arb Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (9, -31, D:1) a +0 club (22, -33, D:1) a +0 dagger (23, -31, D:1) a +0 dagger (24, -10, D:1) a +0 mace (27, 13, D:1) a +0 dagger (43, -11, D:1) a +0 dagger (49, -21, D:1) 29 bolts Level 2 of the Dungeon (5, 22, D:2) 17 bolts (18, 6, D:2) a +0 dagger 5 stones (36, 19, D:2) the +9 hunting sling "Xiffydgh" {flame, rPois rN+ Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (42, 31, D:2) a +0 club (48, 30, D:2) a +0 buckler Level 3 of the Dungeon (0, 0, D:3) a +0 robe (12, 21, D:3) 14 arrows (24, 23, D:3) 27 arrows (32, 9, D:3) a +0 spear (32, 10, D:3) a +0 whip a +0 club a gnoll corpse (skeletalised by now) (34, 10, D:3) 20 arrows (34, 24, D:3) 3 curare-tipped darts (41, 38, D:3) a +0 dagger (45, 12, D:3) 28 stones (45, 40, D:3) a +0 club (48, -9, D:3) a +0 quarterstaff (51, 26, D:3) 10 stones (61, 0, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) the +0 long sword of Wasonaott {freeze, Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4).