Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.30-a0-916-g9813417 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15186019539331813605, deterministic pregen: 1 Version history: Game started: 0.30-a0-883-g5ad918d 0.30-a0-913-g9934a0c 0.30-a0-916-g9813417 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name arghonaut -rc /var/dcss/gamedata/dcss-trunk/rc-files/arghonaut.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/arghonaut.macro -morgue /var/dcss/gamedata/dcss/morgue/arghonaut/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/arghonaut:2023-03-20.08:08:01.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x774c28]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x77e6be]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x775090]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f5c2a7154c0]: /lib/x86_64-linux-gnu/libpthread.so.0(write+0xe) [0x7f5c2aaba49e]: /lib/x86_64-linux-gnu/libtinfo.so.5(_nc_flush+0x52) [0x7f5c2b5e1b52]: /lib/x86_64-linux-gnu/libncursesw.so.5(doupdate+0x381) [0x7f5c2b816661]: /lib/x86_64-linux-gnu/libncursesw.so.5(wrefresh+0x36) [0x7f5c2b80a7e6]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13update_screenv+0x18) [0xd94e98]: update_screen() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19move_player_to_gridRK9coord_defb+0x100) [0xb8db50]: move_player_to_grid(coord_def const&, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z18move_player_action9coord_def+0x1ebf) [0xb1e3bf]: move_player_action(coord_def) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15process_command12command_typeS_+0x16ae) [0xd9ec4e]: process_command(command_type, command_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN12BaseRunDelay6handleEv+0x109) [0x797769]: BaseRunDelay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x796535]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xd9ae2a] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xd9ba65] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x189) [0x6d23a9]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f5c2a700840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6d2e69]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5c2aabaf2a in __waitpid (pid=14403, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f5c2aabaf2a in __waitpid (pid=14403, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000774aa5 in call_gdb (file=file@entry=0x7f5c2aaa5540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 11771\000\000\000\000\000\000\000" #2 0x000000000077e6da in do_crash_dump () at dbg-asrt.cc:692 t = 1679302896 dir = "/var/dcss/gamedata/dcss/morgue/arghonaut/" name = "/var/dcss/gamedata/dcss/morgue/arghonaut/crash-arghonaut-20230320-090136.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f5c2aaa5540 <_IO_2_1_stderr_> #3 0x0000000000775090 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007f5c2aaba49e in __write_nocancel () at ../sysdeps/unix/syscall-template.S:84 No locals. #6 0x00007f5c2b5e1b52 in _nc_flush () from /lib/x86_64-linux-gnu/libtinfo.so.5 No symbol table info available. #7 0x00007f5c2b816661 in doupdate () from /lib/x86_64-linux-gnu/libncursesw.so.5 No symbol table info available. #8 0x00007f5c2b80a7e6 in wrefresh () from /lib/x86_64-linux-gnu/libncursesw.so.5 No symbol table info available. #9 0x0000000000d94e98 in update_screen () at libunix.cc:1001 No locals. #10 0x0000000000b8db50 in move_player_to_grid (p=..., stepped=stepped@entry=true) at player.cc:621 old_pos = {x = 41, y = 25} from_above = old_grid = DNGN_FLOOR #11 0x0000000000b1e3bf in move_player_action (move=..., move@entry=...) at movement.cc:1149 old_pos = attacking = false moving = true swap = false initial_position = {x = 41, y = 25} rampaged = false targ = {x = 40, y = 26} walkverb = "walk" targ_monst = 0x0 targ_pass = true try_to_swap = false beholder = 0x0 fmonger = 0x0 mon_swap_dest = {x = 0, y = 0} running = dug = false did_wu_jian_attack = #12 0x0000000000d9ec4e in process_command (cmd=cmd@entry=CMD_MOVE_DOWN_LEFT, prev_cmd=prev_cmd@entry=CMD_NO_CMD) at main.cc:2029 No locals. #13 0x0000000000797769 in BaseRunDelay::handle (this=0x3b50c30) at delay.cc:485 first_move = false cmd = CMD_MOVE_DOWN_LEFT #14 0x0000000000796535 in handle_delay () at delay.cc:637 delay = #15 0x0000000000d9ae2a in _input () at main.cc:1128 time_is_frozen = player_disabled = {was_disabled = false} #16 0x0000000000d9ba65 in _launch_game () at main.cc:479 game_start = ccon = {cstate = false} #17 0x00000000006d23a9 in _launch_game_loop () at main.cc:384 game_ended = false game_ended = ge = fe = E = #18 main (argc=, argv=0x7ffeaf196968) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 