Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 10391645042908984561 173 alkersh the Magician (level 5, 0/36 HPs) Began as a Djinni Fire Elementalist on Feb 14, 2024. Was an Initiate of Zin (penitent). Slain by a white imp (3 damage) ... on level 3 of the Dungeon on Feb 16, 2024. The game lasted 00:25:27 (2301 turns). alkersh the Magician (Djinni Fire Elementalist) Turns: 2301, Time: 00:25:27 Health: 0/36 AC: 4 Str: 7 XL: 5 Next: 83% Gold: 158 EV: 13 Int: 19 God: Zin [......] SH: 0 Dex: 13 rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ e - +1 hat rElec . o - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.26/turn f - ring of willpower MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Donate Gold You were on level 3 of the Dungeon. You worshipped Zin. Zin was demanding penance. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 175 gold pieces. You donated 17 gold pieces to Zin. Inventory: Missiles i - 4 poisoned darts Armour a - a +0 robe (worn) e - a +1 hat (worn) o - a +0 cloak (worn) s - a +0 plate armour Magical Staves n - a staff of air Jewellery b - a ring of protection from cold (left hand) f - a ring of willpower (right hand) k - an amulet of magic regeneration t - a ring of magical power Talismans p - a serpent talisman Scrolls d - 2 scrolls of poison {unknown} h - a scroll of enchant armour {unknown} j - a scroll of identify {unknown} r - a scroll of butterflies {unknown} Potions c - a potion of heal wounds {unknown} g - a potion of curing {unknown} l - 2 potions of attraction {unknown} m - 2 potions of haste {unknown} q - a potion of brilliance {unknown} Skills: + Level 0.5 Fighting + Level 3.8 Dodging - Level 1.5 Stealth + Level 0.6 Unarmed Combat * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 2% 1 b - Scorch Fire 42% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 6% 3 d - Inner Flame Hex/Fire 21% N/A 6% 3 e - Flame Wave Conj/Fire 21% 2d8 22% 4 f - Summon Small Mammal Summ 84% N/A 2% 1 g - Blink Tloc 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Portals: Abyss: D:3 Annotations: D:3 1 transporter, selexin's ghost, weakling MiFi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the kobold! The white imp barely misses you. Selexin's ghost barely misses you. Casting: Scorch (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a white imp Flames lash selexin's ghost. Selexin's ghost is moderately damaged. Selexin's ghost's fire resistance burns away. The white imp hits you. The white imp freezes you. Selexin's ghost closely misses you. The ufetubus completely misses you. The ufetubus barely misses you. Casting: Scorch (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a white imp Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! The white imp hits you. The white imp freezes you. * * * LOW HITPOINT WARNING * * * Selexin's ghost closely misses you. Okay, then. Casting: Scorch (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a white imp Flames lash the white imp. The white imp is lightly wounded. The white imp's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The white imp hits you but does no damage. Selexin's ghost hits you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash selexin's ghost. Selexin's ghost is burned terribly! Selexin's ghost is severely damaged. * * * LOW HITPOINT WARNING * * * The white imp shouts, "Away with thee, thou currish ill-breeding wagtail!" The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You die... ##### #.# #.##.#.. ....# #.# #######.##.... ....####.###########............. ....##....................)...... ....##........................... ....'.....©......##............[. ....#....###....####............. >÷..#....#.##..##W.####.....###+# )##.#....#..#..#@5$...##......... )##.#...##.##..##..###.#.....##.# .##.##..#..##...###...##........# .##.÷...##^.##....#..##.......>)# ####.#..## ###.##..##.....#..## #.....###..^###. #.##....#..# ###.....#.##...# #.$#....#..# #....##5#..#.###.##....#..# #...## .∩...###.##.....#..## You could see selexin's ghost (combustible) and a white imp (combustible). Vanquished Creatures 7 gnolls An ufetubus (D:3) A dart slug (D:2) 2 ribbon worms (D:3) 2 orcs (D:2) 5 ball pythons 11 bats 5 endoplasms A giant cockroach (D:2) 5 goblins 8 hobgoblins 3 jackals (D:3) 3 quokkas (D:1) 5 frilled lizards 5 kobolds 6 rats 70 creatures vanquished. Vanquished Creatures (collateral kills) 2 adders A goblin (D:2) 2 rats (D:2) 5 creatures vanquished. Vanquished Creatures (others) 88 foxfires 88 creatures vanquished. Grand Total: 163 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alkersh the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | alkersh set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 173 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 486 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 486 | D:1 | Learned a level 1 spell: Summon Small Mammal 829 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 942 | D:2 | Found a faded altar of an unknown god. 1260 | D:3 | Found a glowing silver altar of Zin. 1273 | D:3 | Became a worshipper of Zin the Law-Giver 1273 | D:3 | Reached * piety under Zin 1289 | D:3 | Reached XP level 5. HP: 34/36 MP: 0/0 1289 | D:3 | Learned a level 2 spell: Blink 1306 | D:3 | Was placed under penance by Zin 1402 | D:3 | Noticed a small abomination 1715 | D:3 | Found a transporter. 1716 | D:3 | Found a transporter. 1772 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 1772 | D:3 | Noticed selexin's ghost (weakling MiFi) 2301 | D:3 | Slain by a white imp Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_defaced_shrine D:3: layout_basic, lemuel_round_altar, gammafunk_ghost_abyssal_escape Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.8 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.5 Stealth | | 1.5 Unarmed Combat | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 27 | 11 || 38 Punch | 1 | || 1 Cast: Foxfire | 41 | 16 || 57 Scorch | 8 | 40 || 48 Summon Small Mamm | | 11 || 11 Blink | | 2 || 2 Inner Flame | | 1 || 1 Volatile Blastmot | | 1 || 1 Armour: Robe | 38 | 28 || 66 Dodge: Dodged | 50 | 35 || 85