arb Level 1 of the Dungeon (4, -11, D:1) a +0 short sword (9, 7, D:1) a +0 dagger (10, 20, D:1) a +0 spear (14, 1, D:1) a +0 club (15, 38, D:1) a +0 dagger (23, 24, D:1) a +0 dagger (24, 19, D:1) a +0 mace (30, 29, D:1) 13 arrows (43, 35, D:1) a +0 dagger (47, 3, D:1) 4 boomerangs (58, 13, D:1) a +0 dagger (60, 22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (3, 5, D:2) a +0 short sword a +0 chain mail (25, 19, D:2) a +0 dagger (26, 17, D:2) a +0 dagger (50, 22, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 dagger (16, -1, D:3) a +0 robe (18, -16, D:3) a +0 hand axe (20, -19, D:3) a +0 short sword (21, -5, D:3) a +0 leather armour (26, 18, D:3) a +0 dagger (30, 9, D:3) a +0 dagger (33, -1, D:3) 8 boomerangs Level 4 of the Dungeon (2, -36, D:4) a +0 ring mail (4, -15, D:4) an amulet of magic regeneration (16, -29, D:4) a +0 quarterstaff (20, -50, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 14 arrows (5, 12, D:5) a +0 rapier (10, 0, D:5) a +0 short sword (19, 28, D:5) the +1 flail "arb's Death" {vorpal, rPois rC- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (21, 11, D:5) a +0 robe (23, 28, D:5) a +0 hand axe a +0 giant spiked club (37, 17, D:5) a +0 buckler Level 6 of the Dungeon (10, -4, D:6) a +0 war axe (13, 12, D:6) a +0 buckler (29, 47, D:6) 7 curare-tipped darts (37, 6, D:6) a +0 giant club (38, 39, D:6) a +0 shortbow 26 arrows (39, 45, D:6) a +0 dagger (39, 46, D:6) a +0 whip a +0 club a +0 dagger a curare-tipped dart (48, 1, D:6) 21 arrows (48, 19, D:6) 21 arrows Level 7 of the Dungeon (0, 0, D:7) a wand of digging (4) (1, 0, D:7) a +0 pair of gloves (4, 5, D:7) a scroll of noise (57, 36, D:7) 26 bolts the Ecumenical Temple