11771) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 1 Level id: Swamp:1 Level build method = random_map_in_depth, level layout type = swamp, absdepth0 = 15 Level vaults: cheibrodos_swamp_tower_of_moss layout_basic_swamp portal_ice_cave_entry_ice_statue_one swamp_ruins_default evilmike_swamp_ruin_house_3 swamp_pool4 nicolae_swamp_vermiculated Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (57, 36): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The spriggan defender simulacrum barely misses you. The spriggan defender simulacrum misses you. You block the minotaur simulacrum's attack. The minotaur simulacrum gores you but does no damage. The minotaur simulacrum barely misses you. You block the minotaur simulacrum's attack. The spriggan defender simulacrum misses you. You hit the minotaur simulacrum. You tail-slap the minotaur simulacrum. The minotaur simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. The spriggan defender simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. The winds around you start to calm down. You float gracefully downwards. The minotaur simulacrum hits you! You focus on the pain. You feel mightier all of a sudden. The minotaur simulacrum freezes you. You resist. You block the minotaur simulacrum's attack. You puncture the minotaur simulacrum! The minotaur simulacrum looks weaker. The minotaur simulacrum is almost destroyed. The minotaur simulacrum hits you! The minotaur simulacrum freezes you. You resist. The minotaur simulacrum gores you. The minotaur simulacrum freezes you. You resist. You barely miss the minotaur simulacrum. You tail-slap the minotaur simulacrum. The minotaur simulacrum vaporises! Vehumet accepts your kill. The winds around you calm down. Really walk into that cloud of freezing vapour? [Y]es or [N]o only, please. Really walk into that cloud of freezing vapour? Okay, then. An ice devil comes into view. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. A minotaur simulacrum comes into view. You puncture the ice devil! You kill the ice devil! Vehumet accepts your kill. The winds around you start to calm down. You float gracefully downwards. You are engulfed in whirling frost. The winds around you calm down. The minotaur simulacrum barely misses you. The minotaur simulacrum gores you. The minotaur simulacrum freezes you. You resist. You completely miss the minotaur simulacrum. You tail-slap the minotaur simulacrum! The minotaur simulacrum is moderately damaged. You block the minotaur simulacrum's attack. x2 You puncture the minotaur simulacrum! The minotaur simulacrum is heavily damaged. The minotaur simulacrum hits you! The minotaur simulacrum freezes you. You resist. The minotaur simulacrum gores you. The minotaur simulacrum freezes you. You resist. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - minotaur simulacrum Aim: a minotaur simulacrum (heavily damaged, 95% to hit) The stone arrow hits the minotaur simulacrum!! The minotaur simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You start resting. An ice devil comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The ice devil hits you but does no damage. The ice devil hits you but does no damage. The ice devil hits you. The ice devil freezes you. You resist. You kill the ice devil! Vehumet accepts your kill. You feel your power returning. The winds around you start to calm down. You float gracefully downwards. You are engulfed in whirling frost. You are engulfed in whirling frost. The winds around you calm down. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. A freezing wraith and a minotaur simulacrum come into view. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. A minotaur simulacrum comes into view. An alligator simulacrum comes into view. The freezing wraith closely misses you. The freezing wraith barely misses you. A deep troll simulacrum comes into view. The freezing wraith attacks as you move away! The freezing wraith hits you but does no damage. You block the freezing wraith's attack. You feel a little less mighty now. You barely miss the freezing wraith. The freezing wraith is moderately damaged. You hear a roar! A spriggan defender simulacrum comes into view. The freezing wraith hits you but does no damage. x2 You destroy the freezing wraith! Vehumet accepts your kill. You feel your power returning. You hit the minotaur simulacrum. The minotaur simulacrum is heavily damaged. The winds around you start to calm down. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The minotaur simulacrum hits you. The minotaur simulacrum freezes you. You resist. The minotaur simulacrum gores you! The minotaur simulacrum freezes you! You resist. The minotaur simulacrum closely misses you. The minotaur simulacrum gores you but does no damage. You are engulfed in whirling frost. You hit the minotaur simulacrum. The minotaur simulacrum is almost destroyed. The winds around you calm down. