Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 2290170580762094335 30 apples the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on July 1, 2024. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:40 (1051 turns). apples the Conjurer (Octopode Conjurer) Turns: 1051, Time: 00:04:40 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 0/6 EV: 13 Int: 22 God: Gold: 83 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) g - a +0 spear Scrolls d - a scroll of noise {unknown} e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} i - 2 scrolls of identify {unknown} j - a scroll of revelation {unknown} k - a scroll of amnesia {unknown} Potions a - a potion of magic c - a potion of ambrosia {unknown} h - 2 potions of curing {unknown} Skills: * Level 1.0 Ranged Weapons + Level 2.2 Dodging + Level 3.0 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations + Level 0.3 Translocations + Level 0.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +0 club. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You kill the gnoll! Your Ranged Weapons skill increases to level 1! Your Stealth skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You closely miss the gnoll. Your grab misses the gnoll. You squeeze the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! You die... #..#.....###.#....####.## #....#.#................# #...##.#...#.###..####### .. #......###.#.#.........# #.## #.#.######.#.#.#..####.# #...####'#.#.............# #...........<......<#....# ##.........#######........# ..............gg@.........# ........†..#########.###### ................. ... #######.###.##### ... #.# .# ... #.# .# #...# .......g....... #######g###.##. #.< You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) An endoplasm (D:2) 5 goblins (D:1) A hobgoblin (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | apples the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 13 | D:1 | Found Sietuco's Weapon Shoppe. 207 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 253 | D:1 | Learned a level 2 spell: Searing Ray 1051 | D:2 | Reached skill level 1 in Ranged Weapons 1051 | D:2 | Reached XP level 3. HP: 7/21 MP: 0/6 1051 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_rooms, serial_shops, shop_statue, kennysheep_crisscross, lemuel_flame_loot_1 D:2: layout_basic, minmay_tetromino_t2 Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 1 | 1.0 Stealth | 3 | 3.0 Dodging | | 2.2 Spellcasting | | 2.3 Conjurations | | 4.2 Translocations | | 0.3 Alchemy | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 7 Tentacles || 1 Cast: Magic Dart || 20 Searing Ray || 1 Stab: Sleeping || 1 Armour: Skin || 5 Dodge: Dodged || 3