alylia Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, 8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (19, 21, D:1) a frilled lizard skeleton (20, 20, D:1) a +0 leather armour (22, 14, D:1) a +0 ring mail (26, 34, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 7, D:1) a ball python skeleton (29, -10, D:1) a hobgoblin corpse (skeletalised by now) (30, -24, D:1) a +0 club a kobold corpse (skeletalised by now) (30, -23, D:1) a bat corpse (skeletalised by now) (31, -22, D:1) a +0 robe (34, 21, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (35, 22, D:1) a +0 short sword (37, 22, D:1) a +0 club (39, -13, D:1) a +0 ring mail (40, 1, D:1) a +0 short sword (41, -13, D:1) a quokka corpse (skeletalised by now) (43, 29, D:1) a bat corpse (skeletalised by now) (45, -3, D:1) a +0 dagger (47, 8, D:1) a ball python skeleton (58, 11, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (59, 14, D:1) a ball python corpse (skeletalised by now) (62, 11, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a stone (2, 14, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (8, 1, D:2) a quokka corpse (skeletalised by now) (11, 3, D:2) a +0 short sword a kobold corpse (skeletalised by now) (17, -26, D:2) a +0 scale mail (18, 9, D:2) a +0 short sword (19, 14, D:2) 4 stones a kobold corpse (skeletalised by now) (27, -22, D:2) a hobgoblin skeleton (31, -12, D:2) a +0 long sword (32, 9, D:2) a +0 dagger a kobold skeleton (37, -2, D:2) a ball python corpse (skeletalised by now) (41, -23, D:2) a rat skeleton (58, -8, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a scroll of enchant armour (2, -3, D:3) a potion of invisibility (2, -1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (2, 1, D:3) a potion of lignification (3, -13, D:3) a hobgoblin corpse (skeletalised by now) (4, 12, D:3) 3 potions of haste (8, 11, D:3) a +0 club an orc corpse (9, 9, D:3) a +0 dagger a +0 robe an orc corpse (10, 7, D:3) an orc skeleton (10, 8, D:3) a +0 flail a +0 leather armour an orc skeleton (11, 6, D:3) a +0 short sword an orc skeleton (11, 21, D:3) 13 gold pieces (12, 13, D:3) a +0 short sword a +0 leather armour a potion of mutation an orc corpse a giant cockroach corpse (12, 15, D:3) a +0 club a +0 scale mail a wand of flame (17) the goblin corpse of Ijyb (12, 16, D:3) a +0 dagger a +0 leather armour (13, 10, D:3) a +0 flail a +0 leather armour (13, 23, D:3) a scroll of identify (15, 5, D:3) a +0 leather armour (17, -4, D:3) a +0 club (17, 3, D:3) a +0 dagger (19, 21, D:3) a +0 scale mail (22, 1, D:3) 5 stones (22, 21, D:3) 2 stones (23, 20, D:3) 5 stones (28, 15, D:3) a +0 scale mail