arb Level 1 of the Dungeon [Shop] Arhuc's Weapon Shoppe a +0 dagger (26 gold) a +0 dagger (26 gold) 18 sling bullets (117 gold) a +0 club (13 gold) the +6 hand axe of Callousness {vamp, Will+ Int+3 Dex+3} (834 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+3). It increases your willpower. a +0 short sword (39 gold) a +2 vampiric great sword (409 gold) a +0 hunting sling (19 gold) a +0 short sword (39 gold) (0, 0, D:1) a +0 dagger (22, 24, D:1) a +0 club (33, 28, D:1) 16 stones (39, -3, D:1) a +0 club (39, 22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 1, D:2) a +0 whip (4, 4, D:2) 20 bolts (13, -3, D:2) a +0 dagger (15, -4, D:2) a +0 club (19, -4, D:2) a +0 club (21, 19, D:2) 24 arrows (23, 8, D:2) a +0 whip (27, -2, D:2) a +0 club (30, -1, D:2) a +0 whip (41, 5, D:2) a +0 dagger (49, 19, D:2) a +0 falchion (50, 19, D:2) a +0 short sword (51, 21, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 club (2, -15, D:3) a +0 club 3 boomerangs (4, -14, D:3) a +0 trident (8, -26, D:3) a +0 dagger (11, 1, D:3) a +0 club (37, -20, D:3) a +0 robe (40, -3, D:3) a +0 leather armour (41, -2, D:3) a +0 mace (41, 14, D:3) 28 stones (44, -20, D:3) a +0 dagger (48, 27, D:3) a +0 hand axe the human corpse of Terence (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 23 bolts (3, 1, D:4) a +0 leather armour (8, 12, D:4) a +0 club (still there?) a goblin corpse (still there?)