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The alligator simulacrum bites you but does no damage. The alligator simulacrum closely misses you. Unknown command. You puncture the alligator simulacrum! You tail-slap the alligator simulacrum. The alligator simulacrum is heavily damaged. The minotaur simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. The alligator simulacrum bites you but does no damage. The alligator simulacrum tail-slaps you but does no damage. The alligator simulacrum completely misses you. The alligator simulacrum barely misses you. Unknown command. The alligator simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. An ettin simulacrum comes into view. The minotaur simulacrum hits you! The minotaur simulacrum freezes you! You resist. The minotaur simulacrum gores you but does no damage. You hit the minotaur simulacrum. You tail-slap the minotaur simulacrum. The minotaur simulacrum is almost destroyed. The minotaur simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. The winds around you start to calm down. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You are engulfed in whirling frost. The deep troll simulacrum misses you. You block the deep troll simulacrum's attack. The deep troll simulacrum claws you. The deep troll simulacrum freezes you. You resist. The deep troll simulacrum bites you but does no damage. The deep troll simulacrum barely misses you. The deep troll simulacrum claws you but does no damage. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll simulacrum Aim: a deep troll simulacrum (92% to hit) The stone arrow hits the deep troll simulacrum!! The deep troll simulacrum is severely damaged. The winds around you calm down. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep troll simulacrum Aim: a deep troll simulacrum (severely damaged, 92% to hit) The stone arrow hits the deep troll simulacrum!! The deep troll simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan defender simulacrum Aim: a spriggan defender simulacrum (freezing vapour, 58% to hit) The stone arrow misses the spriggan defender simulacrum. The spriggan defender simulacrum splashes around in the water. The spriggan defender simulacrum hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spriggan defender simulacrum Aim: a spriggan defender simulacrum (freezing vapour, 58% to hit) The stone arrow hits the spriggan defender simulacrum! The spriggan defender simulacrum is moderately damaged. The spriggan defender simulacrum hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spriggan defender simulacrum Aim: a spriggan defender simulacrum (moderately damaged, 58% to hit) The stone arrow hits the spriggan defender simulacrum!! The spriggan defender simulacrum is severely damaged. The spriggan defender simulacrum hits you. The spriggan defender simulacrum freezes you! You resist. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spriggan defender simulacrum Aim: a spriggan defender simulacrum (severely damaged, 58% to hit) The stone arrow misses the spriggan defender simulacrum. The spriggan defender simulacrum hits you but does no damage. x2 A dire elephant simulacrum comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The ettin simulacrum is blasted with magical radiation!! The ettin simulacrum is almost destroyed. The spriggan defender simulacrum is blasted with magical radiation!!! The spriggan defender simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. The ettin simulacrum misses you. The ettin simulacrum barely misses you. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The ettin simulacrum is blasted with magical radiation!!! The ettin simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. You are lightly contaminated with residual magic. You start resting. A dire elephant simulacrum is nearby! Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The dire elephant simulacrum closely misses you. The dire elephant simulacrum trunk-slaps you but does no damage. The dire elephant simulacrum closely misses you. The dire elephant simulacrum barely misses you. You hit the dire elephant simulacrum but do no damage. You tail-slap the dire elephant simulacrum. The dire elephant simulacrum is almost destroyed. The dire elephant simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. The winds around you start to calm down. You float gracefully downwards. You are engulfed in whirling frost. You start resting. The winds around you calm down. Your magical contamination has completely faded away. