D:9: 376 daAuts Bailey: 109 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Kikubaaqudgha | 0 | 26803 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Kikubaaqudgha | 1 | 42160 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Kikubaaqudgha | 2 | 59025 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Kikubaaqudgha | 3 | 64975 | 75 | 18 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Kikubaaqudgha Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Kill Living | 0 | 11 | 33 | 27 || 71 Kill Undead | 0 | 1 | 1 | 3 || 5 Kill Demon | 0 | 0 | 1 | 0 || 1 ----------------------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Kill Living | 0 | 19 | 59 | 49 || 127 Kill Undead | 0 | 1 | 2 | 6 || 9 Kill Demon | 0 | 0 | 1 | 0 || 1 ----------------------+-------+-------+-------+-------++-------