alcopop Level 1 of the Dungeon (2, 22, D:1) 22 stones (3, 17, D:1) a +0 robe (11, 6, D:1) a +0 short sword 4 stones (16, -17, D:1) a +0 dagger (28, 10, D:1) a +0 spear (35, 7, D:1) a +0 mace (36, -8, D:1) 16 stones (36, 16, D:1) a +0 club (40, -7, D:1) a +0 dagger (40, 2, D:1) a +0 robe (42, 14, D:1) a +0 club (45, -5, D:1) a +0 whip (46, -10, D:1) a +0 leather armour (46, -2, D:1) a +0 trident (59, -9, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (10, 15, D:2) a +0 falchion (14, 48, D:2) 10 stones (15, 30, D:2) a +0 plate armour (19, 12, D:2) 12 stones (30, 7, D:2) a +0 club (32, 21, D:2) 23 stones (35, 34, D:2) a +0 whip (40, 38, D:2) the +11 dagger of Anguish {vorpal, rPois rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rPois: It protects you from poison. (44, 15, D:2) a book of Geomancy (48, 1, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a book of Pain (2, 6, D:3) a +0 dagger (3, -21, D:3) a +2 whip of flaming a +0 robe (16, -20, D:3) a +0 club (29, -15, D:3) a +0 club (29, -13, D:3) a +2 dagger of flaming a +0 robe a +0 club a +0 whip 5 stones (30, -14, D:3) a +0 war axe of freezing a +0 leather armour (30, -12, D:3) a +0 hand axe a +0 ring mail (36, -9, D:3) a +0 war axe Level 4 of the Dungeon [Shop] Vujyc's Jewellery Emporium a +6 ring of strength (643 gold) a ring of protection from fire (275 gold) the amulet "Ymixo" {rElec rC++ Regen+ Dex+3 SInv} (792 gold) [amulet of regeneration] Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. a ring of wizardry (330 gold) a +6 ring of strength (643 gold) a ring of ice (275 gold) a ring of willpower (275 gold) a ring of see invisible (165 gold) a ring of positive energy (220 gold) (0, 0, D:4) a +0 scale mail (14, -14, D:4) a +0 hand axe a +0 mace a +0 leather armour a +0 dagger (15, -17, D:4) the +2 robe of Muin {Harm Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Harm: It increases damage dealt and taken. a +0 robe a +0 dagger (16, -27, D:4) a +0 flail a +0 leather armour a +0 antimagic flail a +0 chain mail (17, -27, D:4) a +0 flail a +0 trident (18, -3, D:4) a +0 club (22, -4, D:4) a +0 helmet (35, 3, D:4) a +0 dagger (36, -21, D:4) a +0 ring mail (43, -5, D:4) a +0 flail Level 5 of the Dungeon (5, -6, D:5) the +6 shortbow "Dooxzat" {freeze, SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. (14, -22, D:5) a book of Maledictions (18, 1, D:5) a +0 spear (28, -15, D:5) a +0 club (29, -14, D:5) a +0 halberd (39, -23, D:5) a +0 chain mail (41, -25, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (3, 4, D:6) a +5 great sword a +0 robe (8, 10, D:6) a +3 trident a +0 robe (8, 11, D:6) a +3 trident a +0 robe (9, 11, D:6) a +0 hand axe a +0 robe (12, 8, D:6) an amulet of the acrobat a +0 spear (13, 8, D:6) a +0 spear (17, -7, D:6) 14 stones (20, 0, D:6) a +0 halberd a +0 robe (21, 0, D:6) a +1 battleaxe a +0 robe (22, 20, D:6) a +0 robe (26, -11, D:6) a +0 leather armour (27, 13, D:6) a +0 great sword a +0 robe a +0 great sword a +0 robe a +3 great sword a +0 robe (40, -1, D:6) a +0 plate armour (42, 17, D:6) a +0 hand axe (46, 2, D:6) a wand of mindburst (7) Level 7 of the Dungeon (0, 0, D:7) a +0 spear a goblin corpse (skeletalised by now) (0, 1, D:7) a +0 spear (0, 2, D:7) a +0 spear (unseen) (0, 3, D:7) a +0 spear (unseen) (1, 3, D:7) a +0 spear (still there?) an orc corpse (skeletalised by now) (still there?) a bailey (0, 0, Bailey) a +0 halberd (0, 1, Bailey) a +0 halberd (1, 1, Bailey) a +0 trident a spriggan skeleton (2, 2, Bailey) a +0 glaive (6, -1, Bailey) a +0 halberd an ogre corpse (6, 0, Bailey) a +0 spear (6, 4, Bailey) a +0 spear (7, -2, Bailey) a +0 halberd an ogre corpse (8, -3, Bailey) a +0 trident (9, -5, Bailey) a poisoned dart