Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 12197039299155187551 31157 arghonaut the Toxicologist (level 13, -4/98 HPs) Began as a Demonspawn Alchemist on June 8, 2025. Was a High Priest of Vehumet. Slain by an eight-headed hydra (5 damage) ... on level 4 of the Lair of Beasts on June 9, 2025. The game lasted 00:47:26 (16059 turns). arghonaut the Toxicologist (Demonspawn Alchemist) Turns: 16059, Time: 00:47:26 Health: -4/98 AC: 12 Str: 6 XL: 13 Next: 24% Magic: 0/28 EV: 11 Int: 30 God: Vehumet [*****.] Gold: 1043 SH: 0 Dex: 13 Spells: 3/35 levels left rFire . . . q - +7 short sword "Ligicw" {spect, Str-4 Int+5 SInv} rCold . . . (no offhand) rNeg . . . m - +4 robe of the Good {^Drain Will+ Int+5} rPois . (no cloak) rElec . B - +0 pair of gloves rCorr . D - +1 pair of boots SInv + c - amulet of the acrobat Will ++... C - ring of willpower Stlth ++ z - ring of wizardry {wiz+} HPRegen 0.36/turn MPRegen 0.42/turn %: acrobat, guardian spirit, wizardry (x1) @: slowed, very slow A: antennae 3, icy blue scales 2, magic shield, magic regeneration, demonic magic 2 a: Renounce Religion You were on level 4 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer. You collected 1043 gold pieces. Inventory: Hand Weapons q - the +7 short sword "Ligicw" (weapon) {spect, Str-4 Int+5 SInv} (You found it on level 2 of the Lair of Beasts) Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. s - a +3 short sword of electrocution (You took it off a kobold brigand in a sewer) F - the +7 hand axe "Lupoy" {drain, rPois} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. Missiles t - 45 poisoned darts O - a throwing net {=f, !d} Armour m - the +4 robe of the Good (worn) {^Drain Will+ Int+5} (You found it on level 2 of the Dungeon) ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). B - a +0 pair of gloves (worn) (You found it on level 4 of the Dungeon) D - a +1 pair of boots (worn) (You found it on level 4 of the Dungeon) Jewellery c - an amulet of the acrobat (worn) (You took it off a kobold on level 1 of the Dungeon) w - a ring of willpower (You found it on level 3 of the Lair of Beasts) z - a ring of wizardry (worn) {wiz+} (You found it on level 4 of the Dungeon) C - a ring of willpower (worn) (You found it on level 4 of the Dungeon) J - a ring of flight {+Fly} (You found it on level 7 of the Dungeon) Wands d - a wand of roots (6) (You found it on level 5 of the Dungeon) x - a wand of flame (10) (You found it on level 10 of the Dungeon) L - a wand of quicksilver (19) (You took it off Joseph on level 7 of the Dungeon) P - a wand of charming (7) (You found it on level 11 of the Dungeon) Scrolls a - 4 scrolls of blinking {!r!d} f - 2 scrolls of summoning l - 9 scrolls of fear n - 5 scrolls of revelation o - a scroll of noise {unknown} p - a scroll of immolation {unknown} u - 4 scrolls of fog y - 7 scrolls of teleportation {!r!d, @r3} A - 2 scrolls of vulnerability {!r!r} G - a scroll of amnesia {unknown} H - a scroll of poison {unknown} K - a scroll of enchant armour {unknown} Potions e - 3 potions of attraction {!q} g - 2 potions of lignification {!q} h - 3 potions of resistance {unknown} i - 9 potions of curing {@q1, !d} j - 4 potions of enlightenment k - a potion of moonshine {unknown} r - 2 potions of might {unknown} v - 4 potions of haste E - 2 potions of heal wounds {unknown} I - 5 potions of mutation {!q} N - 2 potions of brilliance {unknown} Skills: - Level 8.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 11.6 Spellcasting + Level 12.1 Conjurations - Level 5.0 Fire Magic + Level 12.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mercury Arrow Conj/Alch 100% 2d11 0% 2 c - Olgreb's Toxic Radia Alch 74% N/A 1% 4 d - Sticky Flame Fire/Alch 62% 2d10 1% 4 e - Iskenderun's Mystic Conj/Tloc 52% 2d11 (+2d61% 4 f - Fulsome Fusillade Conj/Alch 37% (3-5)d14 13% 8 g - Apportation Tloc 34% N/A 1% 1 i - Irradiate Conj/Alch 37% 3d24 1% 5 x - Mephitic Cloud Conj/Alch/Air 60% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fireball Conj/Fire 31% 3d13 1% 5 Kinetic Grapnel Frge 68% 1d6 1% 1 Summon Small Mammal Summ 68% N/A 1% 1 Tukima's Dance Hex 17% N/A 3% 3 Vampiric Draining Necr 17% 2d7 3% 3 Petrify Alch/Erth 52% N/A 1% 4 Rending Blade Conj/Frge 52% 2d10 1% 4 Nazja's Percussive Temp Frge 8% 4d5 9% 5 Animate Dead Necr 17% N/A 12% 4 Dimensional Bullseye Hex/Tloc 8% N/A 12% 4 Dispel Undead Necr 17% 3d10 12% 4 Hoarfrost Cannonade Ice/Frge 8% 3d6/3d12 32% 5 Hellfire Mortar Fire/Erth/Frge 13% 4d7 67% 7 Magnavolt Erth/Air 8% 4d10 86% 7 Fire Storm Conj/Fire 31% 8d8 99% 9 Haunt Necr/Summ 8% N/A 100% 7 Splinterfrost Shell Ice/Frge 8% 6d6 100% 7 Summon Hydra Summ 8% N/A 100% 7 Infestation Necr 8% N/A 100% 8 Chain Lightning Conj/Air 26% 3d34 100% 9 