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. A caustic shrike simulacrum comes into view. A caustic shrike simulacrum is nearby! No reachable target in view! The caustic shrike simulacrum claws you! The caustic shrike simulacrum freezes you! You resist. The caustic shrike simulacrum barely misses you. The caustic shrike simulacrum claws you. The caustic shrike simulacrum freezes you! You resist. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - caustic shrike simulacrum Aim: a caustic shrike simulacrum (water, 69% to hit) The stone arrow hits the caustic shrike simulacrum!! The caustic shrike simulacrum is heavily damaged. The caustic shrike simulacrum claws you. The caustic shrike simulacrum freezes you. You resist. The caustic shrike simulacrum completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The caustic shrike simulacrum claws you! The caustic shrike simulacrum freezes you! You resist. The caustic shrike simulacrum claws you but does no damage. A dire elephant simulacrum comes into view. The caustic shrike simulacrum claws you. The caustic shrike simulacrum freezes you! You resist. The caustic shrike simulacrum attacks as you move away! The caustic shrike simulacrum claws you! The caustic shrike simulacrum freezes you. You resist. The caustic shrike simulacrum claws you! The caustic shrike simulacrum freezes you! You resist. The caustic shrike simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. The winds around you start to calm down. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You hear a roar! You are engulfed in whirling frost. The winds around you calm down. You start resting. A dire elephant simulacrum is nearby! Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The dire elephant simulacrum is blasted with magical radiation!!! The dire elephant simulacrum vaporises! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. An Ice Fiend comes into view. No reachable target in view! The Ice Fiend roars! Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. A bog body comes into view. The Ice Fiend attacks as you move away! You block the Ice Fiend's attack. The Ice Fiend misses you. The Ice Fiend claws you! The Ice Fiend freezes you! You resist. The Ice Fiend claws you but does no damage. The Ice Fiend gestures at you. The bolt of cold misses you. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The Ice Fiend is blasted with magical radiation!! The Ice Fiend is severely wounded. You are very lightly contaminated with residual magic. The winds around you start to calm down. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The Ice Fiend claws you but does no damage. You block the Ice Fiend's attack. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The Ice Fiend is blasted with magical radiation!! You kill the Ice Fiend! Vehumet accepts your kill. You feel your power returning. You are lightly contaminated with residual magic. Your unstable footing causes you to fumble your attack. The bog body completely misses you. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bog body Aim: a bog body (severely damaged, 81% to hit) The stone arrow hits the bog body! You destroy the bog body! Vehumet accepts your kill. You feel your power returning. The winds around you calm down. Your Shields skill increases to level 5! Unknown command. Magic restored. Your magical contamination has completely faded away. Found a leather armour. You see here +1 ice dragon scales. An ice devil is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The ice devil is blasted with magical radiation!! The ice devil is heavily wounded. The ice devil twists and deforms. You are very lightly contaminated with residual magic. You block the ice devil's attack. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The ice devil is blasted with magical radiation!! You kill the ice devil! Vehumet accepts your kill. You are lightly contaminated with residual magic. You start resting. Magic restored. You start waiting. Your magical contamination has completely faded away. An ice devil comes into view. Found 85 gold pieces and a runed spear. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. Found 42 gold pieces, a potion of invisibility and Ozocubu's Autobiography. The ice devil barely misses you. Found a runed shortbow. The ice devil closely misses you. Found 14 gold pieces. You kill the ice devil! Vehumet accepts your kill. You feel your power returning. Found a lajatang of freezing. The winds around you start to calm down. You float gracefully downwards. Found three items. You are engulfed in whirling frost. Found 33 gold pieces. The winds around you calm down. You now have 3395 gold pieces (gained 21). You now have 3409 gold pieces (gained 14). b - a scroll of amnesia You see here a +0 great mace of freezing. You see here a +0 lajatang of freezing. You see here a +3 leather armour of resistance. c - a +3 leather armour of resistance You see here Ozocubu's Autobiography. g - 4 potions of invisibility (gained 1) You see here a +3 heavy spear. You now have 3433 gold pieces (gained 24). You now have 3442 gold pieces (gained 9). You now have 3464 gold pieces (gained 22). You now have 3483 gold pieces (gained 19). You now have 3496 gold pieces (gained 13). You now have 3513 gold pieces (gained 17). You now have 3534 gold pieces (gained 21). You now have 3557 gold pieces (gained 23). You now have 3567 gold pieces (gained 10). You see here a +2 heavy shortbow. Found an ice covered gate leading back out of this place. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 robe. There is a fountain of clear blue water here. Partly explored, can't reach some places. Really walk into that cloud of freezing vapour? You are engulfed in freezing vapours. You resist. There is an ice covered gate leading back out of this place here. Partly explored, can't reach some places. Welcome back to the Swamp! There is a collapsed entrance here. You see here a +0 spear. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a robe. t - 7 scrolls of blinking (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A will-o-the-wisp comes into view. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The will-o-the-wisp is blasted with magical radiation!! The will-o-the-wisp is severely damaged. You are very lightly contaminated with residual magic. The will-o-the-wisp engulfs you but does no damage. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The will-o-the-wisp is blasted with magical radiation!!! You destroy the will-o-the-wisp! Vehumet accepts your kill. You feel your power returning. You are lightly contaminated with residual magic. You start resting. Magic restored. You start waiting. Your magical contamination has completely faded away. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A swamp worm comes into view. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. No target in view! Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The swamp worm is blasted with magical radiation!!! You kill the swamp worm! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. A tyrant leech comes into view. The tyrant leech moves out of view. You enter the shallow water. Moving in this stuff is going to be slow. A goliath frog comes into view. The goliath frog moves out of view. Found a dagger. A goliath frog is nearby! You enter the shallow water. Moving in this stuff is going to be slow. Your magical contamination has completely faded away. No target in view! The goliath frog hits you but does no damage. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The goliath frog barely misses you. Unknown command. Found a scroll of immolation. A tree falls to the furious winds! The goliath frog closely misses you. The goliath frog hits you! You are splashed with acid. You resist. A swamp worm comes into view. Found 5 atropa-tipped darts and a mace. You kill the goliath frog! Vehumet accepts your kill. You feel your power returning. A swamp worm comes into view. The swamp worm moves out of view. The swamp worm fires a harpoon shot at you. The harpoon shot hits you. You are yanked forward by the harpoon shot. A tree falls to the furious winds! You hear a shout! You block the swamp worm's attack. You puncture the swamp worm! You kill the swamp worm! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! The winds around you start to calm down. You float gracefully downwards. An eleionoma comes into view. You are engulfed in whirling frost. The eleionoma flows through the trees. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you but does no damage. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The eleionoma is blasted with magical radiation!!! The eleionoma is heavily wounded. You are very lightly contaminated with residual magic. The winds around you calm down. The eleionoma hits you! Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The eleionoma is blasted with magical radiation!! The eleionoma is almost dead. The eleionoma twists and deforms. You are lightly contaminated with residual magic. The eleionoma touches a tree and draws upon its vitality. The eleionoma is healed. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters misses you. Unknown command. You closely miss the eleionoma. You tail-slap the eleionoma. The eleionoma looks weaker. The eleionoma is severely wounded. You kill the eleionoma! Vehumet accepts your kill. You feel your power returning. An eleionoma bone magically twists into a wand of flame (18). The swamp worm fires a harpoon shot at you. The harpoon shot hits you!! You focus on the pain. You feel your power returning. You are yanked forward by the harpoon shot. The swamp worm bites you! You kill the swamp worm! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! You see here a swamp worm corpse. The winds around you start to calm down. You float gracefully downwards. You are engulfed in whirling frost. v - a wand of flame (74) (gained 18 charges) You see here an eleionoma corpse. The winds around you calm down. HP restored. You see here a swamp worm corpse. You see here a swamp worm corpse. A swamp worm comes into view. The swamp worm moves out of view. A thorn hunter comes into view. A thorn hunter is nearby! The thorn hunter gestures. Thorny briars emerge from the ground! No reachable target in view! Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. A bog body comes into view. Unknown command. You destroy the briar patch! x7 Your magical contamination has completely faded away. Found 5 stones. You destroy the briar patch! x5 The thorn hunter closely misses you. The thorn hunter hits you but does no damage. You hit the thorn hunter. The thorn hunter is moderately damaged. You destroy the briar patch! x2 A tree falls to the furious winds! You destroy the briar patch! x2 The thorn hunter gestures. Thorny briars emerge from the ground! The thorn hunter hits you! x2 You hit the thorn hunter. You tail-slap the thorn hunter, but do no damage. The thorn hunter is almost destroyed. You destroy the thorn hunter! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! You destroy the bog body! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! You destroy the briar patch! x2 The winds around you start to calm down. You float gracefully downwards. The winds around you calm down. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A tyrant leech comes into view. The tyrant leech closely misses you. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The tyrant leech is blasted with magical radiation!! The tyrant leech is heavily wounded. You are very lightly contaminated with residual magic. The tyrant leech barely misses you. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The tyrant leech is blasted with magical radiation!! The tyrant leech is almost dead. You are lightly contaminated with residual magic. The tyrant leech bites you. The tyrant leech draws strength from your injuries! Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech (almost dead, 63% to hit) The stone arrow hits the tyrant leech!! You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. You see here a tyrant leech corpse. A swamp worm is nearby! The swamp worm fires a harpoon shot at you. The harpoon shot hits you but does no damage. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. Unknown command. You kill the swamp worm! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! The winds around you start to calm down. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You are engulfed in whirling frost. Your magical contamination has completely faded away. Found a wand of mindburst (7). Found a stone staircase leading down. You are engulfed in whirling frost. You enter the shallow water. Moving in this stuff is going to be slow. The winds around you calm down. You enter the shallow water. Moving in this stuff is going to be slow. Found a short sword. You enter the shallow water. Moving in this stuff is going to be slow. o - a wand of mindburst (40) (gained 7 charges) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A steelbarb worm, a swamp worm and 4 tyrant leeches come into view. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. A swamp worm comes into view. x2 A tyrant leech comes into view. Found a robe. A swamp worm comes into view. x2 The tyrant leech bites you! The tyrant leech draws strength from your injuries! A swamp worm comes into view. You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! x2 A swamp worm comes into view. The swamp worm bites you. The tyrant leech bites you! The tyrant leech draws strength from your injuries! The swamp worm moves out of view. A swamp worm comes into view. You kill the swamp worm! Vehumet accepts your kill. You kill the swamp worm! Vehumet accepts your kill. You feel your power returning. You kill the swamp worm! Vehumet accepts your kill. You kill the swamp worm! Vehumet accepts your kill. A swamp worm comes into view. The steelbarb worm hits you! Barbed spikes become lodged in your body. