antrollian Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -19, D:1) 9 stones (13, -10, D:1) a +0 sling 6 stones (16, -10, D:1) a +0 scale mail (26, -1, D:1) a +0 ring mail (26, 6, D:1) 4 stones (27, -9, D:1) a +0 ring mail (33, -3, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -8, D:2) a +0 buckler (9, 14, D:2) a +0 dagger (13, 10, D:2) a +0 spear (26, -2, D:2) a +0 scale mail (32, -6, D:2) a +1 short sword of protection a +0 leather armour (36, 0, D:2) a +0 broad axe Level 3 of the Dungeon (1, -6, D:3) 8 stones (5, -5, D:3) a +0 hand axe (7, -7, D:3) a +0 leather armour (11, -5, D:3) a +0 trident (20, 36, D:3) a +0 whip (23, 35, D:3) a +0 flail a +0 falchion a +0 mace a +0 scale mail (24, 14, D:3) a +0 dagger (24, 15, D:3) a +0 flail 2 boomerangs a +0 dagger a +0 robe of the Archmagi a +0 dagger a +0 robe a +0 dagger Level 4 of the Dungeon [Shop] Aleelib's Magic Scroll Emporium a scroll of teleportation (33 gold) a scroll of noise (11 gold) a scroll of identify (22 gold) a scroll of immolation (44 gold) (0, 0, D:4) a +0 dagger a +0 leather armour a +0 trident (0, 1, D:4) a +0 hand axe (13, 5, D:4) a +0 giant spiked club (20, -4, D:4) a +0 dagger (26, 21, D:4) a +0 dagger (27, 21, D:4) a +0 club (38, -7, D:4) a +0 short sword (38, -1, D:4) a +0 falchion (43, -14, D:4) a +0 club a +0 club a +0 club a +0 club a +0 dagger a +0 animal skin a +0 helmet a +0 giant club a +1 dagger of holy wrath (45, 16, D:4) 6 stones (46, -4, D:4) a +0 club (46, 13, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 robe (2, 19, D:5) the +7 falchion "Ahisk" {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (32, -1, D:5) a +0 long sword a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 sling (19, -52, D:6) a +0 rapier (20, -51, D:6) a +0 giant club (24, -34, D:6) a +0 dagger a +0 dagger a stone a +0 short sword (24, -33, D:6) a +0 dagger a +0 leather armour (24, -32, D:6) a +0 short sword (24, -29, D:6) a +0 club a stone (25, -34, D:6) a +1 short sword of draining (25, -32, D:6) a +0 whip 7 poisoned darts (25, -29, D:6) a +0 short sword 3 stones (28, -18, D:6) a +0 dagger a +0 robe (30, -17, D:6) a +0 whip a +0 leather armour Level 7 of the Dungeon (10, 3, D:7) a +0 flail (19, -8, D:7) a +0 war axe (19, 9, D:7) a +0 dagger a +0 robe (20, 23, D:7) a +0 trident a +0 chain mail (22, 6, D:7) a +0 flail a +0 chain mail (27, 28, D:7) a +0 long sword a +0 ring mail a +0 long sword a +0 ring mail Level 8 of the Dungeon [Shop] Hoyd's Armour Shop a +2 helmet (231 gold) the +0 robe "Jocwainwu" {rF+ Will- MP+9 Str+4} (529 gold) Str: It affects your strength (+4). rF: It protects you from fire. MP: It affects your magic capacity (+9). Will: It decreases your willpower. a +0 robe (9 gold) a +0 robe (9 gold) an orb of guile (182 gold) +2 fire dragon scales (1008 gold) a +0 leather armour (28 gold) a +0 pair of gloves (63 gold) a +0 ring mail (56 gold) the +12 chain mail of Protective Custody {rF+ Int+7 Dex-4} (1187 gold) Int: It affects your intelligence (+7). Dex: It affects your dexterity (-4). rF: It protects you from fire. a +0 ring mail (56 gold) (0, 0, D:8) a +0 dagger (8, -12, D:8) 3 boomerangs (31, -32, D:8) a +0 mace a +0 chain mail (31, -31, D:8) a +0 dagger a +0 leather armour (50, -3, D:8) 6 javelins (52, -36, D:8) a +0 flail a +0 leather armour (55, -4, D:8) a +0 helmet (61, -6, D:8) a +0 robe Level 9 of the Dungeon (6, -1, D:9) a +2 flail of protection a +0 giant club Level 10 of the Dungeon (0, 0, D:10) 7 stones (38, 21, D:10) a +0 dagger a +0 robe (38, 22, D:10) a +0 scale mail Level 11 of the Dungeon Level 12 of the Dungeon (0, 0, D:12) a +0 troll leather armour (27, 18, D:12) the +10 whip "Miobraug" {flame, Int+3} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). (31, 28, D:12) a +0 giant spiked club a +0 giant club (32, -15, D:12) a +0 morningstar (37, -17, D:12) a +0 leather armour (39, -10, D:12) a +0 mace (40, -10, D:12) a +0 dagger a +0 robe a +0 dagger a +0 robe (42, -11, D:12) a +0 club Level 13 of the Dungeon (20, -6, D:13) a +0 arbalest a +0 ring mail (21, -8, D:13) a +0 great sword a +0 ring mail Level 14 of the Dungeon [Shop] Odou's Mass Market a +0 giant spiked club (30 gold) a +0 giant spiked club (30 gold) a +0 giant club (27 gold) a +0 giant club (27 gold) a +0 giant club (27 gold) a +0 plate armour (368 gold) a +0 giant spiked club (30 gold) a +0 plate armour (368 gold) (13, -1, D:14) a +0 rapier of holy wrath a +0 ring mail (21, -33, D:14) a +0 quarterstaff (41, -32, D:14) a +0 pair of gloves (41, -13, D:14) a +0 hand axe the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Gant's Overcharged Wands a wand of iceblast (18) (648 gold) a wand of charming (18) (648 gold) a wand of polymorph (18) (378 gold) a wand of charming (18) (648 gold) a wand of charming (18) (648 gold) a wand of polymorph (18) (378 gold) (0, 0, Orc:1) a +0 halberd a +0 plate armour (0, 1, Orc:1) a +0 scimitar a +0 plate armour a +4 war axe a +0 plate armour a +0 dagger a +0 ring mail (0, 2, Orc:1) a +0 glaive a +0 plate armour Level 2 of the Orcish Mines [Shop] Ushad's Book Shop a book of the Moon (520 gold) a book of Iron (468 gold) a book of the Hunter (338 gold) the Octavo of Bewitchment (468 gold) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Fulminant Prism Conjuration/Hexes 4 c - Discord Hexes 8 a book of Debilitation (260 gold) a Grand Grimoire (442 gold) a book of Alchemy (364 gold) a book of Beasts (494 gold) a Fen Folio (546 gold) a Young Poisoner's Handbook (260 gold) [Shop] Cafa's Assorted Antiques a +2 vorpal mace (511 gold) a wand of charming (5) (372 gold) a +0 pair of boots (139 gold) a potion of curing (93 gold) a +0 dire flail (124 gold) a +0 ring mail (124 gold) a wand of acid (2) (260 gold) a potion of degeneration (31 gold) a scroll of poison (124 gold) [Shop] Limed's Magic Scroll Emporium 2 scrolls of fear (80 gold) a scroll of identify (20 gold) a scroll of vulnerability (40 gold) a scroll of fear (40 gold) a scroll of immolation (40 gold) a scroll of enchant weapon (75 gold) a scroll of enchant armour (75 gold) a scroll of immolation (40 gold) a scroll of noise (10 gold) [Shop] Hyto's Weapon Boutique a +0 morningstar (56 gold) a +0 hand axe of venom (78 gold) a +0 spear (42 gold) a +4 spear of flaming (383 gold) 5 stones (7 gold) a +0 scimitar (56 gold) a +0 club (14 gold) a +0 mace (42 gold) [Shop] Tomm's Antique Weapon Shoppe a +0 club (27 gold) a +0 halberd (108 gold) a +0 spear (81 gold) a +0 club (27 gold) a +0 long sword (94 gold) a +0 rapier (108 gold) a +0 hand axe (81 gold) a +0 battleaxe (175 gold) [Shop] Erikhlus's Distillery a potion of degeneration (11 gold) a potion of cancellation (88 gold) a potion of degeneration (11 gold) a potion of curing (33 gold) a potion of lignification (33 gold) 2 potions of flight (66 gold) a potion of lignification (33 gold) a potion of resistance (110 gold) a potion of lignification (33 gold) a potion of degeneration (11 gold) a potion of lignification (33 gold) a potion of flight (33 gold) [Shop] Goung's Antique Armour Shop a +0 robe (15 gold) a +0 chain mail (99 gold) +2 acid dragon scales (1144 gold) the +6 plate armour "Kuva" {Rampage rPois} (1412 gold) rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. the +1 ice dragon scales of Uskayaw's Castigation {rF- rC++ Str+4 