Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 3896495524709385012 0 arghonaut the Shield-Bearer (level 1, -7/28 HPs) Began as a Mountain Dwarf Fighter on June 3, 2025. Mangled by a merfolk siren ... wielding a +0 spear (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (9 turns). arghonaut the Shield-Bearer (Mountain Dwarf Fighter) Turns: 9, Time: 00:00:08 Health: -7/28 AC: 6 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 8 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 flail rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking, very quick A: runic magic, artefact enchanting a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - 2 potions of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.4 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, arghonaut the Mountain Dwarf Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! 2 hippogriffs come into view. The hippogriff screeches! x2 The hippogriff flaps its wings at you. A beckoning whirlwind swirls around you. The hippogriff screeches a warning cry! You hear a shout! Found 243 gold pieces. You close the door. You start resting. A merfolk siren opens the door. It is wielding a +0 spear. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel a strong urge to attack something. The merfolk siren barely misses you. There is an open door here. You thump the merfolk siren! The merfolk siren is lightly wounded. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren completely misses you. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! You die... ## ## ##. $## .H H. .#. ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | arghonaut the Mountain Dwarf Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 5 | D | Noticed a merfolk siren 9 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Flail || 3 Use: Potion || 1 Armour: Scale mail || 3 Dodge: Dodged || 2