aor Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -19, D:1) a +0 trident (1, 2, D:1) a +0 short sword 4 stones (8, -6, D:1) a +0 leather armour (10, -32, D:1) a +0 ring mail (21, -35, D:1) a +0 robe (23, -39, D:1) a +0 helmet (24, -29, D:1) a +0 sling (24, -21, D:1) a +0 dagger (36, -26, D:1) a +1 dagger (44, -7, D:1) a +0 dagger Level 2 of the Dungeon (2, -4, D:2) a +0 leather armour (7, -13, D:2) a +0 robe (15, -20, D:2) a +0 whip (25, -17, D:2) 2 stones (31, -9, D:2) a +0 club (31, -1, D:2) a +0 club (35, 1, D:2) a +0 short sword (36, -31, D:2) a +0 dagger (37, -16, D:2) a +0 club (43, -31, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear (8, 38, D:3) a +0 robe (11, 16, D:3) a +0 club (15, 4, D:3) a +0 whip (25, -2, D:3) a +0 short sword (32, 42, D:3) 5 stones (36, 29, D:3) a +0 falchion (39, 29, D:3) 11 gold pieces (43, 26, D:3) 6 poisoned darts (44, 23, D:3) a +2 helmet (46, 30, D:3) a scroll of identify (47, 31, D:3) a +0 war axe (51, 17, D:3) a +0 giant club (51, 26, D:3) a +0 rapier (53, 35, D:3) a +0 buckler Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (5, -13, D:4) a +0 short sword (8, -2, D:4) a +0 dagger (9, 16, D:4) a +2 quarterstaff of chaos (10, 7, D:4) a +0 hammer (12, -4, D:4) a +0 long sword (14, 1, D:4) a +0 ring mail (17, -16, D:4) a +0 mace (20, -8, D:4) a stone (21, 0, D:4) a +0 whip (25, 3, D:4) a +2 heavy dire flail a +0 chain mail a +0 whip a +0 ring mail a +0 whip 11 stones a +0 leather armour a +0 whip a +0 leather armour (25, 14, D:4) a +0 dagger (26, 31, D:4) a +0 ring mail (27, 18, D:4) a +0 spear a +0 dagger (30, -11, D:4) 2 stones (34, 25, D:4) a +0 whip a +0 spear a +0 halberd (39, -2, D:4) a +0 whip (48, 14, D:4) 7 stones (50, 4, D:4) 2 stones (51, 7, D:4) the +0 helmet of Spring {rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. Level 5 of the Dungeon (11, 4, D:5) a +0 dagger a +0 ring mail (14, 6, D:5) 7 stones (24, -12, D:5) a +0 short sword a +0 chain mail (25, -20, D:5) a +0 helmet (30, -16, D:5) a +0 war axe a +0 ring mail (31, 12, D:5) 7 stones (32, -4, D:5) a +0 spear a +0 ring mail a +0 kite shield (32, -2, D:5) a +0 dagger a +0 robe (34, -9, D:5) a +0 club a +0 leather armour (34, 5, D:5) a +0 ring mail (35, 5, D:5) a +0 club (40, -5, D:5) a +0 giant club (42, -4, D:5) a +0 hand axe 2 boomerangs a +0 scale mail (61, 5, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a hound corpse (skeletalised by now) (18, 9, D:6) a +0 club a +0 leather armour (28, -1, D:6) the +5 ring mail of Noon {Harm Will- Str-3 Dex+8} Str: It affects your strength (-3). Dex: It affects your dexterity (+8). Harm: It increases damage dealt and taken. Will: It decreases your willpower. (30, 14, D:6) a +0 dagger (35, 12, D:6) a +0 club a +0 scale mail (35, 13, D:6) a +0 club a +0 mace a +0 leather armour (41, -12, D:6) a +0 long sword (46, 35, D:6) a +0 leather armour (48, -8, D:6) a +0 war axe (48, 28, D:6) a +0 leather armour (67, 14, D:6) a +2 ring mail of poison resistance Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (1, -6, D:7) a +0 longbow (3, -1, D:7) a +0 whip (4, 0, D:7) a +0 dagger a +0 robe (12, -7, D:7) a +0 dagger a +0 robe a +0 falchion a +0 leather armour (12, -6, D:7) a +0 short sword an orc corpse (skeletalised by now)