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. The steelbarb worm is severely wounded. The tyrant leech is severely wounded. The swamp worm is almost dead. The tyrant leech is almost dead. The swamp worm is almost dead. You kill the swamp worm! Vehumet accepts your kill. You kill the steelbarb worm! Vehumet accepts your kill. You feel your power returning. You kill the tyrant leech! Vehumet accepts your kill. A tree falls to the furious winds! Vehumet accepts your kill. You feel a bit more experienced. Vehumet accepts your kill. You feel a bit more experienced. You kill the swamp worm! Vehumet accepts your kill. You kill the swamp worm! Vehumet accepts your kill. x2 You feel a bit more experienced. The tyrant leech bites you! The tyrant leech draws strength from your injuries! Your Shields skill increases to level 6! Casting: Ozocubu's Refrigeration (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. You kill the tyrant leech! Vehumet accepts your kill. The winds around you start to calm down. You float gracefully downwards. Unknown command. Unknown command. The barbs in your skin will harm you if you move. Continue? Okay, then. You start resting. HP restored. You start resting. The winds around you calm down. You carefully extract the barbed spikes from your body. You start resting. A steelbarb worm comes into view. A steelbarb worm is nearby! Found a glowing dire flail. Casting: Ozocubu's Refrigeration (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The steelbarb worm hits you but does no damage. The steelbarb worm misses you. A tyrant leech comes into view. The steelbarb worm hits you. Barbed spikes become lodged in your body. The barbs in your skin will harm you if you move. Continue? Okay, then. The barbs in your skin will harm you if you move. Continue? Okay, then. The steelbarb worm hits you. Barbed spikes become lodged in your body. You kill the steelbarb worm! Vehumet accepts your kill. You feel your power returning. You kill the tyrant leech! Vehumet accepts your kill. A tree falls to the furious winds! x2 A tree falls to the furious winds! The winds around you start to calm down. You float gracefully downwards. You carefully extract the barbed spikes from your body. The winds around you calm down. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +2 heavy dire flail. A swamp dragon comes into view. Found a stone. A swamp dragon comes into view. The swamp dragon roars deafeningly! x2 The swamp dragon breathes poison at you. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The swamp dragon breathes poison at you. The blast of poison misses you. Unknown command. An alligator comes into view. The swamp dragon breathes poison at you. The blast of poison engulfs you. You resist. The alligator puts on a burst of speed! An alligator comes into view. Found a scale mail. You kill the swamp dragon! Vehumet accepts your kill. You feel your power returning. The swamp dragon misses you. The swamp dragon claws you. The swamp dragon tramples you but does no damage. Found a scroll of enchant armour. You kill the swamp dragon! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! Found 8 gold pieces. You kill the alligator! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! x3 The winds around you start to calm down. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The alligator puts on a burst of speed! Unknown command. You are engulfed in whirling frost. The alligator completely misses you. The alligator misses you. You are engulfed in whirling frost. The alligator bites you! You block the alligator's attack. You hit the alligator. You tail-slap the alligator. The alligator looks weaker. The alligator is almost dead. The winds around you calm down. The alligator misses you. The alligator tail-slaps you. The alligator bites you. You block the alligator's attack. You puncture the alligator! You kill the alligator! Vehumet accepts your kill. You feel your power returning. HP restored. You see here a stone. Found a trident. You now have 3575 gold pieces (gained 8). You see here a +0 trident. You now have 3601 gold pieces (gained 26). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. e - a scroll of enchant armour You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 3623 gold pieces (gained 22). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a steelbarb worm corpse; a swamp worm corpse; a tyrant leech corpse You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 spear. Things that are here: a +2 buckler; a +0 spear You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a human skeleton. Search for what [? for help]? shield A goliath frog comes into view. