Dungeon Crawl Stone Soup version 0.28-a0-1389-gc726bef (webtiles) character file. Game seed: 13381950834745817830 53 arb the Magician (level 3, -4/19 HPs) Began as a Tengu Hedge Wizard on Jan 3, 2022. Slain by an ogre (16 damage) ... on level 5 of the Dungeon. The game lasted 00:03:40 (2583 turns). arb the Magician (Tengu Hedge Wizard) Turns: 2583, Time: 00:03:41 Health: -4/19 AC: 5 Str: 10 XL: 3 Next: 87% Magic: 5/9 EV: 10 Int: 19 God: Gold: 92 SH: 0 Dex: 9 Spells: 6/9 levels left rFire + + . SeeInvis . n - +5 dagger of Linearity {vorpal, rPois rF++ Int+3 Dex-4} rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +0 ring mail rPois + Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons n - the +5 dagger of Linearity (weapon) {vorpal, rPois rF++ Int+3 Dex-4} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. rPois: It protects you from poison. Armour b - a +0 robe c - a +0 hat (worn) k - a +0 ring mail (worn) Scrolls a - a scroll of teleportation {unknown} i - a scroll of brand weapon {unknown} j - 2 scrolls of identify {unknown} l - a scroll of amnesia {unknown} m - a scroll of immolation {unknown} Potions e - a potion of lignification {unknown} f - a potion of haste {unknown} g - a potion of resistance h - a potion of heal wounds {unknown} Skills: + Level 0.1 Armour - Level 2.3 Dodging - Level 2.0 Stealth + Level 3.9 Spellcasting * Level 2.6 Conjurations * Level 1.6 Summonings + Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 12% 1 b - Call Imp Summ 9% N/A 28% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 6% N/A 36% 1 Pain Necr 12% 1d4 36% 1 Slow Hex 12% N/A 36% 1 Blink Tloc 12% N/A 38% 2 Conjure Flame Conj/Fire 8% 6-21 54% 3 Mephitic Cloud Conj/Pois/Air 7% N/A 58% 3 Ozocubu's Armour Ice 3% N/A 73% 3 Vampiric Draining Necr 3% 2d6 73% 3 Ozocubu's Refrigeration Ice 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The scorpion closely misses your white imp. The scorpion completely misses your white imp. Your white imp closely misses the scorpion. The scorpion stings your white imp. Your white imp hits the scorpion but does no damage. The scorpion barely misses your white imp. Your white imp hits the scorpion but does no damage. Something stings your white imp. Your white imp dies! Your white imp disappears in a puff of smoke! Your magical contamination has completely faded away. Found 26 stones. An orc comes into view. It is wielding a +0 club. Found a stone staircase leading down. Casting: Call Imp (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (28% risk of failure)! Continue anyway? A beastly little devil appears in a puff of flame. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You hear a shout! You see here 26 stones. The scorpion barely misses you. The orc barely misses you. An ogre and a zombie come into view. Found a stone staircase leading up. The ogre shouts! Something closely misses your crimson imp. The hound zombie bites you. Your crimson imp closely misses the necrophage. The necrophage hits your crimson imp. Your crimson imp closely misses the necrophage. An orc priest comes into view. It is wielding a +0 mace. The orc hits your crimson imp with a +0 club. The necrophage misses your crimson imp. Your crimson imp hits the necrophage. Something closely misses your crimson imp. An orc wizard comes into view. It is wielding a +0 dagger. Something barely misses your crimson imp. Your crimson imp blinks! The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ...# #....... #..o# #..# #..####. #...## #..# #.#.# #. #....# #.o# #.##.##. ###...# #..###.###... ...<..###o(n......... ######...##.#ยง#.#.####.. #.......5.OZ......# . .####.@##..#.#.### . .......O.s........ ..####.###.##.##### #. >..#### ## #### You could see 2 ogres, a scorpion, an orc wizard, a hound zombie and a friendly crimson imp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:3) 9 bats 5 endoplasms 2 giant cockroaches (D:1) A goblin (D:3) 3 hobgoblins 2 kobolds (D:1) 2 quokkas 6 ball pythons 3 frilled lizards 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arb the Tengu Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 111 | D:1 | Reached XP level 2. HP: 10/15 MP: 1/7 962 | D:2 | Reached XP level 3. HP: 6/19 MP: 1/9 1393 | D:2 | Learned a level 2 spell: Call Imp 1643 | D:2 | Found a bloodstained altar of Trog. 1740 | D:2 | Found a faded altar of an unknown god. 1752 | D:2 | Identified the +5 dagger of Linearity {vorpal, rPois rF++ | Int+3 Dex-4} 2488 | D:3 | You fall into a shaft and drop 2 floors! 2488 | D:5 | Entered Level 5 of the Dungeon 2508 | D:5 | Noticed a necrophage 2558 | D:5 | Noticed a scorpion 2575 | D:5 | Noticed an ogre 2579 | D:5 | Noticed an ogre 2583 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_rooms, minivault_23 D:2: minmay_evil_eye, layout_basic, hellmonk_ecumenical_altar_heavens_door, basic_altar D:3: layout_basic, grunt_ministairs_9, st_stairs_2, uniq_robin D:5: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.6 Armour | | 0.1 Dodging | | 2.3 Stealth | | 2.0 Spellcasting | | 3.9 Summonings | | 1.6 Translocations | | 0.7 Action || total -------------------------++------- Melee: Dagger || 16 Peck || 2 Short sword || 6 Kick || 2 Cast: Magic Dart || 71 Call Imp || 3 Use: Potion || 2 Stab: Sleeping || 1 Armor: Robe || 3 Ring mail || 17 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2583 | 2520 | 63 | 38 | 2142 | 4 | 645.8 | Dungeon | 2583 | 2520 | 63 | 38 | 2142 | 4 | 645.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1460 daAuts D:1: 839 daAuts D:3: 188 daAuts D:5: 94 daAuts