Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 20240801 (custom seed) 53 apples the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Aug 4, 2024. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:22 (1493 turns). apples the Conjurer (Octopode Conjurer) Turns: 1493, Time: 00:07:22 Health: 0/23 AC: 5 Str: 6 XL: 3 Next: 87% Magic: 3/6 EV: 13 Int: 22 God: Gold: 49 SH: 0 Dex: 10 Spells: 3/6 levels left rFire + . . l - +0 short sword rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . b - +4 ring of protection rCorr . e - ring of protection from cold SInv . k - ring of protection from fire Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons c - a +0 spear l - a +0 short sword (weapon) o - a +1 spear of pain Jewellery b - a +4 ring of protection (left tentacle) e - a ring of protection from cold (right tentacle) h - an amulet of faith k - a ring of protection from fire (on tentacle) Scrolls i - a scroll of teleportation {unknown} m - a scroll of fog {unknown} n - 2 scrolls of enchant armour {unknown} Potions a - a potion of magic d - 2 potions of haste {unknown} f - 2 potions of lignification {unknown} g - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting * Level 1.0 Ranged Weapons + Level 2.2 Dodging + Level 3.0 Stealth + Level 0.6 Shields * Level 2.2 Spellcasting * Level 4.2 Conjurations + Level 0.3 Translocations + Level 0.7 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 21% 2 Fugue of the Fallen Necr 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Anguish Hex/Necr 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the ribbon worm. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is heavily wounded. You constrict the ribbon worm, but do no damage. The ribbon worm misses you. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! You hit the ribbon worm. The ribbon worm is heavily wounded. You constrict the ribbon worm. A gnoll comes into view. It is wielding a +0 flail. The ribbon worm bites you. The gnoll shouts! You hit the ribbon worm. You squeeze the ribbon worm. You kill the ribbon worm! You hear a shout! You see here a +1 spear of pain. You see here a +1 spear of pain. o - a +1 spear of pain The adder hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the adder! The adder is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... #.).........###............ ..........#................ ..........##........####.# ..........#####.....# .# .†........# #.....####.### ...[......# #............#### .........## #########.##..... ........############........## .######.........@ggS.##.##.## ## ####.......#########.# .# .###........... #.# .. ..#..####....#. #.# gg ....## ##.#... #.# . #..## #.##.. ..# ##... .# ## ..# #####.. ..# . ..# You could see 2 gnolls and an adder. Vanquished Creatures 2 adders A dart slug (D:1) A ribbon worm (D:2) 6 ball pythons A giant cockroach (D:1) A goblin (D:2) 3 hobgoblins (D:1) 4 kobolds 2 quokkas (D:1) 8 bats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | apples the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 718 | D:1 | Reached XP level 3. HP: 22/22 MP: 4/6 1136 | D:2 | Reached skill level 1 in Fighting 1205 | D:1 | Learned a level 2 spell: Searing Ray 1212 | D:2 | Reached skill level 1 in Ranged Weapons 1271 | D:2 | Found a faded altar of an unknown god. 1493 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic D:2: layout_rooms, serial_shops, shop, ebering_ecumenical_altar_rust Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Stealth | 3 | 3.0 Ranged Weapons | 1 | 1.0 Dodging | | 2.2 Shields | | 0.6 Spellcasting | | 2.2 Conjurations | | 4.2 Translocations | | 0.3 Alchemy | | 0.7 Action || total ---------------------------++------- Melee: Spear || 27 Constrict || 9 Tentacles || 6 Short sword || 7 Punch || 1 Cast: Magic Dart || 40 Searing Ray || 2 Stab: Sleeping || 1 Armour: Skin || 30 Dodge: Dodged || 40