arb Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, 7, D:1) 26 stones (16, -17, D:1) 4 boomerangs (16, 24, D:1) a +0 robe (23, 14, D:1) a +0 dagger (24, 12, D:1) a +0 short sword (38, -3, D:1) 3 stones (49, 21, D:1) a +0 robe Level 2 of the Dungeon [Shop] Ozxa's Antique Weapon Shoppe a +4 vorpal shortbow (583 gold) a +4 spear of freezing (602 gold) a +0 dagger (44 gold) a +0 whip (55 gold) the +11 glaive of the Tooth {flame, rN++ SInv} (1944 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It lets you see invisible. a +0 long sword (77 gold) a +0 dagger (44 gold) the +7 long sword of Sapauc {venom, rElec rF+} (1324 gold) It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. the +7 captain's cutlass {speed, disarm} (1188 gold) Attacks with this weapon are significantly faster. a +0 falchion (66 gold) a +0 club (22 gold) a +0 hunting sling (33 gold) a +2 flail of holy wrath (402 gold) (33, 11, D:2) a +0 mace (41, 29, D:2) a +0 hand axe (50, 5, D:2) 11 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 ring mail a +0 hand axe a +0 chain mail a +0 short sword a +0 flail (3, -30, D:3) a +0 club (17, -23, D:3) a +0 dagger (21, -13, D:3) a +0 whip a +0 short sword (25, -12, D:3) a +0 hand axe (47, -43, D:3) a +0 club (48, -42, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 hunting sling 16 stones (10, 17, D:4) a +0 falchion (20, -35, D:4) a ball python corpse (20, -34, D:4) a jackal corpse (21, 0, D:4) a +0 hunting sling (35, -30, D:4) a +0 dagger (still there?) an orc corpse (still there?) (36, -29, D:4) a +0 hand axe (36, -27, D:4) an adder corpse