SInv} (1861 gold) Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. SInv: It lets you see invisible. a +0 robe (15 gold) a +3 leather armour of willpower (528 gold) a +0 ring mail (88 gold) (0, 0, Orc:2) a +0 shortbow Level 1 of the Elven Halls (0, 0, Elf:1) a +0 long sword (1, 0, Elf:1) a +0 short sword (2, 0, Elf:1) a +0 dagger a +0 dagger (2, 1, Elf:1) a +0 rapier a +0 rapier a +0 ring mail a +0 dagger (10, -2, Elf:1) a +0 short sword of draining (12, -2, Elf:1) a +0 long sword (13, -2, Elf:1) a +2 ring mail of positive energy a +0 short sword (14, -2, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour a +0 dagger (18, -32, Elf:1) a +0 kite shield a +0 scale mail a +3 morningstar of protection a potion of berserk rage (27, -37, Elf:1) a +1 trident of venom (31, -45, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour (31, -44, Elf:1) a +0 chain mail a +0 scimitar (32, -45, Elf:1) a +0 dagger a +0 robe a +0 short sword of holy wrath a +0 short sword a +0 dagger a +0 leather armour (33, -45, Elf:1) a +0 club a +0 dagger a +0 leather armour (33, -44, Elf:1) a +0 club a +0 ring mail (45, -35, Elf:1) the +5 tower shield of a Gauntlet {rN+ Str+4 Slay-3} Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rN: It protects you from negative energy. Level 2 of the Elven Halls (20, -1, Elf:2) a +7 dagger (26, 20, Elf:2) a +0 scale mail (35, 21, Elf:2) a +0 short sword a +0 dagger a +0 shortbow a +0 leather armour (36, 16, Elf:2) 3 boomerangs (37, 21, Elf:2) a +0 dagger a +0 rapier a +0 dagger a +0 short sword a +0 longbow a +0 leather armour a +0 dagger a +0 ring mail a +0 short sword a +0 scimitar a +0 scimitar of flaming a +2 flail of draining a +2 scimitar of holy wrath (39, 19, Elf:2) a +0 short sword a +0 ring mail (40, 21, Elf:2) a +0 leather armour a +0 short sword a +0 longbow (42, 11, Elf:2) a +0 scale mail (53, -34, Elf:2) a +0 long sword (55, 12, Elf:2) a +0 long sword Level 3 of the Elven Halls [Shop] Opikiusy's Armour Shop the +3 leather armour of Nusemaf {rElec Int+4} (709 gold) Int: It affects your intelligence (+4). rElec: It insulates you from electricity. a +0 leather armour (36 gold) a +0 chain mail (81 gold) a +0 chain mail (81 gold) the +0 chain mail of Vugunuwk {rC+} (333 gold) rC: It protects you from cold. a +0 leather armour of poison resistance (108 gold) a +0 scale mail (72 gold) a +0 ring mail (72 gold) a +0 leather armour (36 gold) (0, 0, Elf:3) a +0 short sword (1, 3, Elf:3) a +1 shortbow of freezing (2, -1, Elf:3) 2 stones (6, -3, Elf:3) a +0 leather armour (6, -2, Elf:3) a +0 long sword (9, -8, Elf:3) the +4 plate armour of Ituogufi {Harm rF- Dex+7} Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. Harm: It increases damage dealt and taken. (14, 9, Elf:3) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (15, 11, Elf:3) the +5 quarterstaff "Locwial" {pain, rF+ rC+ Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It protects you from cold. the +5 dagger of the Vestibule of Hell {freeze, rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. (16, -7, Elf:3) the +6 mace "Qaweybau" {venom, Contam rC+ Int+5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. (18, 12, Elf:3) the +11 halberd of Autumn {antimagic, rN+ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (18, 21, Elf:3) a +0 sling (23, -1, Elf:3) a +0 leather armour a +0 broad axe (23, 1, Elf:3) a +0 short sword (23, 2, Elf:3) a +1 short sword of protection (40, -3, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour (40, 44, Elf:3) a +2 kite shield 3 potions of flight a +2 chain mail of poison resistance (40, 45, Elf:3) a +0 scimitar (41, 12, Elf:3) a potion of haste (41, 