aliteralshovel the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 hammer the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of fire (unseen) (61, 8, D) a +5 shortbow of freezing (unseen) (61, 11, D) a +2 robe of cold resistance (still there?) a +0 club (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (62, 1, D) a staff of alchemy (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 10, D) a +0 robe a +0 scythe the human corpse of Sigmund (skeletalised by now) (62, 11, D) a +0 ring mail (still there?) a +0 flail of holy wrath (still there?) a +0 robe (still there?) a +0 long sword (still there?) (62, 16, D) the +10 crystal plate armour of the Forest {Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It can be maximally enchanted to +14. (62, 17, D) a staff of fire (62, 20, D) a shapeshifter skeleton (62, 26, D) the +5 flail of Dullness {concuss, rC- Will++ Str+4} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). It can be maximally enchanted to +9. (62, 30, D) a +0 dagger a +0 robe an orc corpse (62, 31, D) a +0 dagger a +0 robe an orc corpse (63, 0, D) a staff of alchemy (unseen) (63, 3, D) an adder corpse (skeletalised by now) (63, 16, D) a staff of cold (63, 17, D) a +3 giant club (63, 20, D) an ugly thing skeleton (63, 21, D) 2 atropa-tipped darts (63, 26, D) the +7 executioner's axe of Dividends {flame, Str+3} Str+3: It affects your strength (+3). It can be maximally enchanted to +9. (63, 27, D) the +4 spear of Plunder {spect, +Blink rElec rF+} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. It can be maximally enchanted to +9. (63, 30, D) a +0 trident a +0 orcbow a +0 plate armour a +0 whip a +0 scimitar a +0 chain mail an orc corpse (64, 16, D) a staff of air (64, 20, D) an ugly thing skeleton (64, 27, D) a +1 vampiric long sword (64, 30, D) a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 whip an orc corpse (65, 26, D) a +2 trident of freezing (67, 0, D) a +0 plate armour of cold resistance (unseen) (69, 0, D) a staff of earth (unseen) (69, 3, D) a ball python corpse (skeletalised by now) (69, 36, D) a staff of alchemy (unseen) (70, 8, D) a +6 ring of strength (70, 11, D) a +2 quarterstaff of chaos a +2 cloak of stealth (70, 12, D) a +3 scimitar of flaming (still there?) a ring of positive energy (still there?) (70, 36, D) a scroll of brand weapon (70, 37, D) a ring of protection from cold (70, 41, D) a +0 arbalest (70, 42, D) a +0 arbalest a yaktaur corpse (71, 8, D) a staff of earth (71, 11, D) a +0 giant club a +0 robe (71, 16, D) a +2 longbow of freezing (unseen) (71, 17, D) a staff of alchemy (unseen) (71, 26, D) a +2 shortbow of flaming (unseen) (71, 30, D) a +4 dagger (still there?) a +0 robe (still there?) a spriggan skeleton (still there?) (71, 36, D) a +1 long sword of protection (unseen) (71, 37, D) 4 potions of heal wounds (71, 40, D) a +0 great mace a +0 ring mail a human corpse (71, 41, D) a curare-tipped dart (71, 42, D) a +0 long sword a +0 chain mail a human corpse (72, 9, D) a parchment of Dragon's Call (72, 12, D) a +2 devious short sword (still there?) a +0 leather armour (still there?) (72, 13, D) a +2 devious dagger (still there?) a +0 robe (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (72, 16, D) a +2 battleaxe of pain (unseen) (72, 26, D) a +2 scale mail of fire resistance (72, 27, D) the +1 robe "Gomoa" {rPois Will- MP+6 Int-3} rPois: It protects you from poison. Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). Int-3: It affects your intelligence (-3). It can be maximally enchanted to +2. (72, 29, D) a +0 spear a +0 buckler (72, 36, D) a parchment of Fulsome Fusillade (72, 37, D) a +2 heavy shortbow (unseen) (72, 40, D) a +0 war axe a +0 chain mail (72, 41, D) a +0 mace a +0 leather armour a human corpse (73, 1, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (unseen) (73, 17, D) a +0 arbalest of freezing (unseen) (73, 26, D) the +4 flail of Fitrif {venom, rF+++ rCorr Str-5 Stlth+} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (unseen) (73, 30, D) a +0 short sword a +0 robe a +0 buckler (73, 31, D) a black bear skeleton (73, 36, D) a +1 broad axe of flaming (unseen) (73, 37, D) the ring of Jeogru {MP+9 Str+7 Slay-4} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+7: It affects your strength (+7). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (unseen) (75, 1, D) the fire staff "Pendulum" {rF+ Will- Int+3 Tloc Fire} [staff of fire] rF+: It protects you from fire. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (unseen)