Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 9223682315500511340 (custom seed) 9 apples the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on June 12, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:20 (219 turns). apples the Conjurer (Octopode Conjurer) Turns: 219, Time: 00:02:21 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 12% Magic: 0/5 EV: 13 Int: 20 God: Gold: 6 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . c - staff of alchemy rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Magical Staves c - a staff of alchemy (weapon) Scrolls b - a scroll of amnesia {unknown} Potions a - a potion of magic Skills: + Level 0.1 Staves * Level 0.4 Ranged Weapons + Level 2.0 Dodging + Level 2.7 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Translocations + Level 0.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 8% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. Your grab misses the jackal. A goblin comes into view. It is wielding a +0 club. You closely miss the jackal. Your grab misses the jackal. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. x2 You hit the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal closely misses you. The jackal bites you. x2 The jackal barely misses you. You hit the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal closely misses you. The goblin barely misses you. The jackal closely misses you. You closely miss the goblin. Your grab misses the goblin. The jackal bites you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the jackal. You grab the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. You constrict the jackal. The jackal bites you. You die... ##... ...... ##.... ....... ..... ..(.... #.... ....... #.... ....... ###....#....... ......#.#...... #)h.# ####@#### ##...†...## ... ##.........## ... ##...........## ..). #.............# .... #.............##). .. #.............#≈#.... ≈......<......§§≈# #.........†...#§#...# You could see a jackal. Vanquished Creatures 3 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | apples the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 219 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms Action || total ---------------------------++------- Melee: Staff || 16 Constrict || 4 Tentacles || 1 Cast: Magic Dart || 13 Armour: Skin || 9 Dodge: Dodged || 22