aor Level 1 of the Dungeon (5, -13, D:1) a +0 hand axe (23, 7, D:1) a +0 ring mail (28, 1, D:1) a +1 trident of venom (33, 15, D:1) a +0 short sword (57, -15, D:1) 2 poisoned darts (60, -19, D:1) a +0 ring mail Level 2 of the Dungeon (2, 16, D:2) 6 stones (4, -3, D:2) a +0 robe (5, 10, D:2) a +0 dagger a +0 robe (15, -1, D:2) a +0 hand axe (17, 2, D:2) a +0 leather armour (18, -1, D:2) a +0 club (18, 7, D:2) a +2 quarterstaff of chaos (19, 7, D:2) a +0 hammer (31, 33, D:2) 4 stones (44, 13, D:2) a +0 ring mail (47, -7, D:2) a +0 club Level 3 of the Dungeon [Shop] Orololadir's Antique Armour Boutique a +0 helmet (135 gold) the +5 scale mail of the Monk {rF- rC++ Int+4} (1647 gold) Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. a +0 robe (21 gold) a +0 leather armour (60 gold) a +0 leather armour (60 gold) a +0 scale mail (120 gold) a +0 leather armour (60 gold) (20, 7, D:3) a +0 leather armour (30, -34, D:3) a +0 ring mail (37, 16, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Xorrutitt's Elemental Accessories a wand of flame (20) (196 gold) a tin of tremorstones (2/2) (560 gold) a staff of cold (350 gold) Wynasoed's Collected Works on Inhalation (560 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Swiftness Air 3 d - Vhi's Electric Charge Translocation/Air 3 e - Plasma Beam Fire/Air 6 (1, -12, D:4) a hound corpse (skeletalised by now) (3, 10, D:4) a +0 club a +0 club a goblin corpse (skeletalised by now) (4, 0, D:4) a +0 club (12, -15, D:4) 7 stones (12, -10, D:4) a +0 club (17, -16, D:4) a +0 club (18, -1, D:4) 3 javelins (23, 1, D:4) a +0 leather armour (24, -3, D:4) a +0 spear (36, 12, D:4) a +0 giant club (38, -6, D:4) a +0 hand axe (40, -30, D:4) a +0 leather armour (47, -27, D:4) a +0 dagger 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (5, 4, D:5) a scroll of magic mapping (6, 9, D:5) 3 stones (14, 2, D:5) a +0 hand axe a +0 mace a +0 club an orc corpse the Ecumenical Temple