Platinum Paragon Frge 8% 4d11 100% 9 Shatter Erth 8% 3d10* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:4 Lair (4/5) D:11 Swamp (0/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (0/2) D:11 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Shops: D:6 * D:11 [ Innate Abilities, Weirdness & Mutations You have a pair of large antennae on your head. (SInv) You are mostly covered in icy blue scales. (AC +3) When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Spells you cast may paralyse nearby enemies. Message History As you read the scroll of revelation, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. A yak comes into view. A torpor snail comes into view. The torpor snail moves out of view. An eight-headed hydra comes into view. The eight-headed hydra roars! Being near the torpor snail leaves you feeling lethargic. Casting: Mercury Arrow (safe; 0% risk of failure) You begin to radiate toxic energy. The torpor snail is poisoned. Malevolent energies surge around you. You now have 24/28 mp. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Okay, then. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) You erupt in a blast of force! The mystic blast hits the plant! The plant begins to die. The mystic blast hits the eight-headed hydra! Malevolent energies surge around you. The torpor snail looks even sicker. You hear a bellow! x2; You hear a howl! You hear a bellow! A yak comes into view. x2; A wolf comes into view. You now have 21/28 mp. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) You erupt in a blast of force! The mystic blast hits the plant!! The mystic blast hits the torpor snail! The torpor snail is knocked back by the mystic blast. The mystic blast hits the eight-headed hydra! Malevolent energies surge around you. The torpor snail looks as sick as possible! The yak is poisoned. x2; The wolf is poisoned. Your toxic aura wanes. You hear a bellow! You hear a howl! You hear a bellow! x2 The eight-headed hydra barely misses you. The eight-headed hydra completely misses you. The eight-headed hydra bites you but does no damage. The eight-headed hydra misses you. The eight-headed hydra barely misses you. The eight-headed hydra bites you but does no damage. The eight-headed hydra barely misses you. The eight-headed hydra bites you. A wolf comes into view. The eight-headed hydra bites you but does no damage. x2 The eight-headed hydra bites you! x3; The eight-headed hydra bites you. The eight-headed hydra closely misses you. The eight-headed hydra bites you but does no damage. You take 28 damage, and have 70/98 hp. MASSIVE DAMAGE!! You now have 13/28 mp. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) You erupt in a blast of force! The mystic blast hits the plant! The mystic blast hits the torpor snail! The mystic blast hits the eight-headed hydra!! Malevolent energies surge around you. You hear a bellow! You hear an angry hiss. A nearby plant withers and dies. A wolf comes into view. The eight-headed hydra barely misses you. The eight-headed hydra bites you! The eight-headed hydra bites you but does no damage. x2 The eight-headed hydra bites you! x2 The eight-headed hydra closely misses you. The eight-headed hydra bites you. You take 28 damage, and have 42/98 hp. MASSIVE DAMAGE!! You now have 6/28 mp. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) You erupt in a blast of force! The mystic blast hits the torpor snail but does no damage. The mystic blast hits the wolf! The wolf is knocked back by the mystic blast. The mystic blast hits the eight-headed hydra! Malevolent energies surge around you. The eight-headed hydra suddenly stops moving! You hear a croak. You hear a bellow! The wolf looks more healthy. A bullfrog comes into view. A yak comes into view. You now have 3/28 mp. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) You don't have enough magic to cast this spell. Magic courses through your body. The yak bellows! The eight-headed hydra is no longer paralysed. The wolf bites you but does no damage. The wolf barely misses you. The eight-headed hydra bites you but does no damage. x2 The eight-headed hydra bites you! The eight-headed hydra barely misses you. The eight-headed hydra bites you! x2 * * * LOW HITPOINT WARNING * * * The eight-headed hydra barely misses you. The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The wolf bites you but does no damage. The bullfrog snags a nearby mosquito with its tongue. A yak comes into view. The torpor snail bites you! * * * LOW HITPOINT WARNING * * * The wolf barely misses you. The eight-headed hydra bites you but does no damage. x2 The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you. 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