Dungeon Crawl Stone Soup version 0.30-a0-40-gc6d0f03 (webtiles) character file. Game seed: 13939094449326089088 4 alcopop the Magician (level 1, -1/16 HPs) Began as a Djinni Air Elementalist on Aug 29, 2022. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (166 turns). alcopop the Magician (Djinni Air Elementalist) Turns: 166, Time: 00:00:13 Health: -1/16 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 20 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . b - +1 dagger (drain) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons b - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Potions c - a potion of resistance {unknown} Skills: + Level 0.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 7% 1 b - Static Discharge Conj/Air 20% 3-5/arc 10% 2 c - Swiftness Air 10% N/A 21% 3 d - Airstrike Air 5% 2d(1-17) 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 club (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is severely wounded. A rat comes into view. Unknown command. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 72% to hit) The zap hits the gnoll but does no damage. The gnoll is severely wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 72% to hit) The zap hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll completely misses you. A goblin comes into view. It is wielding a +0 club. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 72% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 72% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap misses the rat. The zap hits the goblin. You kill the goblin! The gnoll hits you with a +0 club. You die... ###..........>## .##...........#.# ..#...........<## ....##........## ##.............. ............(... ##..#..#......#.# .>.....#......#.# ###..#.@##....... #.###g#......... ... #.. ..#... .. ..## ...## .r. ..## .... .# [.). ...... You could see a gnoll and a rat. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A goblin (D:1) A quokka (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alcopop the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | alcopop set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 166 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_rooms, basic_ecumenical_altar, chequers_arboretum, grunt_decor_arrowhead Action || total -------------------------++------- Melee: Dagger || 4 Cast: Shock || 11 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 165 | 165 | 0 | 0 | 137 | 1 | 165.0 | Dungeon | 165 | 165 | 0 | 0 | 137 | 1 | 165.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 165 daAuts