aor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 19, D:1) 4 javelins (6, 1, D:1) a hobgoblin skeleton a bat skeleton (7, 20, D:1) a bat corpse (skeletalised by now) (12, 23, D:1) a hobgoblin corpse (skeletalised by now) (30, 21, D:1) a +0 dagger (34, 25, D:1) a rat skeleton (36, 33, D:1) a +0 whip (37, 8, D:1) a +0 club (37, 15, D:1) a +0 dagger (37, 34, D:1) a +0 dagger of venom a goblin corpse (skeletalised by now) (38, 6, D:1) a +0 club (38, 35, D:1) a +0 club (44, 37, D:1) a ball python corpse (skeletalised by now) (52, 30, D:1) 4 stones (54, 0, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, -18, D:2) a +0 leather armour (16, -19, D:2) a +0 club (16, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, 5, D:2) a +0 leather armour (18, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 2, D:2) a +0 whip (33, -14, D:2) 6 gold pieces (34, -13, D:2) a +0 flail (34, -2, D:2) a -3 dagger (35, -12, D:2) 7 gold pieces (37, -10, D:2) a hobgoblin corpse (skeletalised by now) (39, -13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (39, -12, D:2) a +0 club (50, -10, D:2) a +0 ring mail (50, -8, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) the +0 robe of the Scorching Gods {Harm SInv} SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (17, 20, D:3) a +0 club (19, 1, D:3) a +0 dagger (20, 0, D:3) a +0 dagger a stone a +0 dagger (20, 9, D:3) an adder skeleton (21, -3, D:3) a +0 club 5 stones a kobold skeleton (21, 17, D:3) a +0 whip (22, 15, D:3) an adder corpse (23, 16, D:3) a +0 dagger (23, 17, D:3) a staff of death (24, 16, D:3) a +0 leather armour (29, 28, D:3) a +0 flail a +0 ring mail an orc corpse