alcopop Level 1 of the Dungeon (10, 10, D:1) a book of Misfortune (12, 15, D:1) a +0 club (14, 2, D:1) a +0 club (14, 15, D:1) a +0 club (15, -5, D:1) a +0 spear (33, -22, D:1) a +0 robe (36, 10, D:1) a +0 dagger (54, 13, D:1) a +0 whip Level 2 of the Dungeon [Shop] Beleim's Weapon Shop 21 stones (23 gold) a +0 long sword (38 gold) a +0 rapier (44 gold) 4 atropa-tipped darts (26 gold) a +0 shortbow of flaming (81 gold) a +0 dagger (22 gold) a +6 quarterstaff of pain (462 gold) a +0 dagger (22 gold) 21 stones (23 gold) a +0 dagger (22 gold) a +0 short sword (33 gold) a +0 dagger (22 gold) [Shop] Xar Zoav's Book Shop a book of Iron (468 gold) a book of Minor Magic (234 gold) a book of the Earth (468 gold) a book of Dreams (312 gold) a book of Changes (234 gold) a book of Maledictions (442 gold) [Shop] Toonnuent's Magic Scroll Shoppe a scroll of fog (26 gold) a scroll of enchant armour (97 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of vulnerability (97 gold) a scroll of teleportation (39 gold) a scroll of fear (45 gold) a scroll of teleportation (39 gold) [Shop] Lidaitt's Antique Armour Boutique a +0 helmet (81 gold) a +2 robe of positive energy (264 gold) a +2 chain mail of cold resistance (387 gold) a +0 scale mail (72 gold) a +0 chain mail (81 gold) a +0 ring mail (72 gold) +0 storm dragon scales (1440 gold) (4, 0, D:2) 2 scrolls of noise {!r} (8, 9, D:2) a +0 club (8, 37, D:2) a scarf of invisibility the +0 leather armour of Negation {Contam Will+ Dex+5} Dex: It affects your dexterity (+5). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (9, 40, D:2) a +0 dagger (16, 36, D:2) a +0 quarterstaff (20, 11, D:2) a +0 short sword (21, 11, D:2) a +0 halberd (23, 11, D:2) a +0 spear a +0 halberd (29, 20, D:2) a +0 hand axe (33, 5, D:2) the +1 chain mail of the Iron Devil {Will+} Will: It increases your willpower. (33, 43, D:2) a +0 leather armour (43, 22, D:2) a +0 club Level 3 of the Dungeon [Shop] Ycuowky's Antique Weapon Shoppe a +6 hunting sling of freezing (832 gold) a +2 trident of flaming (439 gold) a +0 quarterstaff (96 gold) a +3 spectral quarterstaff (648 gold) a +0 long sword of holy wrath (199 gold) a +0 mace (72 gold) the +0 whip of Law {spect, rElec rF+ rC+ Str-3} (669 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (0, 0, D:3) a +0 dagger (5, -2, D:3) a +0 rapier (5, 14, D:3) a +0 barding (6, -4, D:3) a +0 leather armour (6, 1, D:3) a +0 leather armour (8, 0, D:3) a book of the Hunter (10, -19, D:3) a +0 robe (12, -19, D:3) a +0 dagger (15, -18, D:3) a +0 short sword (17, 6, D:3) 12 stones a +0 club (23, -1, D:3) a +0 glaive (26, -20, D:3) a +0 dagger (27, -20, D:3) a +0 dagger a +0 robe (28, -20, D:3) a +0 short sword a +0 ring mail (30, -21, D:3) a +0 hand axe a +0 chain mail (39, -15, D:3) a +0 club (40, -22, D:3) a +0 dagger (40, -8, D:3) a +0 short sword a stone (42, 5, D:3) a scroll of noise Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (6, -24, D:4) an Everburning Encyclopedia a +0 dagger (28, 14, D:4) a +0 robe a +0 dagger (29, 3, D:4) a +0 whip (30, 3, D:4) a +0 leather armour a +0 morningstar (34, -10, D:4) a +0 ring mail a +0 short sword (35, -24, D:4) 19 stones (37, -10, D:4) a +0 robe a +0 dagger (42, 16, D:4) a +0 dagger (44, -23, D:4) a +0 war axe (55, -19, D:4) a +0 falchion a +0 leather armour a +0 hand axe a +0 chain mail (56, -20, D:4) a +0 dagger a +0 scale mail (57, -1, D:4) a +0 robe (59, -18, D:4) a +0 dagger a +0 robe a +0 club a +0 ring mail (59, -17, D:4) a +0 hand axe a +0 ring mail (60, -1, D:4) a +0 hand axe a +0 ring mail (61, -16, D:4) 25 stones (61, -15, D:4) 34 stones (61, -1, D:4) a +0 short sword a +0 leather armour a +0 hand axe a +0 ring mail (66, -18, D:4) a +0 dagger (66, -14, D:4) a scroll of amnesia Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (12, -31, D:5) a +0 giant spiked club (16, -46, D:5) 21 stones (24, -48, D:5) 18 stones (32, -28, D:5) a +0 ring mail (38, -46, D:5) a +0 hand axe (40, -45, D:5) a +0 short sword a +0 robe a +0 dagger (47, -22, D:5) 19 stones (48, -32, D:5) a scroll of noise (48, -7, D:5) 23 stones Level 6 of the Dungeon (0, 0, D:6) a +0 mace a +0 robe (2, -3, D:6) a +0 great sword a +1 robe of positive energy (2, -1, D:6) a +3 great sword a +0 robe (3, 7, D:6) a +0 robe a +3 falchion of freezing (4, -16, D:6) a +0 dagger a +0 leather armour (6, -4, D:6) a +0 leather armour (16, -4, D:6) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (20, -13, D:6) a +0 mace (23, -18, D:6) a +0 helmet (27, -4, D:6) a +0 shortbow (28, -14, D:6) a +0 fustibalus (32, 14, D:6) a +0 robe (41, -22, D:6) 2 boomerangs of dispersal {!f} (47, 17, D:6) a +0 pair of boots (48, -13, D:6) a +0 chain mail (50, 3, D:6) a scroll of amnesia Level 7 of the Dungeon (0, 0, D:7) 15 stones (12, 37, D:7) a +0 mace a +0 hand axe a +0 plate armour (13, 37, D:7) a +0 hand axe a +0 leather armour (23, 14, D:7) a +0 dagger (24, 15, D:7) a +0 short sword a +0 whip (26, 17, D:7) 5 stones a +0 short sword (26, 18, D:7) a +0 club (27, 18, D:7) 3 stones a +0 club a +0 whip a curare-tipped dart a +0 club (28, 26, D:7) a +0 leather armour (29, 21, D:7) a +0 leather armour (31, 51, D:7) the +2 leather armour of Claustrophobia {-Tele rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (55, 43, D:7) 27 stones (56, 8, D:7) a scroll of amnesia (58, 19, D:7) a +0 mace (60, 17, D:7) a +0 whip a +0 spear a +0 whip (62, 32, D:7) 3 boomerangs (65, 40, D:7) a book of Spatial Translocations Level 8 of the Dungeon [Shop] Nysyluev's Jewellery Emporium a ring of magical power (300 gold) the ring "Cuicuops" {Ice Fly Str+4} (637 gold) [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. Fly: It grants you flight. the amulet of Boemuthruy {rPois rF++ Regen+} (880 gold) [amulet of regeneration] rF: It greatly protects you from fire. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. a +6 ring of strength (877 gold) the ring of the Empire {Ice Will+ Str-2 Int+4 SInv} (690 gold) [ring of ice] It enhances your ice magic. Str: It affects your strength (-2). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. SInv: It lets you see invisible. Will: It increases your willpower. a +6 ring of strength (877 gold) a ring of flight (262 gold) (0, 0, D:8) a +0 whip (2, 0, D:8) a +0 hand axe (2, 1, D:8) a +0 dagger (3, 1, D:8) a +0 trident a +1 dagger of venom a +0 chain mail (5, -28, D:8) 19 gold pieces (6, -32, D:8) a wand of acid (8) (9, -26, D:8) a +0 robe (11, -15, D:8) a +0 hand axe (31, -41, D:8) a ring of protection from fire (39, -19, D:8) 29 stones (40, 7, D:8) a +0 dagger (40, 9, D:8) a +0 leather armour (46, -10, D:8) a +0 shortbow (54, -40, D:8) a +0 spear (54, -39, D:8) a +0 whip a +0 halberd a +0 flail (61, 3, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) 14 stones (1, -1, D:9) a +0 dagger a +0 flail a +0 robe (4, 0, D:9) a +0 glaive a +0 chain mail (4, 1, D:9) a +0 whip a +0 leather armour (5, 0, D:9) a +0 short sword a +0 plate armour (5, 39, D:9) the +5 hand crossbow "Tikh" {freeze, rN+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. (8, 40, D:9) a +0 ring mail (23, 3, D:9) a +0 flail (24, 2, D:9) a +0 dagger (25, 2, D:9) a +0 scale mail a +0 short sword a +0 war axe a +0 plate armour a +0 trident (25, 26, D:9) a +0 hand crossbow (25, 52, D:9) a +0 morningstar a +0 scale mail (25, 53, D:9) a +3 flail a +0 chain mail a +0 hand axe a +0 trident a +0 leather armour a +0 war axe (29, 0, D:9) a +0 shortbow (33, 53, D:9) a +0 flail of protection (34, 51, D:9) a +0 hand axe a +0 scale mail a +0 hand axe a +0 mace a +0 leather armour (34, 52, D:9) a +0 dagger a +0 robe (40, -2, D:9) a +0 falchion (53, 3, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a book of Alchemy (5, -18, D:10) a book of Dangerous Friends (7, -17, D:10) a +0 club (8, -15, D:10) a +0 trident (9, -14, D:10) a +0 short sword (10, -16, D:10) a +0 dagger a +0 robe (10, -14, D:10) a +1 whip of electrocution a +0 scale mail (35, -13, D:10) a +1 flail of protection (40, 4, D:10) 18 stones (43, 30, D:10) 14 stones (50, 3, D:10) 13 stones (56, 12, D:10) a book of Blasting (59, 31, D:10) a +0 robe Sif Muna's Disquisition on Changing Spells Type Level a - Beastly Appendage Transmutation 1 (59, 32, D:10) a +0 dagger a +0 robe (62, -15, D:10) a +0 club a +0 ring mail a +0 club (62, 31, D:10) a +1 dagger of venom (62, 40, D:10) a +0 trident (63, -15, D:10) a +0 dagger a +0 robe (64, -13, D:10) a +0 mace a +0 ring mail (64, 7, D:10) a scroll of fear (65, 7, D:10) a scroll of magic mapping Level 11 of the Dungeon (0, 0, D:11) a +0 flail (5, 25, D:11) 20 gold pieces (8, 17, D:11) a +0 buckler a +0 ring mail a +0 spear (8, 18, D:11) a +0 flail a boomerang a +0 short sword a +0 robe a +0 dagger (8, 19, D:11) a +0 robe a +0 dagger (8, 20, D:11) a +0 flail of pain a +0 short sword (8, 21, D:11) a +0 flail (8, 35, D:11) a +0 pair of boots (19, 28, D:11) a +0 chain mail (24, -6, D:11) a scroll of amnesia (25, -18, D:11) a +0 chain mail (25, -3, D:11) a +0 chain mail a +0 club (25, -2, D:11) a +0 trident a +0 chain mail a +0 club (26, -1, D:11) a +0 robe a +0 dagger (29, 30, D:11) 4 large rocks (39, -13, D:11) 3 javelins (41, -13, D:11) a +0 great sword (41, 17, D:11) a +0 robe (46, 15, D:11) a +0 mace (54, 7, D:11) a staff of earth (58, 22, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 leather armour (8, 11, D:12) 3 potions of degeneration {!q} (11, 23, D:12) a +0 pair of gloves (12, 13, D:12) a +0 ring mail a +0 hand axe (13, 13, D:12) a +0 scale mail 3 boomerangs a +0 flail (13, 14, D:12) a +0 mace of draining (14, 16, D:12) 24 stones (16, 15, D:12) a +0 robe a +0 dagger (17, 15, D:12) a +0 robe a +0 dagger (48, 37, D:12) a +0 long sword a +0 chain mail Level 13 of the Dungeon (0, 0, D:13) a +0 robe (15, 16, D:13) the +0 robe of Impressiveness {Will+ Archmagi} Archmagi: It increases the power of your magical spells. Will: It increases your willpower. (24, 3, D:13) 5 large rocks (25, 3, D:13) a +0 long sword