arb Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (6, 8, D:1) a +0 spear (7, -1, D:1) 27 arrows (19, 4, D:1) a staff of air (27, 1, D:1) a +0 robe (33, -2, D:1) a +0 hunting sling (36, 6, D:1) a +0 dagger (36, 30, D:1) a +0 club (40, 36, D:1) 26 arrows (45, 31, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (7, 5, D:2) a +0 short sword (8, 15, D:2) a +0 club (10, 14, D:2) a +0 halberd (13, -2, D:2) a +0 robe (18, 10, D:2) a +0 club (31, 8, D:2) a ring of protection from fire (36, 8, D:2) a +0 leather armour (42, 25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 7 arrows (11, -1, D:3) a +0 mace (13, -1, D:3) a +0 giant spiked club (15, 6, D:3) a +0 ring mail (21, -17, D:3) 3 boomerangs (32, -10, D:3) a +0 scale mail (32, 0, D:3) a +0 flail a +0 ring mail (43, -26, D:3) a +0 dagger (49, -5, D:3) a +0 short sword a +0 leather armour (57, 4, D:3) a +0 club 2 stones (57, 11, D:3) 21 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (19, 11, D:4) the ring "Kimid" {Ice Int+7 Slay-5 SInv} [ring of ice] It enhances your ice magic. It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (20, 11, D:4) a +0 whip (20, 12, D:4) 17 stones a +0 club (20, 26, D:4) a +2 mace of holy wrath (24, 11, D:4) a +0 ring mail of poison resistance (27, -9, D:4) a staff of death (29, 6, D:4) a +0 hunting sling (31, -14, D:4) 15 stones (39, -5, D:4) a howler monkey corpse (skeletalised by now) (41, -2, D:4) a +0 club (45, 5, D:4) 28 stones (52, 39, D:4) 5 stones