Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 15503394985301901710 22 alcopop the Conjurer (level 2, -1/20 HPs) Began as a Barachi Conjurer on Oct 28, 2024. Succumbed to a goblin's poison ... on level 1 of the Dungeon. The game lasted 00:00:54 (653 turns). alcopop the Conjurer (Barachi Conjurer) Turns: 653, Time: 00:00:55 Health: -1/20 AC: 2 Str: 8 XL: 2 Next: 91% Magic: 4/5 EV: 11 Int: 18 God: Gold: 27 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: wizardry (x1) @: lethally poisoned (-1 -> -9), unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of wizardry (left hand) Scrolls e - a scroll of noise {unknown} f - a scroll of enchant weapon {unknown} Skills: + Level 0.4 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 24% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +2 dagger of venom (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The goblin hits you but does no damage. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +2 dagger of venom. You barely miss the goblin. The goblin is severely wounded. The goblin hits you with a +2 dagger of venom. You are poisoned. You barely miss the goblin. The goblin is severely wounded. You feel very sick. The goblin hits you with a +2 dagger of venom. You are lethally poisoned! You closely miss the goblin. The goblin is severely wounded. You feel very sick. The goblin misses you. Hop to where? Press: ? - help, Dir - move target, p - goblin Found 13 gold pieces. Boing! * * * LOW HITPOINT WARNING * * * You feel very sick. Okay, then. Okay, then. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel very sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +2 dagger of venom (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You die... .. #g ##### #.# #...# #.#####...####### #.##............. #########.##............ ..†........#°).....>##### ###.##.......##.@........ #.#####.)####...####### ##.## #........## ##...####.######.# ...#......# #.# ##...###### #.# ##.## #$# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 kobolds (D:1) A quokka (D:1) A ball python (D:1) 5 frilled lizards (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alcopop the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 142 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 409 | D:1 | Learned a level 2 spell: Searing Ray 644 | D:1 | Reached skill level 5 in Conjurations 652 | D:1 | HP: 1/20 [poisoned by a goblin] 653 | D:1 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Fighting | | 0.4 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 10 Dagger || 28 Cast: Magic Dart || 23 Searing Ray || 4 Ability: Hop || 1 Use: Potion || 1 Armour: Robe || 29 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 694 | 694 | 0 | 133 | 422 | 1 | 694.0 | Dungeon | 694 | 694 | 0 | 133 | 422 | 1 | 694.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 694 daAuts