44, Elf:3) a +0 dagger (47, 32, Elf:3) a +0 war axe a +0 animal skin (49, 10, Elf:3) a +0 war axe (51, 7, Elf:3) a +0 animal skin a potion of berserk rage Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword (28, 7, Lair:1) a +0 leather armour (29, 6, Lair:1) a +0 robe Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts (27, -34, Lair:3) 8 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 shortbow (2, -1, Lair:4) 6 poisoned darts (50, 14, Lair:4) 5 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 helmet (17, 17, Lair:5) the +2 helmet of Imut {Fly rC+ Regen+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. Fly: It grants you flight. Regen: It increases your rate of health regeneration. (41, -32, Lair:5) a +0 short sword (50, -35, Lair:5) a +0 robe (51, -34, Lair:5) an amulet of faith the amulet "Itaj" {Faith Str+3} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+3). a +0 great mace a +0 arbalest (52, -34, Lair:5) a +2 vampiric spear (56, -16, Lair:5) a +0 flail Level 1 of the Shoals [Shop] Mylio's Assorted Antiques a scroll of vulnerability (128 gold) a scroll of identify (64 gold) a scroll of butterflies (128 gold) a scroll of vulnerability (128 gold) a potion of heal wounds (160 gold) the +2 rapier of the Chickpea {vamp, MP+9 Int-4 SInv} (1398 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (-4). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. a scroll of amnesia (128 gold) a ring of flight (560 gold) a scroll of fear (128 gold) a ring of protection from fire (800 gold) a +0 shortbow (96 gold) (0, 0, Shoals:1) a +0 spear (3, 5, Shoals:1) a +0 leather armour (26, -32, Shoals:1) a +0 trident (55, -15, Shoals:1) a +0 hand axe (59, -15, Shoals:1) a +0 trident (60, -16, Shoals:1) a silver boomerang Level 2 of the Shoals (44, 25, Shoals:2) a +0 trident Level 3 of the Shoals (17, 30, Shoals:3) a +0 trident (20, 32, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) 3 poisoned darts (0, 9, Shoals:4) a +0 sling (1, 10, Shoals:4) a +0 buckler (6, -1, Shoals:4) 5 javelins (10, 0, Shoals:4) a Young Poisoner's Handbook (10, 10, Shoals:4) a potion of might Level 1 of the Spider Nest Level 2 of the Spider Nest (0, 0, Spider:2) a +0 leather armour (2, -14, Spider:2) a +0 scale mail (3, -14, Spider:2) a +0 halberd (13, -24, Spider:2) a scroll of teleportation (22, -3, Spider:2) 2 stones (26, -8, Spider:2) a +0 scale mail (28, -2, Spider:2) 8 stones (31, -19, Spider:2) a +0 halberd (36, -28, Spider:2) 4 stones (39, -14, Spider:2) a +0 hand axe (40, -13, Spider:2) a +0 robe (43, -17, Spider:2) a potion of ambrosia a +0 robe Level 3 of the Spider Nest (0, 0, Spider:3) a +0 mace (0, 4, Spider:3) a +0 chain mail of willpower (2, 2, Spider:3) a +0 battleaxe (3, 3, Spider:3) 4 silver boomerangs (3, 5, Spider:3) a +0 leather armour (6, -4, Spider:3) a +0 plate armour (19, 7, Spider:3) a +0 lajatang (28, 5, Spider:3) a potion of degeneration (37, -13, Spider:3) the +5 scale mail of Apathy {Regen+} Regen: It increases your rate of health regeneration. Level 4 of the Spider Nest (3, 9, Spider:4) a scarf of shadows (3, 10, Spider:4) a scarf of repulsion (3, 11, Spider:4) an orb of mayhem Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +12 halberd of Terror {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (1, 1, Slime:5) the +9 battleaxe "Tashruiwn" {freeze, +Blink} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. +Blink: It lets you blink. (9, 9, Slime:5) the +12 falchion of Royalism {vorpal, Contam Int+7 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). Dex: It affects your dexterity (+4). Contam: It causes magical contamination when unequipped.