arb Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 43, D:1) a +0 scale mail (5, 24, D:1) a +0 scale mail (5, 39, D:1) a +0 club (31, -2, D:1) 14 arrows (31, 28, D:1) a +0 short sword (34, 45, D:1) a +0 leather armour (37, 53, D:1) a +0 hunting sling (38, 12, D:1) a +0 mace (38, 50, D:1) a +0 club (40, 44, D:1) a +0 leather armour (42, -4, D:1) a +0 short sword (43, 43, D:1) 21 bolts (51, 11, D:1) 21 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 club a +0 club (5, 0, D:2) a +0 dagger (9, -10, D:2) a +0 club (11, -36, D:2) a +1 helmet (17, -21, D:2) a +0 dagger a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (17, -20, D:2) a +0 short sword (18, -22, D:2) a +0 hunting sling a goblin corpse (skeletalised by now) (18, -21, D:2) a +0 club a goblin corpse (skeletalised by now) (18, -20, D:2) a goblin corpse (skeletalised by now) (51, -8, D:2) 3 scrolls of teleportation 2 potions of lignification a potion of degeneration a wand of random effects (14) a potion of berserk rage a potion of stabbing (52, -21, D:2) a +1 scythe of venom a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 2, D:3) a +0 flail (3, -27, D:3) 15 poisoned darts (3, 4, D:3) a +1 short sword of speed (5, 8, D:3) a +0 leather armour (12, 9, D:3) a +0 flail (21, -25, D:3) a +0 leather armour (25, -5, D:3) a +1 spear of freezing a +0 ring mail (25, -3, D:3) a +0 club a +0 hunting sling (34, -27, D:3) a +0 dagger (34, -20, D:3) a +0 robe (34, -4, D:3) a +2 dagger of venom Level 4 of the Dungeon (19, 3, D:4) 2 boomerangs a cursed +0 ring mail (34, 3, D:4) a +0 flail (34, 4, D:4) a +0 dagger a cursed +0 robe (34, 5, D:4) a +0 hand axe a cursed +0 leather armour (36, 3, D:4) a +0 hand axe (41, -17, D:4) a +0 short sword (53, -39, D:4) a cursed -3 whip Level 5 of the Dungeon [Shop] Bitriuch's Assorted Antiques a potion of might (112 gold) a +0 leather armour (56 gold) a scroll of teleportation (84 gold) a potion of heal wounds (140 gold) a potion of might (112 gold) a +2 plate armour of positive energy (1036 gold) a +0 chain mail (126 gold) a scroll of identify (56 gold) a potion of curing (84 gold) a potion of curing (84 gold) a book of Changes (700 gold) (0, 0, D:5) 13 arrows (6, -22, D:5) a cursed +0 robe a cursed +2 dagger (13, -11, D:5) a +0 club (14, -11, D:5) a cursed -3 giant club (18, -56, D:5) a +0 robe (19, -10, D:5) a +0 dagger (33, -12, D:5) a +0 mace (38, -55, D:5) a +0 scale mail (41, -2, D:5) the ring "Jieryl" {+Inv rElec MR- Dex-3 Stlth+} [ring of stealth] It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. an uncursed ring of see invisible (42, -45, D:5) a cursed +0 mace (45, -45, D:5) a book of Callings Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 7, D:6) a +0 war axe (8, -11, D:6) a +0 dagger (28, 7, D:6) a +0 hand axe (31, -7, D:6) 20 arrows (31, 8, D:6) a +0 falchion (31, 10, D:6) a cursed -2 club (32, 8, D:6) a +3 mace (32, 9, D:6) a +0 robe a +0 dagger (34, -7, D:6) a +0 robe (39, -18, D:6) a +0 dagger a +0 scale mail (41, -20, D:6) a +0 dagger (42, -5, D:6) a +3 dire flail a +0 robe a +3 long sword a +0 robe (44, -26, D:6) a +0 battleaxe (44, -4, D:6) a +0 falchion a cursed +0 robe (50, -9, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 flail (0, 1, D:7) a +0 dagger (still there?) a +0 robe (still there?) (4, -1, D:7) a +0 hand axe (5, 1, D:7) a cursed +0 dagger (9, 2, D:7) a +0 leather armour (16, 9, D:7) a scroll of magic mapping (18, -27, D:7) a +0 rapier (18, 11, D:7) 17 gold pieces (20, 18, D:7) a potion of brilliance (26, -3, D:7) 14 poisoned darts the Ecumenical Temple