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The goliath frog hits you from afar. You are splashed with acid. You resist. Found 13 gold pieces and a ring mail. The goliath frog barely misses you. Found 12 gold pieces. You kill the goliath frog! Vehumet accepts your kill. You feel your power returning. Found a quarterstaff and a scroll of silence. A bunyip comes into view. The bunyip moves out of view. The bunyip howls a warning cry! The winds around you start to calm down. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You are engulfed in whirling frost. The bunyip howls a warning cry! The winds around you calm down. You see here 13 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. The bunyip howls a warning cry! You see here 13 gold pieces. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. The bunyip claws you!! The bunyip closely misses you. The bunyip claws you but does no damage. You kill the bunyip! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! x2 The winds around you start to calm down. You float gracefully downwards. You are engulfed in whirling frost. Y - 5 scrolls of silence (gained 1) You now have 3635 gold pieces (gained 12). The winds around you calm down. You now have 3648 gold pieces (gained 13). You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 quarterstaff. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. e - 2 scrolls of enchant armour (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. A tyrant leech is nearby! You see here a +0 mace. Casting: Polar Vortex (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A great freezing vortex appears and lifts you up. Unknown command. You closely miss the tyrant leech. The tyrant leech is lightly wounded. You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. A tree falls to the furious winds! A tree falls to the furious winds! The winds around you start to calm down. You float gracefully downwards. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The winds around you calm down. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.30-a0-883-g5ad918d 0.30-a0-913-g9934a0c 0.30-a0-916-g9813417 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [arghonaut] Species: Demonspawn Job: Conjurer HP: 172/172; mods: 0/0 MP: 53/53; mod: 0 Stats: 8 (8) 38 (38) 14 (14) Position: (40, 26), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Runrest: mode: -3 mp: 48 hp: 172 pos: (23, 39) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 14 | 5625 | 0/900 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 10 | 3300 | 0/713 Dodging | X | 0 | 0 | 6 | 1248 | 0/416 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 1 | 100 | 6 | 1501 | 253/416 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 18 | 11505 | 0/1457 Conjurations | X | 0 | 0 | 12 | 4391 | 341/750 Hexes | X | 0 | 0 | 4 | 500 | 0/250 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 8 | 1714 | 201/379 Translocations | X | 0 | 0 | 5 | 891 | 0/357 Transmutations | X | 0 | 0 | 8 | 2140 | 0/535 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 23 | 19978 | 0/2052 Air Magic | X | 0 | 0 | 4 | 594 | 0/297 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 4 | 500 | 0/250 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #40: 30 Attributes: #4: 606282 #12: 5125 #13: 1477 #23: 58299 #24: 764789583 #49: 5302 Mutations: icy blue scales: 3 (innate) cold resistance: 1 powered by death: 3 (innate) powered by pain: 3 (innate) black mark: 1 (innate) bedeviling: 1 (innate) weakness stinger: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #20: +4 dagger "Spiderslayer" {heavy, rElec Dex+2} eq slot #2, inv slot #15: +0 helmet "Piralux" {rCorr} eq slot #3, inv slot #26: +2 pair of gloves eq slot #4, inv slot #23: +2 pair of boots eq slot #5, inv slot #7: +0 buckler of the Sun {rF+ Int+4} eq slot #6, inv slot #24: +2 robe of resistance eq slot #7, inv slot #25: ring of willpower eq slot #8, inv slot #49: ring of the Inviting Pariah {MP+9 Int+2} eq slot #9, inv slot #33: amulet "Dusmi" {rPois Regen+ Int+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~...~....~.~~.♣♣♣~....§.~~..♣♣♣♣♣ ..........~~~.♣♣.♣.♣♣...~~~.♣♣... .~~.~~........♣.♣♣.♣§..♣.~~.♣♣.~. ~~~~~~~~~~~)~~♣..♣♣♣~..♣~.~..~.~. ~~~~~~~~~~§...~..♣♣♣...?.~~~..... §~~~~~§~~........♣♣...~~~~~~~.... .~~~~~~~~~~~~~.........(.~§~~~~.. ..~~~§~~~~~~~......##...♣.~~~~~~. ..§~~~~~§~~~...#@....##...~~~~~~~ ..~~~§~§~~~..##..~...~##..~~~~§~~ ...~~~~~~~~.##...♣.♣...#.....~~~~ ..~.~~...~§.#...§.~.~......~..~~~ .♣~.♣.......#..♣♣~~~.♣~.).~♣♣.... .....~~.~......♣~~~~~...#.♣♣♣♣♣♣~ .~..^~..§~~.#...♣~~~♣♣♣.#.♣ ♣♣ .♣♣..~♣.~~~.#...~.~.~...#.♣ ♣♣♣♣ .♣.~~...~~~..#♣♣.♣.♣.♣..#.♣ ♣♣~.~ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>